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Topics - itwasntmeright

#1
Help / Some help patching
August 05, 2019, 01:29:01 PM
Hello,
I am trying to patch projectile from combat extended. More specificly speed and armor pen.
What's confusing me is, that speed works, but the armor penetration patch is failing.
This is my patch:
<?xml version="1.0" encoding="utf-8" ?>
<Patch>

<!-- ========== .50 Cal Sabot ========== -->

<Operation Class="PatchOperationReplace">
<xpath>/Defs/ThingDef[defName="Bullet_50BMG_Sabot"]/projectile/armorPenetration</xpath>
<value>
<armorPenetration>1.437</armorPenetration>
</value>
</Operation>

<Operation Class="PatchOperationReplace">
<xpath>/Defs/ThingDef[defName="Bullet_50BMG_Sabot"]/projectile/speed</xpath>
<value>
<speed>277</speed>
</value>
</Operation>
</Patch>


And this the Def im trying to patch:

  <ThingDef ParentName="Base50BMGBullet">
    <defName>Bullet_50BMG_Sabot</defName>
    <label>.50 BMG bullet (Sabot)</label>
    <projectile>
      <damageAmountBase>19</damageAmountBase>
      <armorPenetration>1.109</armorPenetration>
      <speed>250</speed>
    </projectile>
  </ThingDef>


This is the error log:

[Combat Extended Patches] Patch operation Verse.PatchOperationReplace(/Defs/ThingDef[defName="Bullet_50BMG_Sabot"]/projectile/armorPenetration) failed
file: D:\Programme\Steam\steamapps\common\RimWorld\Mods\CE Patches\Patches\ranges.xml
Verse.Log:Error(String, Boolean)
Verse.PatchOperation:Complete(String)
Verse.LoadedModManager:ClearCachedPatches()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()


I have read through "A quick tutorial of xpathing and patching" and also tried the online xpath generator.
Hope someone can help.