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Topics - Mufflamingo

#1
General Discussion / Scouting jobs
August 14, 2018, 09:40:27 AM
Wish we can send people to scout the surrounding area for raids.

I usually build towns and most of my games, houses and buildings fill up about the whole map with little spaces on the borders of the map.

It is very hard to defend during raids because the raiders would be almost near my buildings when they arrive at the edge of the map. And my people wouod still be walking as the raiders demolish and fire my town. I dislike killboxes.

Wish there was a scouting job like form a scouting party instead of caravan and these people will patrol the surrounding tiles and send message to the colony like "Enemies spotted at the northern side. ETA 6 hours" somethinf like that so I can prepare for my people to defend the northern area of my town.
#2
General Discussion / Docks request
July 27, 2018, 10:32:03 AM
Not really a priority request but in the future can we have an option to create docks on land just to help us in designing our bridges so they would be aesthetically pleasing and dont look awful because of uneveness (Well for me anyways). I somehow dislike looking at my bridges and theres that one block of bridge that is so out of place. Hope u understand what I'm tryin to say here.  ;D

Thank you!
#3
Mod bugs / Pawns just stop and stand then vanish!
March 09, 2018, 05:46:06 AM
Hello. Help pls. Some of my pawns just stopped doing anything and I checked the log and it says what's in the picture.

I screenshot it and continued the game then my pawn suddenly vanished! then the UI became glichy suddenly disappearing then coming back again pls help me! T_T

Here is my mod list:

<li>Core</li>
    <li>HugsLib</li>
    <li>ModSwitch</li>
    <li>EdBPrepareCarefully</li>
    <li>ExpandedProsthetics&amp;OrganEngineering</li>
    <li>HappeningStoryteller 1.1</li>
    <li>HelpTab</li>
    <li>MapReroll</li>
    <li>MetroArmory18_0</li>
    <li>PickUpAndHaul-0.18.1.7</li>
    <li>ResearchPal</li>
    <li>Rimsenal_Hair</li>
    <li>Rimsenal_Storyteller</li>
    <li>Rimsenal_Vanilla</li>
    <li>RimTweaks-1.0a</li>
    <li>RuntimeGC</li>
    <li>TradingSpot</li>
    <li>Vegetable Garden</li>
    <li>VGP_Fabric</li>
    <li>VGP_Garden_Drinks</li>
    <li>VGP_Garden_Gourmet</li>
    <li>VGP_Medicine</li>
    <li>VGP_More Veggies</li>
    <li>VGP_Resources</li>
    <li>RF - Archipelagos</li>
    <li>RF - Basic Bridges</li>
    <li>RF - Concrete</li>
    <li>RF - Configurable Maps</li>
    <li>RF - Consolidated Traits</li>
    <li>RF - Editable Backstories</li>
    <li>RF - Editable Pawn Titles</li>
    <li>RF - Faction Control</li>
    <li>RF - Fertile Fields</li>
    <li>RF - Fishing</li>
    <li>RF - More Trait Slots</li>
    <li>RF - Pawns are Capable!</li>
    <li>RF - Scenarios</li>
    <li>RF - Smooth Stone Walls</li>
    <li>AllowDeadMansApparel</li>
    <li>AllowTool</li>
    <li>AnimalsLogic</li>
    <li>AnimalTab</li>
    <li>Blueprints</li>
    <li>BricksDontVanish-B18-1.0.1</li>
    <li>CustomDeathRandomness</li>
    <li>DD WorkTab</li>
    <li>FreshStockpileFilter-master</li>
    <li>ImprovedWorkbenches</li>
    <li>Logistics</li>
    <li>MedicalTab</li>
    <li>Miniaturisation-0.18.0</li>
    <li>Moody</li>
    <li>MorePlanning</li>
    <li>PathAvoid</li>
    <li>PlantCuttingIsForGrowers-1.0b</li>
    <li>QualityBuilder</li>
    <li>ReplaceWalls</li>
    <li>RW_RefugeeStats</li>
    <li>SelectableSculptureGraphic_A18</li>
    <li>StackMerger</li>
    <li>static_quality_plus_B18</li>
    <li>TableDiner_Simple</li>
    <li>StorageSearch-A18</li>
    <li>WildlifeTab</li>
    <li>DontShaveYourHead</li>
    <li>Dubs Bad Hygiene</li>
    <li>Dubs Skylight</li>
    <li>Fallout-Traits-1.0</li>
    <li>GiddyUpCore-18.5.7</li>
    <li>battlemounts-18.5.1</li>
    <li>Hospitality</li>
    <li>Inspiration</li>
    <li>Locks</li>
    <li>Mending</li>
    <li>NackbladIncRimhair</li>
    <li>Psychology</li>
    <li>RunAndGun-0.18.3.2</li>
    <li>SimpleSidearms</li>
    <li>Spoons Hair Mod -A18</li>
    <li>Animal Feed Trough B18</li>
    <li>Apparello</li>
    <li>Barn Stall B18</li>
    <li>BodyPartStorage</li>
    <li>CentralizedClimateControl</li>
    <li>ChangeDresser</li>
    <li>ExtendedStorage-master</li>
    <li>FashionRIMsta -A18</li>
    <li>Fences And Floors</li>
    <li>Fireplace Mod V1.9b B18</li>
    <li>Flags-18.00</li>
    <li>Holy Washer B18v1.2.1</li>
    <li>Miscellaneous_TrainingFacility</li>
    <li>More Furniture</li>
    <li>More_Sculpture</li>
    <li>Right-Tool-for-the-Job-Rebalanced-0.18.1.3</li>
    <li>RimFridge</li>
    <li>sd_pillowsCo</li>
    <li>sd_roundtable</li>
    <li>TextileStorage</li>
    <li>TradingEconomy V2.4</li>
    <li>Tribal Essentials</li>
    <li>Wall_Torch B18</li>
    <li>WeaponStorage</li>
    <li>FFGermanShepherd_A18</li>
    <li>FFGermanShepherd Caravaneer_A18</li>
    <li>AnimalCollabProject-master</li>
    <li>Medieval Times (v. 1.93.B18)</li>
    <li>JecsTools</li>
    <li>Doors-Expanded</li>

