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Topics - Agent00Soul

#1
Cassandra Challenge.. some basic combat mods but nothing too heavy.

Got it going nice n good to a good 5 man team.. Unfortunately they were all related and two were married..

When the husband went down the wife copped a -30+ modifier for losing a friend and husband.. they stack. Needless to say she didnt make it.

Her father then went nuts because he had now lost his daughter and two friends. He went into a soft daze and wandered off south to be set upon by a cougar.

LeBlanc set out to avenge the family and bury them all in the hopes of starting again solo.

Unfortunately Machette the huskie was bonded to the father and went rogue declaring himself manhunter.

RIP.

Edit; point isnt the story. point is theres something stacking that maybe shouldn't :)



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#2
General Discussion / Open Base Design
April 15, 2016, 02:19:50 AM
I see alot of comments about having to build into mountains to be safe. I played my first few games that way but didn't like being pigeon-holed so changed it up the last few times. So here it is in case anyones wandering how to get outta the dark :)

Basically it starts as 1/4 the size, a single quadrant, once thats secure add another next to it, then finally add 2 more to make the square.

Fight in the corridors for armed bandits, big tribal or mech raids you can fire your first rounds from the corridor doors then pull back to the courtyard to finish them off if they are too many.

Sappers are easily done with this. They blow the first wall, sometimes killing their own, position your guys n gals on the dividing wall so they can fire either side. Destroy them as they assault the second wall, if they get through that, there will only be a few, pick em off.

Have 6 colonists in heavy siege/hive/combat armour to soak up the damage. Everyone vital, crafters doctors have long range (assault to sniper)

Sieges. Have more artillery. Everything after the first is easy.

Its a fair bit of granite, nearly all of it was bought from traders from the silver gained in raids.. process bodies into biomatter and grow organs, clothes n guns. Have alot of haulers to maximise profit before deterioration.

Base is a little big.. Didn't quite get to finishing it out before the a13 announcement and now I'm not motivated :)

Enjoy

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