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Topics - topp2000

#1
Releases / [1.0/1.1] CIWS
March 04, 2020, 12:41:30 AM
CIWS

This is a comprehensive mod, which can help you play rimworld more easily.

There are 8 categories of bread here. Core must be added. The other 7 categories can be used selectively.

This mod contains new and easy-to-use turrets, new materials, new weapons, new shields, new clothes, new plants, new bionic parts, new worktables, new medicines, new buildings. Let's try it :D.

Download

github.com/topp2000/RimworldCIWS
https://steamcommunity.com/sharedfiles/filedetails/?id=1494685603
#2
Animals in winter are so dangerous, give them a cave, and let them sleep in winter.
#3
Outdated / [ a13 ] Wastelander's Minor mods: Mending
April 28, 2016, 01:33:49 AM
According to skyarkhangel modified version of the A12 to modify
a13
Mending

Version 1.0
This mod allows colonists to repair damaged items. It adds a 'mending' work type and a mending workbench where the work takes place. Colonists with the mending labor enabled will automatically find damaged items, haul them to the workbench, and fix them up to 100%, then haul them to a storage zone. The workbench also has a filter to define what items should be mended and a radius like bills do. Mending does not require any resources. At the moment, items, weapons and apparel can be mended.

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#4
Mod bugs / [A13]I don't know what happened
April 23, 2016, 02:48:28 AM
1.There are more than twenty days in the game.
2.Throw a large number of errors.
3.Hope to find out the reason and repair.
4.I don't know.

log:
System.ArgumentNullException: Argument cannot be null.

Parameter name: source

  at System.Linq.Check.SourceAndPredicate (System.Object source, System.Object predicate) [0x00000] in <filename unknown>:0

  at System.Linq.Enumerable.Where[PawnGroupMaker] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in <filename unknown>:0

  at RimWorld.PawnGroupMakerUtility+<GenerateArrivingPawns>c__IteratorAE.MoveNext () [0x00000] in <filename unknown>:0

  at System.Collections.Generic.List`1[Verse.Pawn].AddEnumerable (IEnumerable`1 enumerable) [0x00000] in <filename unknown>:0

  at System.Collections.Generic.List`1[Verse.Pawn]..ctor (IEnumerable`1 collection) [0x00000] in <filename unknown>:0

  at System.Linq.Enumerable.ToList[Pawn] (IEnumerable`1 source) [0x00000] in <filename unknown>:0

  at RimWorld.IncidentWorker_NeutralGroup.SpawnPawns (RimWorld.IncidentParms parms) [0x00000] in <filename unknown>:0

  at RimWorld.IncidentWorker_VisitorGroup.TryExecute (RimWorld.IncidentParms parms) [0x00000] in <filename unknown>:0

  at RimWorld.IncidentQueue.IncidentQueueTick () [0x00000] in <filename unknown>:0

  at RimWorld.Storyteller.StorytellerTick () [0x00000] in <filename unknown>:0

  at Verse.TickManager.DoSingleTick () [0x00000] in <filename unknown>:0

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)


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