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Topics - Techgenius

#1
Help / [Help]Gamebreaking Problem
September 04, 2017, 03:13:18 PM
Hello,
I use a bunch of mods, but not together. I have Mod backup list to allows me to change them at whim, create thematic lists, such as medieval or futuristic. I have been trying to create a new list, but I found a gamebreaking bug.

Randomly all menus will disappear, I'm unable to click anything, game runs normally but I'm without any control, my only fix is to alt-tab bring up task manager and force close Rimworld.

I mod Rimworld for years now and I never had this problem before, this got out of control now as I'm incapable of figuring out which mod is doing that, or if any at all.
Maybe this is a incompatibility, maybe not,  I disabled all mods I found to be suspects and it still happens. I'd like some advice, also.. how do I post a log of my load order here?

I had this theory that the Events bugged because I wasnt getting any and perhaps whenever the ST tried any RNG or event or situations the storyteller would create, instead it would break the game, is this some variation of game corruption?

Thank you for reading.
#2
Rimworlds' unmodded ambient music is some of the best there is, that said. I had hope there would be more options for us Role-players or just people looking for something else to tune, something I haven't seen yet and I think it would wonderfully fit with Rimworld is a Diablo themed ambient replacer music pack, full replacer. Meaning even combat and danger music, perhaps a few alerts as well to fit with it.

While surfing youtube I found these examples:

Diablo 1 Full Soundtrack (first part specially seems amazing as main menu replacer music)
https://www.youtube.com/watch?v=vcTAVQYMZv0

And then

Diablo 2 Full Soundtrack (most of them ar there I think)
https://www.youtube.com/watch?v=VP9NZPAX_dA

If someone can provide me with the know-how, or even better, truly. Make such mod, replacing all ambient songs to those of diablo, dark evil themes. Know that your work will be COMPLETELY APPRECIATED by the community and me.
#3
Mods / Cookery [Mod ideas]
February 01, 2017, 05:51:44 PM
" Cooking or cookery is the art, technology and craft " -Internet

I have been brainwashing and something hit me, why there are no sausages? why is the rum always gone? where is the wheat/malt flavoured beer, my chocolate cookies and human flavoured counterparts mixed with fava beans and chili peppers?

Reasoning:
I used to go to a oasis ranch in a rural city a little far from the concrete human hive metropolis I grew up, and when we travel there we used to cook all sorts of rustic food, there is no secret to making sausages, get a lump of cut/grinded meat, some fat and spices, mix it all and fill it, let it rest and then cook it, one of the best table servings for any occasion that includes beer, yeah there is or was, a local brewery that crafted its own patented beer, man. Tempus fugit indeed, feels like ages.

So I propose, why not make a mod that teaches our pawns to do the same? cook sausages and blood sausages (get blood from animals and humans), grind, preserve/smoke meat, store meat in fat, make new types of beer, trust me. Strawberry beer tastes good, fruit flavoured beers are often looked upon with some doubts. But some brands are quite good, again, why there are no wine, rum and other types of beverages? yeah.. sure you're trying to get out of the rimworld, setting up a brewery/restaurant in the middle of nowhere was never the plan, but thats the frontier life! exciting! dangerous! delicious too.

Anyone with the mojo or will to mod? or is there a mod that does this and I've been unaware all this time?

Excois mah engrish iz salf tauugh
#4
Mods / [Mod Request] Neural Implants
May 16, 2016, 04:16:27 PM
Hello, I don't know if anyone ever done this before, but I think with the number of surgery mods that we have, plus technology mods, there are just a few that features "slavery", or maybe I just didn't search enough, however as I was playing Stellaris (such awesome game, by the way), it surprised me the number of technologies and one in particular caught my attention "Neural Implants"

"Cognition is little but the processing of sensory input. It can be altered. Free will is nothing more than a sensory illusion."

WooooooW! BRAIN CHIPS! I mean.. IMPLANTS!


To all of you whom are conspiracy theorists, please avoid this topic, this is a mod request, believe it or not. Now that you get the idea, consider for a moment, take out some raiders, one survives (but you're not going to eat him or sell his bodyparts to the black market, EPOE), you're sadly lacking extra hands in your quorn farm, why not install a neural implant/brain chip in that raider and turn him into a "sentient.." autonomous slave? obeying your every whim, even protecting your colony, but also making them.. a non-controllable character (or maybe yes, but not counting as a colonist) you give them orders, but they're not directly under the "player" control, kinda like animals, plus a chance that the neural implant may malfunction and turn the Slave berserker, outright kill him or just put him to sleep, the neural implant also allows the slaves to be sold, directly controlled [Draft], maybe.. rig some explosives in the implant and use the slaves as... Suicide bombers?

So, anyone sold on this idea? is it even "possible"?

Thanks you for your time.

PS: I'm not evil, even though all of this may lack ethics or even morals