Citymap
Description:
This mod randomly generates a city with roads, buildings and inhabitants. Colonists will be dropped somewhere in the city (same as vanilla). In this version the city inhabitants belong to different factions.
City generation
- The city is randomly generated, it can be quite long. Between 1 and 2 minute on my laptop.
- This version is aimed to become kind of a paranoïd game, with theft, raids and stuff. So I set the fog of war to mask rooms as soon as you leave them. It can be a bit annoying. I'll release a version where fog of war simply disapear.
- Known bug : when you have created a city and you get back to the main menu, if you start to create a new one, it may not work. It's better to restart the game. (if someone has an idea why, I'd like to hear it)
Inhabitants' behavior
- In order to let inhabitants live in the city, I had to change their AI (in thinktree/humanlike.xml)
- I also had to change colonists's behavior in the same file for them not to go use other people's tables as gather spots.
- In addition, if people don't trust you (goodwill<40) they will not like you to be in their home. Their goodwill toward you will slowly decrease.
- If you claim their stuff, they'll get angry very quick (claiming their stuff, walls or furnitures, can be necessary, for exemple you need to claim their beds in order to use them otherwise colonists won't sleep in it) Use the Claim button in the Orders section.
- At this stage, people are acting kind of weird apart from you because they all belong to randomly picked faction and because very few food is generated on the map. People will soon be hungry...
What I plan to do next
- Improve the behavior of characters (colonists or others)
- put furnitures and people in hospitals, shops and restaurants.
- let the player set some option in the beggining (percentage of the map filled by the city, inhabited or not, by one faction or several, fog of war or not in already discovered rooms, etc.)
- add cars, not for use just for decoration (and ressources like steel and fuel)
Author/Mod Team
Dramak
Download
http://www.nexusmods.com/rimworld/mods/109/?
How to install:
- Unzip the contents and place them in your RimWorld/Mods folder.
- Activate the mod in the mod menu in the game.
Fell free to tell me what you think !
Update
- Updated to v1.1. Correction of a bug when apparello was not in use.