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Topics - Darkstar82

#1
I play this game with a nice amplifier and a set of 1979 wharfdale speakers on a 40 inch sony bravia, its sweet.

The issue is the gunfire and explosions seem completely out of level with the rest of the game. I'm a trained sound engineer which helps. Whilst I expect them to be a little louder, they are simply horrifically loud, meaning come the evening I have to use headphones as I simply cannot level out the gunfire/explosions to the rest of the game without making the game near silent, alternatively I play as is, piss off my neighbors and have a coronary every time a power line explodes. :o

Food for thought, I know its not a priority. Cheers for reading  :D
#2
the clicking from auto sensors is doping my absolute nut.  especially in a high traffic area, a silent sensor switch is needed if it doesn't already exist, or a mod to remove the flick click. Thanks.
#3
Is there any way to improve this, I'm quite late in game and the stuttering as they pathfind is quite annoying, I have a fairly decent PC so I was puzzled and had a look at resources being used while running at full sim speed in background.

There is an additional 15 gig of ram and 85% of my CPU (presumably cores ,3 through 8 being untouched, 4GHz per core available)

Is there any kind of command line or coding I can add somewhere to force it to utilize my system better?  Thanks.

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#4
When Zzzzzt or  eclipse comes and batteries discharge it would be very useful to have an auto flick switch that can be placed on wood / chem fuel generators to automatically flick them "on" upon near complete discharge of batteries, this would give us all the option of having an automatic power backup at the ready without having to manually flick generators to on, losing all hydroponics while doing so. When you're in late game it takes a while to flick on 30 generators :(

Of course if anyone has a way to do this already, please advise :)

Thanks.
#5
If there was a way to save & load a specific setup without having to alter masses of options for a given situation it would be very useful, for example I just had a disease outbreak and have had to manually run things for a time to ensure adequate drs and response times, but now it is done I need to revert back to a more general worker friendly layout. The ability to save and load these would give us the option for a kind of "red alert" function.

Just a thought. :)
#6
General Discussion / The kobayashi maru event.
April 14, 2017, 11:02:45 AM
This is just unfair, and a little illogical.

Two thirds of colony came down with a mix of malaria and plague, they have all been innoculated but are very weakened, many unconscious, then as I progress into treating them, everyone is given "flu" which takes out my remaining medical staff. Given most of the colony is bed ridden in warm clean rooms I don't understand how they got flu but that's rimworld for you.
#7
So I have a gay relationship in my batch that's formed, being a gay guy myself I was somewhat amused at what happened.  I have  21 year old "beautiful" pawn whose found love in the arms of a 39yr old chubby one.

I cannot tell you how many times when out clubbing I see the attractive guy I was too shy to talk to walk out the door at the end of the night with... well... you know.


I also have a guy who has female wife, called John.  :P

Well ludeon, I think you've successfully ticked the diversity box. Bravo my friends.  ;D
#8
Ideas / secondary wepon, ?
April 10, 2017, 08:24:13 AM
Hi all, I know some are brawlers, some are shooters, but they all should be capable of carrying a small knife in addition to the gun so that when your esteemed colonist shoots a bear in the eye while hunting a rabbit he can at least poke the bear with something sharp while trapped down a one way corridor having his limbs ripped off...

Just a thought.  ;)
#9
Trying to get 5 mods to work, simple and easy.  :)

1 core
2 hugs
3 EPOE
4 ADoSaid - (No crafting)
5 ADogsaid - (EPOE patch)

The game starts fine without issues, but when I run Rimworld Conflict Checker it says EPOE has 1 mod conflict
ADoSaid - (No crafting) 2 mod conflicts
ADogsaid - (EPOE patch) 1 mod conflict.
:o

I dont want to get hours into a game and discover something is broken / missing as Ive had happen before, do I trust the game? is it a false positive from Rimworld Conflict Checker? or is the checker correct and trying to tell me something...

Any help appreciated. Thanks.
#10
The game keeps juddering momentarily in quick succession.  I thought it was my game but ive been away for a weekend and played on my friends PC and after an hour or two hit the same issue.

I have plenty of resources, 8 x 3.5Ghz  16gig ram, SSD, R9 290X, watercooled.  Taskmanager says the systems not under any stress, this game doesn't even heat my graphics card (fan noise) So I`m quite stumped.  Its making the game near unplayable.

Anyone else had this?
#11
Ideas / Animal Management Shortcuts Needed.
May 04, 2016, 05:34:31 AM
Unless Ive missed something (if so pls let me know  ;)) I can switch through humans using . or .   but there is no keyset to cycle through the animals which makes managing their training a chore, especially if you have a few dozen of different types. I know its not supposed to be animal farm but this function would help.

Other functions would be a "train all to max" button. I cant think of a time when im ever going to want to partially train an animal and this again would speed up animal management no end.

Also Animals seem to be reeeeally heavy on the kibble? I`m having to depopulate the place just to make enough kibble to feed half a dozen pigs and 4 cats. Some adjustment?

Anyway, petfood for thought.  Thanks all.  ;D
#12
I waited too long to kill a hive, now its.. well... its like the film Aliens with boat load of bugs and a few rail guns to keep them at bay, listening to the distant sounds of sporadic gunfire to let you know they are there and want to come in...

Ive ramped the temperature up in the cave to 99oC  (not easy, LOTS of heaters) and the bug hives no longer reproduce, they have died off and there are thousands of corpses, but always, 5 to 7 bugs remain and they are just too damned strong to kill, plus, at 99oC my guys wont last anywhere near as long as they do!

I tried fire.  Massive fireball, 2000oC which destroys heaters + guns which would be fine if everything died, but still some survive after.

image attached.

^ And thats why I hate you. This game is merciless! :O :)


Can I get a nuke?

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