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Topics - Cataphract

#1
Mods / [Request] BackstoriesCore for A16
December 23, 2016, 01:13:59 PM
As per the title. I don't know if the mod is still around, but I haven't seen it updated or antyhing. It's been a while since I've played RW, and I find it very hard to play without the backstories I wrote, because I'm not fond of quite a lot of the vanilla ones...

If the mod hasn't been updated, is there some brave soul who would be willing to do so, or failing that point me in the right direction to update it myself? (Note that I'm code illiterate. So, any help would be very much appreciated.)
#2
Hi there, I'm Cataphract and I'm quite new to Rimworld modding and this community in general so I'm gonna be using this thread to post my WIP mods, textures, and all that stuff. I'd really appreciate it if you could try out these mods and tell me what you think! Any sort of comments, suggestions, constructive criticism or bug-checking would be greatly appreciated.

MOD LIST:

COMPLETED:

  • N/A

WORK(S) IN PROGRESS:


  • Improvised Weapons: This mod adds several new firearms that can be crafted at the smithing bench at a relatively cheap price. These weapons are effective but are quickly outstripped by their superior counterparts. This mod will expand your offensive options in the early game, while doing the same for raiders and pirates. (Click here for the Combat Realism version.) To be added: A new manned turret and several craftable explosive weapons.

  • Extended Vanilla Firearms: This mod adds 10 new weapons to the game; 8 gunpowder firearms and 2 charge rifle-tier weapons. They will be found on raiders and in the inventories of trading ships. (Click here for the Combat Realism version.) To be added: Nonlethal weaponry. (Credit to Alistaire's Rimfire mod for providing the firing sound for the grenade launcher; will record my own in the finished version of this mod.)

FUTURE PLANS:


  • Advanced Armaments: This mod will add a new tier of weapons placed between the vanilla firearms (which will include superior versions of those added in EVF) and charge/mechanoid tier weapons, which are called 'advanced ballistics'. For a frame of reference, think of the mildly futuristic weapons found in recent shooters like Call of Duty: Black Ops II or Advanced Warfare. In addition this mod will add armor and equipment (combat armor, exoskeletal frames) with a similar flavor.
  • Gear up!: This mod will add a variety of tools and accessories meant to aid your colonists in building and maintaining their settlement, from the humble axe to the powerful personal ancillary device.