Hey guys, I was wondering what value is it in thingDef or factionDef that defines who will use what when they spawn?
I have several weapons mod which is great BTW but my mid tier Pirates are now attacking me with low tier weapons, Lee-Enfields (and comparable weapons like K98 and Mosin-Nagant) and 1911's (or analog's like p38, glock 17 etc) and Molotov's, and I want mid tier's to use Analogs to the M16, the better shotguns, RPG7's and Sniper rifles as my colonists who are armed with mid tier weapons and armor are chewing them up easily, and my colonists who have high tier weapons like the ones in glitter tech or rimsenal are totally wasting them.
Also I want to give my Tribal's the chance to spawn with some older firearm, like a musket.
I have several weapons mod which is great BTW but my mid tier Pirates are now attacking me with low tier weapons, Lee-Enfields (and comparable weapons like K98 and Mosin-Nagant) and 1911's (or analog's like p38, glock 17 etc) and Molotov's, and I want mid tier's to use Analogs to the M16, the better shotguns, RPG7's and Sniper rifles as my colonists who are armed with mid tier weapons and armor are chewing them up easily, and my colonists who have high tier weapons like the ones in glitter tech or rimsenal are totally wasting them.
Also I want to give my Tribal's the chance to spawn with some older firearm, like a musket.