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Topics - DFKabuto

#1
Ideas / Trigger events for crafting bills
June 03, 2016, 01:36:51 PM
Right now, crafting bills automate based on numbers. "Make X" or "Make until you have X," etc. What about triggers? For example, if you have an arctic colony and some moron joins up naked, it would be nice to have an event that makes a parka with the trigger "colonist joins." The colonist joins, the crafter makes a parka, done deal.

Other ideas:

  • Colonist's corresponding item breaks
    --- A pants bill with this trigger would activate when a colonist's pants reach 0% durability
  • Colonist skill X increases to Y
    --- Like making a particular gun once a colonist gets enough Shooting skill to be effective with it
  • Etc.
#2
Ideas / "Flee" Improvements
April 18, 2016, 02:38:47 PM
At the moment, the "flee" behavior seems to just tell the pawn to get distance between itself and the enemy. This is fine in the short term, but that's all it seems to do. For example, if a hunter triggers revenge and fails to kill the animal before it reaches them, they'll run. Often, the animal will have wounded legs, so gaining distance isn't hard. However, the hunter then doesn't attempt more shots after it's gained distance. They just run-cower-run-cower-run-cower.

That also wouldn't be so bad if the pawn would run-cower-run-cower-run-cower back to base, but they'll often run straight past the base and corner themselves somewhere if you don't micro them. It's not that microing them is difficult; it's that they should behave a bit smarter than they currently do.
#3
Those things devour everything.

EDIT: For a more specific suggestion: make anything in a zone (stockpile, growing zone, etc.) off limits to visitors.
#4
Prisoners are a wellspring of money if you have a decent doctor and a Healroot farm (can we get a better name than Healroot, btw?). But I'm just not certain of if the body parts I take have to be frozen or just roofed. I could test it, but they're just so valuable.
#5
When a hunter sends their prey into shock, they walk close to it, presumably to deliver the coup de grace. However, this is done without regard for the optimum range for the weapon (often a rifle or bow), and so they end up wasting a great deal of time finishing the creature off.

Instead, I suggest they either:

  • Move to the optimum range of the weapon (the range at which its accuracy is greatest) or...
  • Simply walk up to it and kill it instantly, a la the "slaughter" command.