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Topics - Hatti

#1
1. What the circumstances were.
I was greedy

2. What happened.
I threw 2 pilas at a muffalo from a trader cause i wanted its stuff. Of course i bandaged the poor muff in my pen. After recovering and taking care of it, it wont leave anymore.

3. What you expected to happen.
- Muffalo leaves my pen
- I dont see the wool grow percentage of said muff in my pen

4. Steps we can follow to make the bug appear on our machine. This part is important! We need a set of steps which we can follow to get the same results you're seeing. Ideally you'll test these steps to make sure they work from scratch.

- Create a pen with some free animal spots
- Get Trader with a muffalo
- Throw 2 pilas at muffao to down it
- Take care of muffalo at a free animal spot in the pen
- Let muff heal
- Muffalo wont leave
#2
I just got the second double raid in a row (the 4th in one day) with the raid size it should be.

Either fix it to be really roughly once per x hours or fix the description to "roughly once or more per 18 hours"
As you can see in the screenshot, i´ve just 4 raids from the mech hive in one day. All raids are quest related. This is happening for me for all those "roughly once per.. " quest. Saw this issue for streamers too.

#3
General Discussion / Stop nerfing the mech cluster!
March 09, 2020, 05:53:33 AM


Adjust them by difficulty!
#4
Bugs / [0.19.1987] 8.Aug. Ambushed by a tortoise!
August 08, 2018, 09:21:08 AM
Beeing on a incapacitated refugee mission beeing ambushed by a tortoise. By a tortoise..
#5
Bugs / Enemies teleport though walls/other pawns
February 13, 2017, 05:25:25 PM
Hey ho!

if you encounter a large amount of enemies and have a chokepoint, they just teleport though. The video shows this perfectly

https://www.youtube.com/watch?v=kQxPtxJ7S00&feature=youtu.be
#6
Hatti's Modlist



Version 1.4








                                                                                                                                                                                  
Mod nameShort descriptionVersionDownload



CleaningAreaSelect a area where your pawns should cleanV 1.0.6
Dropbox / Steam
QualityBuilderSet minimum expected quality to buildings. Only best builder will buildV 1.0.17
Dropbox / Steam




Version 1.2 / 1.3











                                                                                                                                                                                  
Mod nameShort descriptionVersionDownload



CleaningAreaSelect a area where your pawns should cleanV 1.0.5
Dropbox / Steam
QualitySurgeonOnly the doctor with best surgery chance will perform surgeriesV 1.0.5
Dropbox / Steam
QualityBuilderSet minimum expected quality to buildings. Only best builder will buildV 1.0.15
Dropbox / Steam
LongRangePodLauncherSets max fuel from 150 to 600 for launch padsV 1.0.1
Dropbox / Steam




Version 1.1













                                                                                                                                                                                  
Mod nameShort descriptionVersionDownload



CleaningAreaSelect a area where your pawns should cleanV 1.0.3
Dropbox / Steam
QualitySurgeonOnly the doctor with best surgery chance will perform surgeriesV 1.0.4
Dropbox / Steam
QualityBuilderSet minimum expected quality to buildings. Only best builder will buildV 1.0.14
Dropbox / Steam
DeadMansClothingNewly stripped apparel won´t get the "Dead mans cloth" markV 1.0.3
Dropbox / Steam
LongRangePodLauncherSets max fuel from 150 to 600 for launch padsV 1.0.1
Dropbox / Steam




1.0












                                                                                                                                                                                  
Mod nameShort descriptionVersionDownload



QualitySurgeonOnly the doctor with best surgery chance will perform surgeriesV 1.0.3
Dropbox / Steam
QualityBuilderSet minimum expected quality to buildings. Only best builder will buildV 1.0.7
Dropbox / Steam
DeadMansClothingNewly stripped apparel won´t get the "Dead mans cloth" markV 1.0.2
Dropbox / Steam
LongRangePodLauncherSets max fuel from 150 to 600 for launch padsV 1.0.1
Dropbox / Steam




