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Topics - MightyGooga

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1
Releases / [1.0] - Animal Husbandry (SKHardcore and Vanilla)
« on: August 08, 2017, 10:16:23 PM »
                                                                           


Greetings my fellow Rimworldians!

"Have you ever wanted to just build an animal farm, but couldn't grow enough hay or make enough kibble to keep more than a few pets?  Have to slaughter your poor baby animals because you do not have the sustenance to keep them alive?  Tired of you growers having not much more than hay to sow because there is not enough time or people to grow food for the humans?  Well here is a mod for you animal lovers!  You now have a stronger form of kibble in the form of animal pellets which give 5x more nutrition for all types of animals (meat eaters and grass eaters alike!)!"

                                                                                                                                                                                       (The Queen of Mods)
This mod is for those who like to raise animals, but never have enough to feed them.

Features:

- Includes two new types of Kibble called Pellets (Veggie Pellet and Animal Pellet): Those are way stronger than Kibble.
- Includes two recepies for Animal Rations.
- Animal Rations are processed in a Ration Tank, that transform then in Pellets

Planned:

More types of pellets, including one that will heal animals faster

                                                                           

Special Thanks to:

  - Flonz (Idea, Incentive, Coding, Playtesting, Texturing)
  - Sidfu (Support)
  - GG (Promoting, Incentives and Love)
  - Kubouch (Universal Fermenter)
  - Cupropanda (Universal Fermenter)
  - NotFood (Support)


Link for SK Hardcore Version: https://github.com/gustavoghe/-1.0-AnimalHusbandry-HCSK

Steam Link for SK Hardcore Version: https://steamcommunity.com/sharedfiles/filedetails/?id=1637501413

Link for Vanilla Version: Working On it. Soon!


2
Ideas / Dont do A18 before reworking path finding.
« on: August 01, 2017, 07:37:28 PM »
To whom it may concern.

Please dont launch A18 before doing some serious work on pathfinding. Not the the work before wasnt serious, but i fell that there is still a lot to improve on.

Best regards,

3
Mods / [Mod Request] - Customizable Stock Monitor
« on: July 08, 2017, 09:58:01 AM »
Hey Guys,

I was wondering if its possible, and if someone would take the challange. It seems like a simple a idea, well you tell me.

You know like moody has that gui on screen, like a mini map of moods? So my ideia is to create a stockpile menu, where you choose the resources you want monitored.

You can congif to only account for stockpiles, or to take into considaration the whole map
You can choose, up to 10 or 20 resources that will be tracked
Those will appear constantly in this gui that you can minimaze or maximaze it.

Let me know.

4
Mods / [Mod Request] - Better StockPile Gui
« on: June 16, 2017, 12:16:40 PM »
Hello you all.

I was wondering if some one could do a mod to simply help with stock piles. The main ideia is to include a Overview of what you have in stock, and then, also add a few utilities for the stockpile menagement.

1 - Create a GUI that allows you to see everything you have in stockpile, this gui should be able to filter, and show things per category in a more comprehensive way

2 - Add utilitis to stockpile management, for example, when you search for an item, it shows the root category.

Thanks!

5
Mods / [MOD REQUEST] - Better Unit Managing - Gear and Apparell
« on: January 26, 2016, 10:53:02 PM »
Hello,

For who it may concern, I would like to request a mod that would improve in the interface of managing clothing, equipment and general gear for the colonists.

Yeas Im aware of dozen mods that tweak interface and they are all amazing, but what I would like to see, and I believe other would like to is a interface for managing the equipment of a colonist that would allow you to actualy define what he/she is wearing graphically. Let me try to explain.

A:

1 - Select Colonist Open New Outfiting interface
2 - In this interface you would see your colonists and around him there would be icons with descriptions of what he is wearing (Like in a old RPG style game)
3 - In a different space, you woul be able to see your inventory of equipment, graphically, with description. And you would be able to click and drag the equipment to the convenient slot. This would generate a order so that colonist would go to inventory and equip it.

This would bring caring for equipment back into the game, so you could dress and create uniforms cliking and draging itens into slots, but also you would know what you have in stock so your colonist wouldnt run around naked.

B:

4 - I would like to see, like in Dwarffortress, colonist have preferences for itens, like one in particular likes, rimram fur and iguana leather, so equiping itens with those properties could bring a boost to morale, even if the iten is shoddy and shattered maybe.

C:

5 - I would like a graphic and easier wayt to stablish uniforms, and range for uniforms. For example, the colonist mentioned above could be allowed to wear whatever he wants as long as is within this group of itens and properties

I dont even know how to start a mod like this, but I think it would improve the game a lot.

6
Hi,

As the title suggests, im wondering what is the prototype pack? What does it do? It is listed as a mod in the mods folder, but i dont seem to find a description anywhere.

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