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Topics - andrei2000pc

#1
Mods / Mod Bundles Tested [155+]
February 07, 2016, 01:58:06 AM
Hello everyone. I do not know where to start this. The past many days, many hours, I have been testing as many mods together. Ever since Hardcore SK failed to work together for me, I have been doing this. I have now made a list of as many mods as I could find, put together and looked for errors. I will give a simple word or two of the error. Please inform me if you have any questions or are interested in more input. There is a slight lag difference when you pause the game and move verses moving around when the colonists are moving. To my laptop, mods with critical lags have been removed. Thank you for your time and thank you, Ludeon.

Hopefully all this information will help the mod creators and players on current mod bugs and fixes.

My method of testing is:
Debug action menu ---> auto test tab Make Colony (full)
Tested individual mods or in groups
Time length: 5 to 10 in game days
Map size: 400 x 300
Colony size: 30-70
Mac OS X 10.9.5
Performance: slows past 50+ colonists

Slows more for every increase in game speed.
Manageable with 150 colonist at slow speed
and 200+ animal spawns around map.

No errors were found in-game when all mods below were put together in ModsConfig.xml
Please inform me if you find an error with any combination of these mods together.

    <li>Core</li>
    <li>CCL_SK</li>

     <li>AbilityPack</li>
    <li>Additional Joy Objects v2.75</li>
    <li>AlienAnts</li>
    <li>American Civil War Weapons</li>
    <li>Ancient Amulets v1.01</li>
    <li>AnimalHideWorking</li>
    <li>Armor Crafting 1.21</li>
    <li>Assassin Dagger v1.01</li>
    <li>Apparello</li> 
    <li>Better_Tribals</li>     
    <li>Bulk_Meals</li>       
    <li>BackstoriesCore</li>
    <li>BionicReplacementsCrafting 1.2</li>

    <li>CaveworldFlora</li>
    <li>CombatRealism</li>
    <li>ConduitsStuffed-ConduitsStuffed1.1</li>
    <li>ContainersForStuff</li>
    <li>CoreBackstories</li>   
    <li>Craftable Guns</li>
    <li>Craftable Medicines</li> <!-- Three Medicine mods -->
    <li>DrierBorealForest</li>     
    <li>Darkness</li>   
    <li>DefenceShield-DefenceShield1.3</li>
    <li>DermalRegenerator-DermalRegenerator1.4</li>

    <li>ED-Core</li>
    <li>ED-AutoLoader</li>
    <li>ED-DeepStrike</li>
    <li>ED-Embrasures</li>
    <li>ED-LaserDrill</li>
    <li>ED-PersonalNanoShields</li>   
    <li>ED-ReverseCycleCooler</li>
    <li>ED-Stargate</li>
    <li>ED-Vent</li>
    <li>ED-WirelessPower</li>
    <li>EdBModOrder</li>   
    <li>EnviroSeeds_SK</li>         
    <li>Extra Floors v1.02</li>
    <li>ExtendedWoodworking</li>
    <li>ExtendedStorage-ExtendedStorage1.2</li>
    <li>ExtendedMedicine-ExtendedMedicine1.1</li> <!-- Three Medicine mods -->

    <li>EdBPrepareCarefully</li>   
    <li>Embrasures 1.5</li>
    <li>ESM - DoNotDisturb</li>
    <li>ESM - MineVein</li>
    <li>ESM - MountainTemp</li>
    <li>ESM - SmoothWall</li>
    <li>Grow Goods</li>
    <li>GlitterTech</li>
    <li>HotCold_Minification</li>
    <li>HotCold_Biomes</li>
    <li>Hospitality</li>
    <li>Harsher Map Conditions</li>
    <li>High Caliber</li> 

    <li>Industrialisation</li>
    <li>Ish_MedievalArmor</li>
    <li>Ish_MedievalDefenses</li>
    <li>Ish_MedievalNobleHouse</li>
    <li>Ish_MedievalWeapons</li>
    <li>LessIncidentTrolling</li>     
    <li>LT_ASA</li>
    <li>LT-GTC</li>
    <li>LT_Brighten</li>
    <li>LT_DoorMat</li>
    <li>LT_ExpHistory</li>
    <li>LT_FixBone</li>
    <li>LT_Gardening</li>
    <li>LT_Infusion</li>
    <li>LT_NoCleaningPlease</li>
    <li>LT_RedistHeat</li>
    <li>LT_Soiling</li>   

    <li>M&amp;Co. Common</li>
    <li>M&amp;Co. ForceField</li>
    <li>M&amp;Co. MMS</li>
    <li>Mannable Turrents 1.2.6</li>   
    <li>Marines_SK</li>
    <li>MechanoidTerraformer</li>
    <li>Medical Training</li> 
    <li>MedicineKitCrafting 1.4</li> <!-- Three Medicine mods -->
    <li>MiniAMReactor</li>
    <li>MIRV Artillery 1.2.6</li>
    <li>Miscellaneous_TrainingFacility</li>
    <li>Miscellaneous_TrainingFacility_Patch_CombatRealism</li>
    <li>ModdedChargeLance</li>
    <li>Modular Tables</li>
    <li>ModularSolars1.10</li>
    <li>More Vanilla Turrets</li>
    <li>MorePlanning</li>
    <li>NaturalSurgery</li>
    <li>NeurotrainerCrafting 1.2.1</li>   
    <li>Norbals</li>   
    <li>Numbers</li>     