B19














                                                                                                                                                                                  
Mod nameShort descriptionVersionDownload



CleaningAreaSelect a area where your pawns should cleanV 1.0.1
Dropbox / Steam
QualitySurgeonOnly the doctor with best surgery chance will perform surgeriesV 1.0.1
Dropbox
QualityBuilderSet minimum expected quality to buildings. Only best builder will buildV 1.0.5
Dropbox
DeadMansClothingNewly stripped apparel won´t get the "Dead mans cloth" markV 1.0.1
Dropbox
LongRangePodLauncherSets max fuel from 150 to 600 for launch padsV 1.0.1
Dropbox




B18

















                                                                                                                                                                                  
Mod nameShort descriptionVersionDownload



AllowDeadMansApparelNew filter for stockpiles/workbenches to allow/deallow dead mans apparelV 0.18.1
Dropbox / Steam
CleaningAreaSelect a area where your pawns should cleanV 0.18.2
Dropbox
QualitySurgeonOnly the doctor with best surgery chance will perform surgeriesV 0.18.3
Dropbox
QualityBuilderSet minimum expected quality to buildings. Only best builder will buildV 0.18.3
Dropbox
DeadMansClothingNewly stripped apparel won´t get the "Dead mans cloth" markV 0.18.2
Dropbox
LongRangePodLauncherSets max fuel from 150 to 600 for launch padsV 0.18.1
Dropbox




License
Everything is under Creative Commons License

Updates

23.10.2022:
  QualityBuilder 1.0.17
- Fixed issue with Biotech Constructoids
21.10.2022:
  CleaningArea 1.0.6
- Updated for Rimworld 1.4

  QualityBuilder 1.0.16
- Updated for Rimworld 1.4

17.07.2021:
      CleaningArea 1.0.5
  - Fixed missing ui bug
05.07.2021:
      CleaningArea 1.0.4
  - Rimworld 1.3 release.

      QualityBuilder 1.0.15
- Rimworld 1.3 release.

      QualitySurgeron 1.0.5
- Rimworld 1.3 release.
- Now applies on harvest surgeries as well

      LongRangePodLauncher 1.0.1
- Rimworld 1.3 release.
14.03.2020:
      CleaningArea 1.0.3
  - Rimworld 1.1 release.

      QualityBuilder 1.0.14
- Rimworld 1.1 release.
- ReplaceStuff is now compatible
- QualityBuilder now applies automatic rebuild structures that has been destroyed, if that vanilla option is enabled

      QualitySurgeron 1.0.4
- Rimworld 1.1 release.

      DeadMansClothing 1.0.3
- Rimworld 1.1 release.

      LongRangePodLauncher 1.0.1
- Rimworld 1.1 release.
22.11.2018:
      QualityBuilder 1.0.7
- Changed the icon. Also the icon on the buildings are now a indicator for the desired quality that is set.
- The SET designator in the Architect-Order menu now have a right click menu. The selected quality will apply to all selected buildings. The tooltip will show the quality that is set.
- Finally got rid of the old 'Detour' mechanics and switched to Harmony as it should be!
- Tooltip shows {0} instead of the quality that is set is fixed
- Fix a bug that buildings that are generated with the map, like a raider base, get reconstructed after deconstruction. This will also add compability with 'Real Ruins' mod
- Added russion translation. Thanks to Steam user 76561198018947335.
- Fixed buildings stops getting reconstructed till desired quality is set while its currently beeing constructed and the game is saved and loaded again.

      QualitySurgeron 1.0.3 FINALLY 1.0!
- Fixed bug with modded workbenches.
17.10.2018:
      QualityBuilder 1.0.6 ready for 1.0!
- Finally changed how mod is loaded. No more staticConstructor warnings at start due to Qualitybuilder.
- Fixed error log message "EVT0" when toggling QualityBuilder on a building.
- Fixed issue where QualityBuilder insisted to build in the desired quality even though it was disabled

