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Topics - Kryptos901

#1
General Discussion / Scenario system
February 04, 2017, 06:04:44 PM
So, I was recently watching seven samurai, and wanted to try to do something similar in Rimworld. Start with seven well armed people, theoretically skilled in combat, and after three days have 10 or so simultaneous pirate raids hit. Prepare accordingly. My original idea was seven people skilled in combat, and 10 or so that have absolutely no combat skills whatsoever, but that doesn't really work with the current system. I was also hoping for an "elite" pirate assault group as the bandit leader and his personal guard, who come with high end weapons and power armor. It would also be cool if I could modify the types of raid, to have one or two just straight melee rush mixed with sappers to break defenses, 2 to set up mortars and shell, a few to hang out and defend the mortars, and of course some kind of coordinated assault, with the well armed leader in the back.

Anyway, it seems that you cannot actually start a game with scripted raids? Or am I doing something wrong? When I edit my scenario, it does not let me go forward, saying that using the "create incident" command doesn't work.
#2
Ideas / Disease research
January 02, 2017, 08:15:29 AM
So, I've recently decided to work with the idea of a psychotic bionic luciferium, go-juice, yayo addicted super assassin that spends most of his time in a cryo casket. I've read up about some of the nanite diseases, and I realized that since my super soldier should also have a painstopper and joywire, it would be beneficial to intentionally infect him with these for the added perception and bodily function. I'm also thinking scyther blade and masterwork pump shotgun. Or maybe masterwork charge rifle. What's better?

So, the idea would be to research diseases as a way to intentionally infect people. This could eventually develop into disease warfare research, with disastrous results re: raid survivors and your local popularity in the world. Or it could just be limited to the mechanite diseases, since those are theoretically mechanical. It could be an interesting counter to overwhelming sieges that catch you off guard and force you to turtle for an extended period.
#3
General Discussion / IEDs are now awesome?
December 02, 2016, 07:54:10 PM
So, having watched a few youtube videos and dug around on the forums, I had the impression that IEDs were useless against crashed ships. So I spent three days (ingame) setting up a massive defensive line, and then set 8 IEDs around it, because the only reason I even had artillery shells was because I assumed they'd work on crashed ships.

So, I have my sniper peek out from the fortifications and shoot the ship. Three scythers pop out, triggering one of the IEDs. All eight go off in a chain reaction, erasing the ship and scythers.

Moral of the story: keep a few artillery shells around again.
#4
Hello Rim Settlers!
I've started a second season of Rimworld LPs, this time using Randy Random set to Challenge. I don't think I will attempt to maintain the video-a-day pace I set for myself last time, instead uploading 2-3 per week. Ideally, I'll have more commentary and less hemming and hawing.

https://www.youtube.com/playlist?list=PL9AX6HzT5ApCZnfD_lkSCiHNvGBfwoa_X
#5
Video / Lets Play Rimworld 12d
December 17, 2015, 11:49:14 AM
Hello,
I recently started a new Let's Play series on 12d. This is my first Let's Play series, so comment, share, subscribe, and GIVE ADVICE!
Temperate, Apr-Sept growing period, large hills, challenge phoebe (though this will likely change to cassandra somewhat soon.
I'm not entirely sure what kind of upload schedule I will follow, nor am I sure how long this series will last.

https://www.youtube.com/watch?v=2SWnLMOwfUo

Thank ye Kindly