An incoming drop pod was destroyed before the pawn could exit. The pawn was a family member but was not marked as dead. I have a feeling this is because it didn't actually exist in the "real world" yet ..similar to just before in the beginning when your colonists aren't actually there yet.
To reproduce
1- start a new colony ensuring all pawns have at least one familial connection to another.
2- dev mode 5K damage on a drop pod before they exit.
3- Social and Needs tabs do not report anything about the now dead colonist
I wouldn't be surprised if the pawn could re-appear in a later raid or something as a spoopy ghost
[attachment deleted by admin - too old]
To reproduce
1- start a new colony ensuring all pawns have at least one familial connection to another.
2- dev mode 5K damage on a drop pod before they exit.
3- Social and Needs tabs do not report anything about the now dead colonist
I wouldn't be surprised if the pawn could re-appear in a later raid or something as a spoopy ghost
[attachment deleted by admin - too old]