      DeadMansClothing 1.0.2 ready for 1.0!
  LongRangePodLauncher 1.0.2 ready for 1.0!
31.08.2018:
      Updated mods to B19 and updated this post
11.08.2018:
      QualityBuilder 1.0.5 - Fixed Nullpointer if you never opened mod settings before starting game.
10.08.2018:
      QualityBuilder 1.0.4 - Fixed minor bug
10.08.2018:
      QualityBuilder 1.0.3 - Added some mod settings.
- Its possible to default enable/disable qualitybuilder on buildings.
- You can set a skilllevel at which other builders will build buildings with quality too. So no more one and onyl "Quality builder"
- Ever wanted to switch your "Quality builder" ? Now you can set the Pawn who should build stuff with quality.
- There is also a nice option to set the default minimum quality on new buildings.
31.07.2018:
      QualityBuilder 1.0.2 - Fixed a 1.0 unstable update. Thanks for renaming from 'isFrame' to 'IsFrame'...
      All other mods - 1.0.0 unstable update.
18.06.2018:
      QualityBuilder 1.0.1 - 1.0 Hype!
 
26.11.2017:
      QualitySurgeon 0.18.3 - B18 Hype!
- Almost new implementation, now with Harmony library.
- "Force do operation" on rightclick menu implemented
- Included skill requirements check for recipes

      CleaningArea 0.18.2 - B18 Hype!
20.11.2017:
      First mods for B18.. more will follow!

25.10.2017:
      First mods for A18.. more will follow!

25.05.2017:
      Almost all mods updated to A17 release version
      CaravanSpot discontinued cause A17 vanilla provides it now
      QualityBuilder 0.17.3 Fixed bug where portion of materials delivered to last blueprint just dropped to floor instead of placing into frame. Floors, walls, buildings

16.05.2017:
      CleaningArea, QualityBuilder, QualitySurgeron 0.17.2 - Updated to latest A17 unstable build 0.17.1539

17.03.2017:
      CleaningArea 0.16.4 - Updated harmoy library

14.03.2017:
      CleaningArea 0.16.3 - Updated harmoy library to fix incompability with Nandonalt's Visual Addons(which needs to get updated too)

08.03.2017:
      DeadMansApparel 0.16.1 - Initial release

24.02.2017:
      CleaningArea 0.16.2 - Fixed issue that pawns get stuck if the cleaning area isnt covered in the homearea

23.02.2017:
      CleaningArea 0.16.1 - Initial release

14.02.2017:
      QualitySurgeon 0.16.2 - Fixed issue that not the right doctor is considered for surgery ( Mostly glittertech and EPOE).. turns out there are 2 different, independent identifiers for surgery

05.02.2017:
      QualitySurgeon 0.16.1 - Release of QualitySurgeon

      QualityBuilder 1.0.6 - Fixed issue that nothing with QualityBuilder designation will be build, if the best constructor is incapable of moving or manipulation. The next best constructor will build instead.

21.01.2017:
      QualityBuilder 1.0.5 - Fixed issue that QualityBuilder does not work on not active maps

05.01.2017:
      CaravanSpot 0.16.3 - Fixed issue after loading a game with a caravan spot set

26.12.2016:
      CaravanSpot 0.16.2 - Fixed some issues

26.12.2016:
      Post init
#7
Outdated / [A16] DeadMansClothing (V 0.16.1)
December 15, 2016, 12:15:13 PM
DeadMansClothing - Who cares about cloths from a dead pawn?




Description:

You dont like to punch out the raiders to get usefull cloth? Someone died by a raid or infection with a newly crafted legendary powerarmor and now it gives bad mood?

Our pawns fight for their lives and they dont have better things to do than complain about wearing cloths from a dead man? NOT ANYMORE!

With this mod, apparel wont get marked with the big "D" anymore which marks apparel that its from a dead man.

Compability
The mod detours Apparel.Notify_Stripped
This mod is save compatible, but it wont alter already marked apparel.


Author
Hatti


Download
Dropbox
Steam Workshop


Changelog

V 0.16.1
- Initial release.


How to install:

Non Steam:
- Unzip the contents and place them in your RimWorld/Mods folder.
- Activate the mod in the mod menu in the game.

Special credits and thanks:
Authors from CCL for some nice code snippets
#8
Hey ho!

If a pet is disabled to follow their master if he is in draft mode and the pet have a area restriction, it ignores the area restiction and wander arround outside of it.
#9
QualityBuilder - build like never before!



