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Topics - amodchecker

#1
Help / ammo hopper for a turret
February 06, 2017, 12:40:05 PM
i can make the turret let you build a hopper next to it but i don't know if the turret will take ammo from it if i just make a new hopper that can hold the ammo,  can i tell the turet to use ammo from the hopper with just XML or am i going to need C# for it?
#2
Help / Art neded for updated Tougher Mechanoids mod
February 03, 2017, 07:57:50 AM
the art i need is an SPG with a large caliber gun and wide tracks plus an anti-tank gun and a swivel base, also if you have the skills a large base that would look good for a 10x10 artillery piece with a single barreled top to match (like someone took a 16 inch navel gun and made it into a land based artillery piece) along with ammo for the anti-tank and artillery (single shell for both plus a 3x3 "case" for long term storage of the anti-tank rounds)
lastly, art for a 2x10 furnace would help with simplifying the building process for the artillery along with a concrete 2x2 plate for a crafting place to make the shells (for the artillery)

credit will be given of course and while it sounds like a lot im not looking for fancy art, the tank can have 2 or 3 colors along with the gun and artillery, no camo for the tank, just a simple color scheme
#3
Help / C# new thoughts help needed
January 19, 2017, 05:22:07 PM
im trying to add in new thoughts and a new need bar to go with them but i can't find a way to do it with XML and the C# code is to "sparse" to pick out the snippets i need, anyone have any pointers/tips?
also,  how hard would it be to change the surgery system to not consume the non-medicine inputs when amputating/removing parts?
#4
General Discussion / extreame maps
January 10, 2017, 04:00:10 AM
whats the hottest/coldest maps you have found?
#5
Mods / [Mod Request] mod update checker
January 10, 2017, 01:35:14 AM
something that checks for updated versions of mods that are listed in an XML file packaged with the checker and then downloads the updated version of those mods and replaces the old version
#6
Outdated / (A16) Tranq Turrets (updated 1/9/17)
January 08, 2017, 01:40:25 PM
as requested by Switter here it is

its a tiny mod that adds in a variant of improvised turrets that incapacitates instead of killing pawns
please leave feedback and your thoughts on it

http://www.mediafire.com/file/x0uu434w3y8zfaw/Tranq_TurretsV1.1.zip

P.S anyone want an updated version of Tougher Mechinoids?

this mod is save game compatible and should be compatible with other turret mods
i don't have rimworld on steam so i can't upload to the workshop there but someone could upload it on my behalf if thay follow the license in my sig and try to keep it 2 or less versions behind
#7
Outdated / A14 Tougher Mechinoids
August 03, 2016, 10:05:14 AM
there back and much less unbalanced then before, while still being just as deadly
i present to you the A14 version of my A12D mod   Tougher Mechanoids
i hope you have a sniper rifle/Barret M82 (depending on what mods you have installed) and at least 2 good doctors for every shooter,  these mechanoids don't have coffee and cake when they stop by for a visit*
High Caliber Gun to kill them (or make a bigger dent) included, but you first have to get it off a centipede who may or may not be willing to trade it

link:  http://bit.ly/2alaLGz



* mod might need a slight bit of tweaking,  what do you all think?
#8
Outdated / A12D: Hardened Mechinoids
September 06, 2015, 01:32:46 AM
this mod used to be Tougher Centipedes,  but becouse im going to change the Scyther and add in a new one its now Hardened Mechinoids
hit a snag,  might be monday or later if i can't figure out whats going on here

download link: http://www.mediafire.com/download/f5vto43lw29c9x4/Tougher_Centipedes_V1.1.zip


*High calibrer Anti-Centipede gun blueprints included,  bullets and bullet schematics sold separately