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Topics - TheRexus100

#1
Help / Random human spawn from Table.
September 21, 2015, 06:38:04 AM
Hey, how can i make a mini mod that let you "make" from resources a pawn ( human) with random stats that is your colonist already.Is it possible? Thanks.It's for my private using only.

I made this but its not even showing in hydroponic...

<ThingDef ParentName="PlantBase">
    <defName>ColonistPlant</defName>
    <label>colonist plant</label>
    <statBases>
      <MaxHitPoints>85</MaxHitPoints>
      <Beauty>12</Beauty>
    </statBases>
    <description>An advance tech plant that grows Colonist.</description>
    <graphicData>
      <texPath>Things/GrowGoods/Plant/GoldBush</texPath>
      <graphicClass>Graphic_Single</graphicClass>
    </graphicData>
    <selectable>true</selectable>
    <pathCost>10</pathCost>
    <ingestible>
      <preferability>Plant</preferability>
      <nutrition>0.40</nutrition>
    </ingestible>
    <plant>
      <dieIfLeafless>true</dieIfLeafless>
      <shootsSeeds>false</shootsSeeds>
      <harvestTag>Standard</harvestTag>
      <harvestedThingDef>Colonist</harvestedThingDef>
      <harvestDestroys>true</harvestDestroys>
      <harvestYield>1
      </harvestYield>
      <sowTags>
        <li>Hydroponic</li>
      </sowTags>
      <topWindExposure>0.1</topWindExposure>
      <growDays>7</growDays>
      <fertilityFactorGrowthRate>0.6</fertilityFactorGrowthRate>
      <visualSizeRange>
        <min>0.25</min>
        <max>1.00</max>
      </visualSizeRange>
    </plant>
  </ThingDef>
#2
Help / Crafting a droid with a weapon.
September 11, 2015, 11:11:43 AM
Hey, im using MD2 Droids mod.You can craft battle droids here.But i want to edit this.I want to craft droids with custom weapons.Without it  I need to arm everyone.It takes so much time.Is it possible?What lane i need to add and where?


  <PawnKindDef Name="BaseDroidKind" Abstract ="true" Class="MD2.DroidKindDef">
    <label>droid</label>
    <race>DroidRace</race>
    <pointsCost>999999</pointsCost>
    <defaultFactionType>Colony</defaultFactionType>
    <baseRecruitDifficulty>60</baseRecruitDifficulty>
    <backstoryCategory>Civil</backstoryCategory>
    <isFighter>false</isFighter>
    <apparelTags>
      <li>Spacer</li>
    </apparelTags>
    <apparelMoney>
      <min>0</min>
      <max>0</max>
    </apparelMoney>
    <allowedWorkTypeDefs>
      <li>MD2Maintenance</li>
    </allowedWorkTypeDefs>
    <standardBodyGraphicPath>Pawns/Droid/Body/Droid</standardBodyGraphicPath>
    <headGraphicPath>Pawns/Droid/Head/DroidHead</headGraphicPath>
    <maxEnergy>650</maxEnergy>
    <Settings>MD2LogisticsDroidSettings</Settings>
    <explodeOnDeath>true</explodeOnDeath>
    <explosionRadius>1.9</explosionRadius>
    <disableOnSolarFlare>true</disableOnSolarFlare>
    <EnergyUseRate>0</EnergyUseRate>
    <canManThings>true</canManThings>
  </PawnKindDef>

------------------------------------------------------------------------------


  <PawnKindDef ParentName="BaseDroidKind" Class="MD2.DroidKindDef">
    <defName>MD2BasicCombatDroid</defName>
    <label>Basic Combat Droid</label>
    <allowedWorkTypeDefs>
      <li>Firefighter</li>
      <li>Flicker</li>
      <li>Hunting</li>
    </allowedWorkTypeDefs>
    <isFighter>true</isFighter>
    <backstoryDef>BasicCombatDroid</backstoryDef>
    <standardBodyGraphicPath>Pawns/Droid/CombatDroid/BattleDroid</standardBodyGraphicPath>
    <headGraphicPath>Pawns/Droid/CombatDroid/BattleDhead</headGraphicPath>
    <Settings>MD2BasicCombatDroidSettings</Settings>
  </PawnKindDef>


I don't know if i pasted a good lines.
#3
Mods / [Question] Craft a human.
September 10, 2015, 09:46:51 AM
Is it possible to make a little mod where you can craft at the station a human? xD I need people for war, bad times came.
#4
Mods / [Mod request] Colony Breeding.
September 09, 2015, 03:38:59 AM
I have an idea for a mod.
Make special bed with "Make love" option.
After some months or days ( it's your choice modders if you even think about making this mod) woman will born a child.After some time they will just transform into a person with random stats.
What do you think about this?
#5
Help / Help with rubbles.
September 06, 2015, 10:50:35 AM
Hello, does anyone know how to and what file i need to edit to remove rubbles leaving after mining?