This post is outdated. Please visit my Modlist Post

Description:

With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality. Every other constructor will be able to bring in the materials, but only the best one will build it.

If you know Skilledbuilder, you know that QualityBuilder do the same thing?!

Why use QualityBuilder if there is already a mod that makes this?

With QualityBuilder you are able to set a minimum quality you want on a Object you want to build.
Tired of placing, deconstructing and replacing 100 of beds just to get some decent ones? This has an end now! You can set the minimum quality you want to get from you selected objects.

If the finished object does not met your minimum quality requirements, it will get deconstructed and replaced in same position and same stuff.


In the Architect->Order menu you have 2 new designators to set or unset if only the best constructor should build.
If you select one or more things that have quality, you see a toggle command. Do a right click on it to get the floatmenu for setting your minimum quality for these objects you want to get.




  • After selecting one or more objects with quality, you have the toggle command to set or unset construction by only best constructor.
    With a right click you open up the floatmenu to set the desired minimum quality you want to have.





  • Designators in Architect->Order menu to set or unset only best constructor to build



Youtube video

Compability
Will have issues with Skilledbuilder
This mod is save compatible. But there is one known bug with existing saves:
- If you deconstruct a object with quality, it will be placed again cause the flag from QualityBuilder is not available.


Author
Hatti


Download

A17
Dropbox
Steam Workshop

A16
Dropbox

A15
Dropbox


Changelog

All futher changes in the main modlist thread available under
https://ludeon.com/forums/index.php?topic=28678.msg289086#msg289086
V 1.0.6
- Fixed issue that nothing with QualityBuilder designation will be build, if the best constructor is incapable of moving or manipulation. The next best constructor will build instead.

V 1.0.5
- Fixed issue that QualityBuilder does not work on not active maps

V 1.0.4
- A16 compability fix for new build

V 1.0.3
- A16 compability

V 1.0.2
- Fixed compability issue with "Hand me that Brick" mod
- Fixed issue if a Building with quality options was build on a power line

V 1.0.1
- A15c update

V 1.0.0
- Initial release.


How to install:

Non Steam:
- Unzip the contents and place them in your RimWorld/Mods folder.
- Activate the mod in the mod menu in the game.

Special credits and thanks:

QualityBuilder is the descendant of Skilledbuilder with some nice addtions.
Thanks and credits to shadwar for Skilledbuilder and the inpiration, after i updated it for A14 and A15, to make QualityBuilder.

Authors from CCL for some nice code snippets
#10
Hey all!

i´m trying to add new buildings with a mod. they work super fine on a new game. But after save and load i get hash collision errors for as it looks every thing:



it only happens after i load up a save game (save is new, nothing is build, nothing is done, just started new game and saved)
the output.log dont have any other informations as the exception message in the call stack.
in A14 it works just fine

also all mountain tiles are flat




any advices how to fix that?
#11
PetMute - Mute your tamed pets




Description:

You like to play with pets, but get annoyed by their constant sounds?

Mute em!

This mod mutes your tamed pets if they are in aggressive or passive mode.


Compability
No issues with other mods known

Author
Hatti

Download
Dropbox
Steam Workshop

Changelog

V 1.1.2
- A16 update

V 1.1.1
- A15c update

V 1.1.0
- A15 update
- removed CCL dependency

V 1.0
- Initial release.


How to install:

Non Steam:
- Unzip the contents and place them in your RimWorld/Mods folder.
- Activate the mod in the mod menu in the game.

Special credits and thanks:

Authors from CCL for some nice code snippets
#12
PetFollow - Better control of your pets




Description:

Are you annoyed that your trained pets follow their masters everywhere they go in dangerous situations?
Do your pets get killed by friendly fire and drives your colonist crazy and into berserk?

Better control your pets!

With this mod, you are able to designate trained pets if they should follow their master if they are drafted and/or on a hunt.
Pets wont waste usefull hauling time with wandering in front of their masters gun anymore.

Even if your pet handler is going to tame a dangerous animal, already trained pets can be designated to follow their master and defend him.

