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Topics - Brigadon

#1
Mods / Hay mod request
October 14, 2015, 02:20:47 PM
Could someone created a mod that would prevent Haygrass 'no refrigeration' expiration? or allow haygrass/corn to create a 'recipe' for animal feed (perhaps create 10 at a time and stack to 75 meals)?

In my experience, animal feed if stored appropriately (closed storage, not exposed to the elements) for grain and grass eaters lasts indefinitely. I don't mind exposed decay, but having to refrigerate a hayloft just seems silly.
#2
Mods / {Mod Request} dysentry
October 05, 2015, 05:47:50 AM
I would happily provide the graphics (I have done a lot of graphics for bluesteel's towns mod) if someone else could help work on the coding for a hygeine mod.
The primary reason is, of course, to provide a reason for bathrooms inside of apartments.

What I would like to see:
A hygiene need which, when unfulfilled, would lead to creation of a dirty spot when maxxed with the serious negative moodlet 'fouled' . This would have the same priority as eating, and fill up every day. The hygiene bar would also be cleared when a medic does their feeding trick.

a well, which could be placed anywhere on dirt, water, snow terrain, or gravel. can be of various materials and is a low-priority hygiene fulfiller with the negative moodlet 'bathed from the well'.

A pump, which can only be placed on a well, to which pipes could be attached. a well with a pump is no longer available for a hygiene fulfiller.

pipes, similar to the electrical system currently implemented or redistheat mod. these can be used to fill a tank similar to a battery or as mandatory connections for other hygiene devices.

a shower, which requires a pipe connection. This is a joy item, but also improves hygiene, and provides a minor 'freshly showered' moodlet

a toilet, which is the highest priority hygiene fulfiller, no moodlet.

a (2 square) bathtub, which is a joy item, but provides a nice moodlet 'freshly bathed' and takes a bit longer than a shower.

a latrine trench, which you can create with no materials and will behave much like a toilet (but with lower priority than most other methods other than a well) and a negative moodlet. also, being close to a latrine will have the 'stinky' moodlet and if you eat too close (5 square radius?) you can get dysentry. Also, if it's too close to any well or pipe everyone using the facilities attached to that network could get dysentry. (turn the pipes a yellow color?)

If people are injured or eat while fouled, they have a chance of developing a 'dysentry' disease.

In addition, the incident troll 'pipe burst' could destroy a piece of pipe and create a large area of dirty, based on the amount of flooding from attached tanks.

Other ideas would be welcome, and I sure wish I could code it myself, but I am an artist, not a coder. I understand that that vastly simplifies any water mechanic, but I was thinking it could add some nice positive and negative moodlets, some more joy items, and really help simulate that colony-killer, dysentry.