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Topics - Skraps

#1
Help / Modding mods.
December 24, 2015, 11:10:31 PM
How would I go about modifying an existing mod? I want to stop using a certain mod mid-game but it causes bugs. I inspected the assembly and it looks like I could just keep the mod and change one line of code but I'm not sure how to do it.
#2
Help / Modifying Bills.
October 31, 2015, 09:57:28 AM
Hey all. I'm new to modding but not programming. Sorry if this is a too noob question for the forum, but I had trouble finding helpful and complete information on the topic. I have an idea for a mod that extends users control over bill creation. I've been reading the decompiled code on how bills work. However I'm not sure how I could extend the capabilities of the bills without modifying the core code or overriding it and having everything that pointed to it changed and so on until the whole game is changed. I assume this is a common problem in modding so I assume there's a known solution, but I can't seem to think of it. The main part of the mod would involve adding additional Bill repeat modes (e.g. do until X) but to actually add new functionality I would need to modify the Bill_Production class. How would I do this? Is there another way?