How? how? how???

You have three possible ways to do so.

Only pets who are trained ( Obedience trained ) and have a master can be assigned.


  • In the animal tab




  • By selecting your pet





  • In the architect -> order menu


Fluffy's Animal Tab

This mod is compatible with Fluffy's Animal Tab ( BIG thanks for making it possible! ) you just need to ensure to load his Animal Tab after PetFollow in the Modorder menu


Compability
No issues with other mods known (except ones that modify the animal tab (except Fluffy´s Animal Tab). See below)
The animal tab is only optional and not necessary, cause you have 3 options to designate your pets.
If you have another mod which alters the animal tab, you can define by mod order which animal tab you want.


Author
Hatti


Download
Dropbox
Steam Workshop

Older versions
A14 (Required CCL 0.14.x)



Changelog

V 1.3.2 03.09.16
- A15c update

V 1.3.1 28.08.16
- Minor fix with icon loading after mod change without game restart

V 1.3.0 28.08.16
- A15 update
- Removed CCL dependency
- Changed how the PetFollow options are saved on a pet (before: designations, now: CompProperties) which fixes a bug in A15 that pets with a PetFollow designation turned into white boxes

V 1.2.1
- Fixed bug that pets ignore area restrictions if they should not follow their master while he is drafted

V 1.2.0
- Added new option to set animals to follow their master if the master is on taming job
- Fixed issues with vanilla animal tab width
- Fixed some code issues

V 1.1.1
- Fixed some issues with labels and descriptions

V 1.1
- Removed usage of animal thinktree. The thinkNode for determing if pet should follow is detoured now.
- Fixed bad code paths, cause now i know how to do it better.
- Removed the "Cancel" option from designations. Now the gizmos are real toggle options.
- Used a other Preview image (which causes a larger mod archive)

V 1.0
- Initial release.


How to install:

Non Steam:
- Unzip the contents and place them in your RimWorld/Mods folder.
- Activate the mod in the mod menu in the game.

Special credits and thanks:

Authors from CCL for some nice code snippets
#13
Mod bugs / "Could not get new name" endless loop
May 28, 2016, 06:48:12 PM
Hi everyone!

i encountered an issue which breaks my game. Everytime a visitor group tries to spawn, my game hang up and cpu usage goes up.
The output_log will be spammed with the message "Could not get new name"
I´m using quite a few mods but figured out, that this log message will be written from the rimworld assembly itself (NameGenerator.cs). It will only occur with lager visitor groups.

It may come from the Hospitality mod. I havn´t looked into this assembly to verify if its using the NameGenerator. Any help would be nice

My modlist:

Core
Community Core Library
Community Core Library - Vanilla Tweaks
EdBModOrder
CombatRealism
CombatRealism Defence
ExpandedProsthetics&OrganEngineering
CombatRealism EPOE
AdditionalLighting-AdditionalLighting1.6
AllowTool
BatteriesStuffed-BatteriesStuffed-1.3
ARBNoInfestations
Brass Monkeys
Bulk_Meals
CTS
ED-OmniGel
ED-Plant24H
ED-SubspaceTransponder
EdBColonistBar
Hospitality
Industrialisation
kNumbers-0.4.1-A13
M&Co. AlertSpeaker
M&Co. MMS
Mad Skills
Miscellaneous_Core
Misc_Patch_-_Core_-_CombatRealism
Miscellaneous_MAI
Miscellaneous_Robots
Quarry v1.20
Rimsenal No Weapons
Rimsenal_hair
Rimsenal_Storyteller
RT_Fuse-A13-1.0.0
RT_PowerSwitch-A13-1.0.0
RT_QuantumStorage-A13-1.0.2
RWAutoSell
RW_EnhancedTabs-0.13.0.1
RW_Manager-0.13.0.2
Smart Bears
VeinMiner
PowerSwitch
RW_Blueprints-0.13.0.1
Stonecutting Tweak
CraftableCoolant
ED-Shields
ED-Shields-CR
NoDazedStripping
RW_AreaUnlocker-0.13.0.1
SkilledBuilderOn
no fighting! (v1)
Grindstone