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Topics - exodus1028

#1
Aquired the game lately, LOVELY sandbox game!

I have two issues though. Please note, I use the Mod Variety Pack to add further depth. My 2 Problems though arent related to that specifically I think.

1.) Crafting priorities:
The more advanced i get on a map, the more often i get stuck in certain loops of needs.
I understand i can priorize Jobs. But setting more colonists at priority 1 for crafting doesnt quite do the job since there is no priority list for which crafting table to use first. Maybe this would qualify for a feature request, or i just dont get it.

Example, I'm realising its late Autuumn and I'm not that good with enough food for winter for whatever reason. So I want to quickly set up a indoor room with hydroponics. My mod requires me to have glass for constructing that. I also have enough raw materials to do that and I've set it to highest priority on the particular workbench, but because this workbench is just one out of like a dozen, my colonists keep working on other tables like stone cutting or whatever to refill stock.

Of course i could cancel/suspend tasks on those tables, but i think this is VERY inconvenient.
Also manually priorizing the colonists is inconvienient, cause lets say i need like 6 hydroponics, each requires 60 glass (just out of my head, doesnt matter) thats 360 glass total....one crafting process nets in 15 glass, that would be 24 manual clickings.

It would be much easier if there was a priority list on all goods, where i can quickly push that one item in dire need to the top of it and colonists do their jobs respectively (hauling & choosing appropiate workbench).

Is there another way to work around that, without breaking all current (otherwise fine) settings, to achieve the desired tasks asap?

2.) I understand for in order to appear on the traders screen, items must inside the zone of the orbital beacon.
I dont exactly like that tbh. And besides, why are animals excluded from that?
Anyways, I dont want to store everything within said zone only to be able to trade them. There are often times where i have one certain item in excess and could trade away a portion of it. I cant do that without hassling around with many storage settings.
Why cant there be some sort of filter, a setting on each storage area that toggles availability of the items contained to the trader?

Or do i just miss a point here?

I like to store my stuff where i need it for short ways. And setting up multiple beacons there wouldnt work anyways since each storage unit is basically its own storage area.