    <li>Pawn State Icons</li>   
    <li>PersonalShieldMKII-PersonalShieldMKII1.2</li>
    <li>Pirates!</li>   
    <li>PopCap+</li>
    <li>PowerCell-PowerCell1.2</li>
    <li>Powerless! v1.41</li>   
    <li>PowerSwitch</li>
    <li>PrisonImprovements</li>               
    <li>RaidSanity</li>
    <li>ReplacementOrganCrafting 1.2</li>       
    <li>Rimfire 1.8</li>           
    <li>Rimsenal</li>
    <li>Rimsenal_Federation</li>
    <li>Rimsenal_hair</li>   
    <li>Rimsenal_Security</li>
    <li>Rimsenal_Storyteller</li>
    <li>RT Fusebox</li>   
    <li>RT Storage</li>   
    <li>RTFTJ</li>     
    <li>RTGs</li>     

    <li>RW_A2B</li>
    <li>RW_A2B_Selector</li>
    <li>RW_A2B_Teleport</li>       
    <li>RW_Cats-12d.9c</li>
    <li>RW_MedicalInfo</li>     
    <li>RW_ResearchInfo</li>       
    <li>RWAutoSell</li>   
    <li>RaidSanity</li>
    <li>RimworldMods-master</li>       
    <li>Skynet_SK</li>   
    <li>SmallSolarsStuffed-SmallSolarsStuffed-1.3</li>
    <li>SmallWalls1.8</li>   
    <li>Soda Brewing v1.42</li>     
    <li>SolarsStuffed-SolarsStuffed-1.2</li>     
    <li>T-ConditionRed</li>
    <li>T-CoreCropTweaks</li>
    <li>T-ExpandedCloth</li>
    <li>T-ExpandedCrops</li>
    <li>T-MiscStuff</li>

    <li>TargetPractise</li>
    <li>Teleportation</li>
    <li>ThermalsStuffed-ThermalsStuffed-1.2</li>         
    <li>TilledSoil</li>   
    <li>Training Rack 1.0</li>       
    <li>Turret Collection</li>
    <li>USCM</li>       
    <li>Vegetable Garden v3.4</li>   
    <li>VeinMiner</li>   
    <li>Weapon Crafting 1.41</li>
    <li>World Wars Weapons</li>       
    <li>ZenGarden v1.01</li>
    <li>[Weapons] Misriah Armories</li>
               

Mods with load up error:
    <!-- <li>AdditionalJoySodas</li> Syrup error -->
Exception filling window for Verse.Dialog_DebugActionsMenu: System .NullReference Exception: Object reference not set to an instance of an object
    <!-- <li>FishIndustry</li> WorkTypeDef error --> 
    <!-- <li>Zombie Apocalypse_SK</li>  InstallOrgan error-->
    <!-- <li>RT Fusebox</li> named Powerl error-->
    <!-- <li>LT_ADogSaid</li> animal bug-->
    <!-- <li>MindAlteringDevice</li> BiosyntheticMaterial error -->
    <!-- <li>LogWall-Stuffed</li> Texture2D error -->
    <!-- <li>ExtendedFabrics-ExtendedFabrics1.0</li> harvesYieldRange error -->
    <!-- <li>Recycling</li> There are 65 defs loaded error --> 
    <!-- <li>SnowMachine</li> No Verse.ThingDef error  -->
    <!-- <li>MD2Base</li> -->
    <!-- <li>MD2Fortifications-12.0.0</li> -->
    <!-- <li>MD2Industry</li> -->
    <!-- <li>MD2Manufacturing</li> -->
    <!-- <li>MD2Power</li> -->
    <!-- <li>MD2Storage</li> -->
    <!-- <li>PreTranscended</li> PawnKindDef error--> 
    <!-- <li>ED-PersonalAnimalShields</li> shield error -->       
<!-- BELOW ALPHA 11 mod with errors-->
    <!-- <li>AutoHuntBeacon</li> -->
    <!-- <li>BunkerTech</li> -->
    <!-- <li>CTS</li> -->
    <!-- <li>ED-CombatRealismCompatibility</li> -->
    <!-- <li>ED-OmniGel</li> -->
    <!-- <li>ED-Plants24H</li> -->
    <!-- <li>Extreme Temperature Shields</li> -->   
    <!-- <li>FishIndustry_SK</li> -->
    <!-- <li>Liandri Corp</li> -->
    <!-- <li>Medical Drinks</li> -->
    <!-- <li>ProjectArmory300</li> -->
    <!-- <li>RT Fusebox_SK</li> -->       
    <!-- <li>Suicide Bomb</li> -->
    <!-- <li>SeedsPlease</li> -->

No error found:
    <!-- <li>NonDecayingStorage 1.0</li> too many colors -->
    <!-- <li>T-MoreBedsCloth</li> too many choices -->
    <!-- <li>T-MoreBedsVanilla</li> repeat -->
    <!-- <li>T-MoreFloors</li> Extra tab -->
    <!-- <li>BatteriesStuffed-BatteriesStuffed-1.2</li> never used --> 
    <!-- <li>Heavy defences mod</li> multiple turrets -->
    <!-- <li>Superior Crafting Redesigned</li> 16 tables added-->

Mods no longer with load-up errors but still testing:
    <!-- <li>Clutter</li> window error -->
    <!-- <li>ED-Shields</li> type ThingDef error x20-->
    <!-- <li>MoreMechanoids</li>  FogGrid error -->
    <!-- <li>M&amp;Co. LaserFence</li> MatterManipulation error -->
    <!-- <li>Mending_SK</li>  WorkTypeDef error -->
    <!-- <li>MAI</li> PlasteelBar error-->
    <!-- <li>Ish_MedievalNobleHouse</li> -->


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Disclaimer: These are mods created by the mod community.
Might make a link to the actual mods if required.