[attachment deleted due to age]
#4
General Discussion / What was that Iron mod again???
February 08, 2018, 03:32:56 AM
So there was this mod I installed the past alphas that lets you mine iron and make steel. I forgot the name. Can someone help me find it?
#5
General Discussion / Guard animals for farm animals
February 06, 2018, 10:21:23 AM
Is it possible for animals (dogs, wolves, bears) to be assigned to protect domestic animals (chckn, cows, pigs)?
#6
General Discussion / Domesticated animals
February 04, 2018, 02:53:07 AM
I want to start a new game mainly focused on farming. But I want to know where orwhat is the best way to get domesticated animals? Cows pigs chickens. I go to a friendly base or should I qait for their caravan?

Im sorry if there's a threa like this somewhere.
#7
General Discussion / Where do my furnitures face?
January 28, 2018, 03:52:10 AM
Hello? I just realized, I dont know where my furnitures are facing. Example is my dresser, idont know if it is facing east or west. Of course we can see if it is facing south since you can see the details on it but if its sideways I cant really tell sometimes and its confusing.

So it would be amazing if upon instaliing things, theres an arrow marker or something that shows the direction of the furniture.
#8
Mods / [MOD REQUEST] Item enabler/disalber
January 25, 2018, 05:42:14 AM
Be able to enable/disable items that will show up in-game. This is good for people who only like certain items (or items in mods) to show up in the game.

Rimfire has done this with weapons, it has a feature in the mod settings to enable/disable weapons. If only this feature become standalone and also include clothes/furnitures/structures/miscitems etc.

Sorry for my selfsih request. I hope someone make my request come true.  :) :) :)
#9
Mods / Mod Request: Specific Number on Stockpile/Shelf
January 20, 2018, 02:11:13 PM
Be able to specify how many things should be on a stockpile or shelf. Or a limit
#10
Ideas / Designer
December 01, 2017, 02:04:13 PM
Wish there was an app for android or windows to design bases. So I can doodle blueprints while at school or away from home or just in the plain desktop. That's probably cool.
#11
Ideas / Rename items
September 06, 2017, 08:26:58 PM
Can we rename items and add the named items in the storage list?

I mean, for example, I have 5 gladiuses and 2 are legendary and 3 are poor, I want to rename the legendary gladiuses as glad1 and glad2 this way I can build and equipment rack and store glad1 and glad2 in there and the 3 poor gladiuses will be thrown in a regular stockpile.

I know that you can just set the rarity in the stockpile options but I want specific items to be put in a place.
#12
So I was rearranging my furnitures when I realized that my stools and tables are getting deleted for idk reason. I tried it again then checked the log, it says exactly what is in the title. Help.
#13
General Discussion / Art
August 13, 2017, 05:23:15 AM
Is there a way to edit Art Titles and Description? I really want to name my swords manually. And also give a brief story (my original story) about it.

Is this possible?
#14
Ideas / Swimming is Fun!
July 22, 2017, 11:38:34 PM
So, I was running a medieval colony and I decided to make a bath house for my colonists. (I use rainbaeu's fertile fields and dubs hygiene mod) I made a pool out of deep water tiles, yes I know they cant swim.

So I suggest having swimming as a joy activity!

[attachment deleted by admin due to age]
#15
General Discussion / Pathing? Stupid colonists?
July 20, 2017, 08:40:49 AM
Are pawns plain stupid or what?

[attachment deleted by admin due to age]
#16
Ideas / Say Hi To Your Other Saved Colonists!
July 16, 2017, 04:46:45 AM
Well, I don't know if this has been suggested or not but I would like to see my other colonists from the other saved game to show up as visitors.

If I make 2 colony from the same World seed then shouldn't they be able to see each other?

If you are going to ask me "What if colony A decided to kill Colony B visitors?" THEY WILL DIE! If you are going to load Colony B it will say "Mufflamingo visited this colony and got attacked and died."
#17
Ideas / Horses please.
July 15, 2017, 12:37:43 AM
I know there must have been requests for horses before but they are requesting for vehicles or mounts.

What I am requesting is for horses as haulers. Horses if trained (trained not tamed) will have a special use. They follow their master (if there is one) and they haul items together. Horses haul lots of resources. Its even better if trained horses will have saddle and bags intheir back for visuals.

No more "everyone haul this and that" you can just assign a pawn with a trained horse and let them do the hauling!
#18
General Discussion / Manual reconnection
July 14, 2017, 01:41:08 PM
Is there a way to manually reconnect things to a specfic conduit line?
#19
Self explanatory. Cant we just travel to the next tile and harvest some of the resources there?

Resource harvested should be based on 3 skills: Shooting/Melee skill, Growing skill and Mining skill.

Sending pawns with high Shooting/Melee skill will get more Meat and Leathers.

Sending pawns with high Growing skill will get more Food and Wood.

Sending pawns with high Mining skill will get more Steel and other minerals.
#20
Ideas / Jewelries!
July 09, 2017, 12:12:42 PM
Add jewelries to the game!

Rings, necklace, bracelets, earrings, crowns! You name them all! It affects social impact and mental breakthreshold. And should have mood buffs too!

Of course, these jewelries are expensive. Can only be crafted using silver, gold and jade.

Beware of pirates!