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Topics - Nemo

#1
Ideas / how should rimworld tech develop?
November 08, 2013, 03:11:16 PM
Was having a look around the forum and whenever research comes up it tends to be a bit nebulous so thought I would do a poll to see what people thought

NB:
-deja vu tech: meaning colonists literally reinvent everything from blooming smelter to vacuum tubes. no deja vu means colonist use knowledge to skip things e.g. straight to transistors or mini blast furnaces

-outside help: can buy tech from traders, scavenge it from ruins or parts from your old spaceship, ruins can provide blue prints etc.

-high tech guide: 'so you need to rebuild civilisation?' wiki, range from e-book to actual kit that contains reusable sensors (to check you furnace is hot enough, water pure etc.)

-Limit: done a bit of research to get a rough idea of what could be possible. First option is bumped up to just allow radio and solar power (yep solar power was invented that long ago). Last option is for those who want a softer sci fi theme