May a fancy person enlighten those of us in the dark. I've recently start programming, due to college and have decided to take up Rimworld as supplement to homework, obviously that is not going to well. :p
Correct me if I am wrong but I'm under the impression that.
1) Code decompiled using ILspy is NOT the same as the actual code the game uses. That or Visual Studio can't read it. If so, what is the better way to get the actual code so I can peek at it?
2) There is not much to learn by looking at the code, I can understand most of it but because of point 1, I'm not sure if what I am reading through the compiler is any amount of accurate or usable despite it working in the game.
3) Ultimately one can not do simple edits of existing content or overwrite the source code to use one's own changes instead. I've read around these parts that you can only add stuff to the game, which is a bit more complicated than quick fast changing of values of the game. Is that any amount of accurate?
Thanks in advance gentlemen.
Correct me if I am wrong but I'm under the impression that.
1) Code decompiled using ILspy is NOT the same as the actual code the game uses. That or Visual Studio can't read it. If so, what is the better way to get the actual code so I can peek at it?
2) There is not much to learn by looking at the code, I can understand most of it but because of point 1, I'm not sure if what I am reading through the compiler is any amount of accurate or usable despite it working in the game.
3) Ultimately one can not do simple edits of existing content or overwrite the source code to use one's own changes instead. I've read around these parts that you can only add stuff to the game, which is a bit more complicated than quick fast changing of values of the game. Is that any amount of accurate?
Thanks in advance gentlemen.