Description:I think just about everyone that plays Rimworld has their own personal list of gripes and annoyances, little irksome things that don't really detract from the game as a whole but still result in a little bit of frustration when encountered.
Had to work around colonist stupidity -2Well, this one is mine, only I was looking for an excuse to crawl through the Rimworld codebase to familiarize myself with it and making these little tweaks was a great way of going about it. Reports that I'm drunk on the power of the
Harmony library are
greatly somewhat a little bit not at all exaggerated.
Features include, and are limited to:
Butchering storage efficiencyButchering one animal can often result in more than one stack worth of meat. When you have freezers with limited space and a sudden influx of corpses (hello, manhunter pack of muffalo!), this leads to annoying micromanaging (as you disable your butcher table and then forget to turn it back on, or forbid individual corpses as soon as they get hauled in). So this tweak teaches butchers to temporarily stop butchering when they run out of storage space for the meat butchering would produce. They do look for animals with less meat on their bones first though, so your freezers won't end up filled with chick corpses.
Meal equivalencyI like keeping a steady supply of meals. I also like not making simple meals when I could be making fine meals. This tweak makes both of these goals possible to accomplish without micromanaging, as cooks will now consider both simple meals and fine meals when counting meals in storage.
New ordersWhen holding shift, pawns will now have a few new orders on offer.
Move to: Like you'd expect, tells a pawn to go somewhere.

Carry/Drop: Pick up a specific item (or stack of items) and carry it to a specific spot.
Trading stockpilesAllows setting of individual stockpiles as trading stockpiles. Everything in a trading stockpile will be automatically marked to sell whenever a trading dialog is opened. It'll still require confirmation though, so if you're trading with a passerby you won't accidentaly hand them your entire stock for their two hundred silver.
Surgery estimatesDoctors are pretty good at assessing the odds of success when it comes to surgeries. Its high time they got around to telling you, too. That random guy you told to strap a peg leg to your only actual doctor can take a guess too, but they won't be nearly as accurate. And uh, don't rely too much of the estimates of your local pessimist.
More details in this Imgur albumThe threshold for how good a doctor you have to be to give accurate estimates is customizable, and the innacuracies introduced by the surgeon's personal neurosies decrease as their medical skills go up (professional doctors won't let a little psychopathy ruin their reputation, after all).
EDIT: Two noteworthy things I forgot. One: since this uses a calculation based on Rimworld's surgery failure calculations, the results will be innacurate if you're using a mod that alters that system. I'm looking into options for compatibility with surgery mods, but if any modders wanna chime in I'd appreciate it. Two: does not factor in the medicine used, since at the moment,
neither does Rimworld. If/when that's fixed, I'll re-enable that part of the calculation.
So remember to use herbal medicine for your operations, children!CustomizationSpeaking of customization, you can turn off any of these tweaks individually if you don't like them, or if you have the same functionality from a different mod. There's also a few options to futher specify how the tweaks work.
Walking off bruisesDoctors will no longer waste medicine on injuries that have no risk of permanent effects.

Note the three glitterworld medicines that were NOT wasted on bandaids.
DownloadCan be found at:
GitHub (
source)
Steam WorkshopHow to install:- Unzip the contents and place them in your RimWorld/Mods folder.
- Activate the mod in the mod menu in the game.
OR
-Subscribe to the mod on the Steam Workshop.

is required.
LicenseAs far as I'm concerned you can go ahead and post a copy of this mod that differs only by a single extra space in the about file as long as you mention me somewhere or link back to this thread along the way.