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Topics - highborne

#1
Mods / [Mod Request] Haul All of It
May 04, 2016, 05:23:35 PM
This must annoy more than just me.  But pawns not hauling all of the goods around them.

For example, a siege happens.  You kill the bastards and deconstruct their sandbags/mortars etc.

Now there is a bunch of steel lying around in piles of 2 or 35 or whatnot.  Your colonists go and grab 2 steel...2.  Instead of gathering up 75 and hauling it back in one go.

This goes for any kind of drop pods, resources like meals/medicine, blocks/steel/wood, and raw foods.

Is there a mod out there that ensures a hauler gathers up as much as he can and hauls it in one go instead of 15 trips?
#2
Is there a simple way to limit the number of animals spawned for manhunter packs, and mechs/raiders spawned?  My laptop just cannot handle a raid of 100+ animals or raiders.

#3
Mods / [MOD REQ] Better Apparal Priorities
April 29, 2016, 05:30:16 PM
This is something that bugs the hell out of me...namely colonists not upgrading their apparel when there is "better" quality stuff lying around.

Ie: Setup for colonists to use only Normal and above gear above say 20% durability.  Sure, they grab the stuff but when an excellent or superior piece of clothing is obtained, they leave it on the ground.  That is annoying.

Moreover, not being able to specify each individual piece of clothing quality/durability is also bad.

Ie: I want my brawlers to wear helmets, power armor, and power helmets and personal shields.  However, I don't want them to need to wait for normal quality, I may want them to use any of those available; while wearing normal or better clothing.

Finally, this would also be awesome with weapons as well, whereby they can be specified a weapon type, quality, durability and they automatically equip that weapon if one is lying around or better.

So, is there a mod somewhere that can force (but not force) colonists to automatically upgrade their clothing based on quality/durability, and separate the requirements for each type of clothing? 
#4
Mods / Mod Request - Roofed Area
April 15, 2016, 08:20:36 PM
Because it is damn frustrating trying to figure out why things are unroofed when they should not be.