Hello guys. I ve been away for ages. I couldnt catch up the news. I just wanna learn what is the multiplayer status right now in game. Can we play with other players yet or is it still developing?
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Pages1
#2
Ideas / Multiplayer question
March 21, 2019, 10:10:45 AM
Hello guys. I wasnt following the forums for a while. I d like to ask the multiplayer situation. Can we play with my friends in same game and same village at the same time? We wanna play co-op. Or at least in same game. Thank you in advance.
#3
General Discussion / Population Limit
November 22, 2017, 06:48:39 AM
Hello my friends. I ve been playing and suggesting some ideas for a long while. Couldnt be playing it cuz of finals lately but now I am back and ready to create a massive colony. What I am gonna ask you is IF there is a population limit, how to encounter it? Okay lemme explain. You can start with 10 people with scenario editor. But after some recruitment ( IDK how many exactly) you cant get any other people in. Like prisoners wont join, no more random joining to colony. I remember, and not sure of it, we could change the maximum from somewhere in settings of game. Can you enlighten me please, thank you.
#4
A'right, its me again with another suggestion. Basicly, a suicide-bomber with a 40x40 detonation bomb, running through your colony. The event will happen immidiately(no waiting when event pops-up). You can kill him before reaching the base. So you need turrets or shooting ability. In late-game, it can come with siege for breaching walls. Any upgrade is welcome.
#5
Hey, me again! So I was discussing rimworld with my belowed friend "Eltosen" and we came up with a great idea!
Okay, just imagine you have a pawn with 15 melee skills and burning interest on it. You have to send your pawn to hunting for improvement. It is -well known- fact that melee battles can pop-up some funny situations, like losing eye or smt. It is dangerous what I am saying. It is not like shooting skills.
So our idea is training dummies, as well as shooting, melee skills can be improved. Training dummies can have 1000(?) hit points and after some point, it would break down. So you would need to repair it. And there should be a work-section like research or plant-cut
Okay, just imagine you have a pawn with 15 melee skills and burning interest on it. You have to send your pawn to hunting for improvement. It is -well known- fact that melee battles can pop-up some funny situations, like losing eye or smt. It is dangerous what I am saying. It is not like shooting skills.
So our idea is training dummies, as well as shooting, melee skills can be improved. Training dummies can have 1000(?) hit points and after some point, it would break down. So you would need to repair it. And there should be a work-section like research or plant-cut
#6
General Discussion / Aa, what's going on here?
June 21, 2016, 05:58:11 PM
Is this a bug or any mode corruption? Or it can happens in game, so it is natural?




Updated for more evidence of my end :O




Updated for more evidence of my end :O
#7
Ideas / Relationship
November 25, 2015, 09:16:47 AM
Okay. My suggestion is adding relation between colonists.
+While they are communicating, it can improve. And while colonists are hitting each other (broken) it would drop.
+There would be "friend, bestfriends, enemy, archenemy" titles to catagorize relationship. If one's bestfriend dies, (s)he can be extremely unhappy for a while. If archenemy dies, (s)he would be slightly happy.
+If there would be relationship between different gender, there would be "lovers, wife/husband,exlovers".
+Marriage? Great increase on colony's happiness. If there were enemies or exlovers, slightly decrease. Colonist with best social ability can marry them maybe.
+Same room for married couples. I mean if I put 2 bed in a room, they are crying to me like " WE DONT WANNA SHARE OUR ROOM!". If they are married this wouldnt pop.
+Pregnancy? It would be awesome if we have a chance to increase our population on our own instead of take prisoners and make them love us.
These are only what I can pop up with. If it would get attention we can improve the terms.
+While they are communicating, it can improve. And while colonists are hitting each other (broken) it would drop.
+There would be "friend, bestfriends, enemy, archenemy" titles to catagorize relationship. If one's bestfriend dies, (s)he can be extremely unhappy for a while. If archenemy dies, (s)he would be slightly happy.
+If there would be relationship between different gender, there would be "lovers, wife/husband,exlovers".
+Marriage? Great increase on colony's happiness. If there were enemies or exlovers, slightly decrease. Colonist with best social ability can marry them maybe.
+Same room for married couples. I mean if I put 2 bed in a room, they are crying to me like " WE DONT WANNA SHARE OUR ROOM!". If they are married this wouldnt pop.
+Pregnancy? It would be awesome if we have a chance to increase our population on our own instead of take prisoners and make them love us.
These are only what I can pop up with. If it would get attention we can improve the terms.
#8
Hi, I am new around. Okay, I ve been playing the game for a three months from now and I have got a idea. After some point(-like late game) you cannot find any metals around. Sure you can smelt stuff to it but that would not be enough. My idea is with a expensive tech, we could be smelting rocks to metals.
For Instance; If I went good to lategame, I would have built the ship for an endgame plan. But in those times I dont want to seperate my people from my colony. Because their escape is not for me. So I want to play longer, build gloriously and grow stronger. Then red numbers pops, not enough metals. I am immidiately looking around for any but I already got %90 percent of mines. So it is game over scenario.
!! I know the trade system but that 90 percent concludes gold and stuff. So nothing to sell.
!! English is not my native language, sorry about mistakes.
For Instance; If I went good to lategame, I would have built the ship for an endgame plan. But in those times I dont want to seperate my people from my colony. Because their escape is not for me. So I want to play longer, build gloriously and grow stronger. Then red numbers pops, not enough metals. I am immidiately looking around for any but I already got %90 percent of mines. So it is game over scenario.
!! I know the trade system but that 90 percent concludes gold and stuff. So nothing to sell.
!! English is not my native language, sorry about mistakes.
Pages1