Right now, crafting bills automate based on numbers. "Make X" or "Make until you have X," etc. What about triggers? For example, if you have an arctic colony and some moron joins up naked, it would be nice to have an event that makes a parka with the trigger "colonist joins." The colonist joins, the crafter makes a parka, done deal.
Other ideas:
Other ideas:
- Colonist's corresponding item breaks
--- A pants bill with this trigger would activate when a colonist's pants reach 0% durability - Colonist skill X increases to Y
--- Like making a particular gun once a colonist gets enough Shooting skill to be effective with it - Etc.