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Topics - pollgg12

#1
Ideas / Why Joy??
March 30, 2015, 10:03:55 PM
No really why not just change it to mood?
#2
Ideas / Morale Meter
March 29, 2015, 12:39:31 AM
Ok i know what your thinking no having a bar that indicates morality is just bad and lessening the effect of making decisions.


Al have you know its a color wheel.

like this> http://gyazo.com/e56ca3c65d90c94552dea642888da561 but only less MS paint involved

It would be less of a WHAT YOU DON DID WRONG AND RIGHT and more of a reputation or what people think of you

I.E Help people they will like you
Kill someone and turn them in to a fancy hat they will fear you

Ok so maybe a bar slider thing might be good for that a feared and praised meter would be kinda good     

I don't even know what I'm doing
#3
Ideas / Prisoner labor
November 09, 2014, 05:24:23 PM
Prisoner labor would work as a half of the colony working and fighting and such but only if you take some what care of them or scare them in to submission. (like the old fear system)
they would have a chance of escape if left for two long and would start to riot if not "taken care of"
#4
Ideas / Weapon modifications
November 02, 2014, 08:56:30 PM
Modifying a glock to be full-auto or putting a scope on a rifle would be nice. and easy to add to the game (in theory anyway)
#5
Ideas / Raiding 101 =with pictures=
October 20, 2014, 08:18:01 PM
I had two ideas for raiding and such so here they are.

-You would raid other colony and steal/kidnap as much as you can or take over the colony comply and get everything they had

-There would be a separate colony from you own on the same map as you building eating and maybe stealing form you. this would add a new level to the game I.E do you want to help the colony so they will stop taking your food or fight them and take back what they stole / help them with a defence against a raid or do nothing maybe go against them so to take them down



   
#6
Ideas / Reasons and Goals
October 11, 2014, 07:21:05 PM
this system would give you different reasons and goals instead of just trying to get off the planet
I have listed a few of these "reasons and goals"


-Contract Miner
You need to make money and fast mine ores like metal silver gold and send it to your employers and if you don't you run the risk of being stuck here. forever
(you would have a permanent trading post near the planet to trade the resources you found and buy weapons and such but don't forget you need to pay up at the end of each month/week or the treading post will leave and you will be stuck there


-Military
you are the spear head of the military expansion program arose the galaxy it is you job to secure the region of the planet and stop all other apposing force your not the only one that had an eye one this hidden resource gem (you would start off with more weapons and armor and have bigger raids from apposing military forces)

-Bandits
You kill, Steal, and break stuff its what you live for and why your here and no one is going to stop you
(i don't know what this would be for but i will think of something)

-Tribes
You are the leader of an ancient people. some may think your descendants crashed here long long ago and never told there children they where from the stars. it is up to you to figure out how you got here what happened and what this planets secretes are. or stay alive.

-Cultists
You live breath walk and kill for your god you must not let its name fall into obscurity and grow its strength (you bring your god offerings and things go your way)

-Colonists
You are one of the many Convicts. refuges. explores. and just the pick and mix down on there luck people seeking a new life

-Mechanoid Hive
You are the newly rebooted AI core in command of a ancient mech race know as the Mechanoid's some may seek your secrets but the would must never know of what you really are
(play as mechs)

-Researcher's
you are the planetary that's landing on a planet that as been untouched in eons its your job your no its DUTY to find out what makes the globe tick and find out whats really happening beyond the surface (More research that need certain items to be finished and it will lead to "something")
#7
Ideas / Fog Of War
October 09, 2014, 04:59:38 PM
Now this would add a lot to the game and has been asked for a long time now.
Raids would be more scary because you don't know when or where there coming
You would need to scout out the land and/or make and detachment from the main base
At night you would need flood light or flash light to see anything

Maybe patrols to see stuff
You will be able to see all of your home zone
You can only make home zones if you built something close to it or just have separate zones

Maybe add something hidden like tech or buildings that
Night raids would mean something other then just it being more blue

This would give new life to the combat system and the game as a hole
#8
Ideas / More indepth healing system
October 06, 2014, 07:25:50 PM
-Glasses  would be used to counter things like eye damage and cataract

-Drugs would be prescribed/given to colonists who have sicknesses

Drugs and glasses  would be prescribed to colonists but there would have to be a new more complex system I.E haveing more then just med packs like: "Pills"(For sickness).
Splints(for broken/shattered bones). Gauze(for bleeding/wounds). Antiseptic(for infection). stitches/staples(for suturing). anesthetic(for surgical operations).

I have a feeling this wouldnt be to hard to pull off long maybe but not hard maybe even a skilled moder could do this if they knew how and or had the time

EDIT: The reason for this system is to have levels of severity I.E geting hit in the leg with a rock should not have the same treatment as getting your arm blow off or being burned.
And haveing levels of rarity in medical supplies like splints bandages and gauze would be easy to
make/find and stuff used for reconstructive surgery like braces and surgical staples would be harder to make/find
And on top of that it would at a nice touch of realism.

Ps: im not sure how the prescription thing is going to work better drop that part
#9
Ideas / Leader system
August 17, 2014, 11:58:43 PM
Now since the fear system has been removed everyone's been saying its for balance issues and i guess that's right but i was thinking the only way for that to work would to be have some one to have a rebellion on/to so i was thinking there would be designated leader who would be in "command"
And if the "leader" dies there would be 1/3 day of uncoordinated activity's
So if you have any ideas or problems why this would work or not work tell me in the comments