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Topics - Dramak

#1
Outdated / [A12]Citymap v1.2
February 09, 2016, 07:30:38 PM
Citymap

Description:
This mod randomly generates a city with roads, buildings and inhabitants. Colonists will be dropped somewhere in the city (same as vanilla). In this version the city inhabitants belong to different factions.

City generation
- The city is randomly generated, it can be quite long. Between 1 and 2 minute on my laptop.
- This version is aimed to become kind of a paranoïd game, with theft, raids and stuff. So I set the fog of war to mask rooms as soon as you leave them. It can be a bit annoying. I'll release a version where fog of war simply disapear.
- Known bug : when you have created a city and you get back to the main menu, if you start to create a new one, it may not work. It's better to restart the game. (if someone has an idea why, I'd like to hear it)

Inhabitants' behavior
- In order to let inhabitants live in the city, I had to change their AI (in thinktree/humanlike.xml)
- I also had to change colonists's behavior in the same file for them not to go use other people's tables as gather spots.
- In addition, if people don't trust you (goodwill<40) they will not like you to be in their home. Their goodwill toward you will slowly decrease.
- If you claim their stuff, they'll get angry very quick (claiming their stuff, walls or furnitures, can be necessary, for exemple you need to claim their beds in order to use them otherwise colonists won't sleep in it) Use the Claim button in the Orders section.
- At this stage, people are acting kind of weird apart from you because they all belong to randomly picked faction and because very few food is generated on the map. People will soon be hungry...


What I plan to do next
- Improve the behavior of characters (colonists or others)
- put furnitures and people in hospitals, shops and restaurants.
- let the player set some option in the beggining (percentage of the map filled by the city, inhabited or not, by one faction or several, fog of war or not in already discovered rooms, etc.)
- add cars, not for use just for decoration (and ressources like steel and fuel)

Author/Mod Team
Dramak

Download
http://www.nexusmods.com/rimworld/mods/109/?

How to install:
- Unzip the contents and place them in your RimWorld/Mods folder.
- Activate the mod in the mod menu in the game.

Fell free to tell me what you think !

Update
- Updated to v1.1. Correction of a bug when apparello was not in use.
#2
Ideas / Other faction's property
December 08, 2015, 12:15:23 PM
Hi!
My suggestion concerns the simulation of property in the game. I noticed that only because I try to make a mod... so I understand it's not a priority. But I think it's necessary for the futur.

First a small point : I noticed that a ressource belonging to another faction (meals for instance) stored in this same faction's equipment rack appears amongst the Colony's ressources (on the upper left side of screen) I think it's not very logical.

In a more general way, I would love to be able to claim everything, not only walls but also furniture, etc. I noticed for instance that my settlers don't sleep in another faction's bed (even if I assign it to them, even if I claim the whole room and make it a settler's room)
Other point on claim. It would be great if we could claim things quicker cause the only way I found was to select walls block by block (maybe a "claim all in zone" button would help.)

I know it doesn't interrest a lot of player at this time but I think it's a required step for a better simulation of faction property. It would allow "stealing" for exemple.
#3
Help / namespace?
November 23, 2015, 06:33:45 AM
Hello!
I've read in some posts/tutorials (thanks a lot Alistaire) that we have/might have to write our classes in our own namespace and not in Rimworld.
I think I just didn't understood but what does that mean? Every class I wrote until now is in the Rimworld namespace and everything goes well. Am I doing something wrong? Is it something necessary to release the mod to other users?
Or it's just that the classes I touch can be modified inside Rimworld?
#4
Unfinished / City map
November 23, 2015, 06:24:55 AM
Hi everyone!
First post after presentations.
I started to work on a Mod that randomly generates a citymap. I'm just at the beggining but I have a question. Is there a mod doing that already? I coulnd't find any but you guys must know if someone did that or works on that right now?