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Topics - rawr161

#1
Mods / [Request] Gases
April 28, 2016, 04:15:22 AM
My idea is to have gasses. My idea would have the gas use the tempurture system to disperse and regulate the gas. Perhaps make an air pump to move air of other gas. Possibly have natural gas in hidden areas that can be used for fuel. or make a poisonous gas and use it to kill prisoners.
#2
Unfinished / [WIP] Drugs Inc V0.2
April 28, 2016, 03:08:49 AM
    Hello everyone! I recently rebooted an old A4 or so mod I was working on. Drugs!!!! After seeing countless colonists lose their minds, go crazy, or beserk, I would always just think to myself why don't they just chill out and smoke a bowl or have a beer. Keep in mind this was before alchohol was in the game. I was more than halfway finished back then, however I lost all the original files and with the updated game they wouldnt have worked anyways so I'm starting from scratch.

Features
-All major drugs (Weed,Booze,Stimulants,Downers,Painkillers,Psycedellics,Pharmacuticals,ect.)
-Varying mental effects (Increased energy, Sedation, Mood Lifters, Snap out of dazed states)
-Plantable drugs and precursors(Weed,Coco,Ephedra,Poppy)
-Refine simple drugs into medical grade medicine(Opium crafts into Morphine)
-Sustainable income via drug farming!
-Useful perks(Morphine lets you take more damage/Walk with broken leg, Speed increases productivity and reduces food comsuption, Psychedellics can be used on colonists near mental breaking point to force a "happy snap" Where they become dazed until fully happy)
-Much more!

Drugs to be included           
-Marijuana
-Happiness
-Lazy
-Hungry
-Slowed reaction time
-Methamphetamine
-Instant mood boost
-increased move speed
-Faster productivity
-Heightened reflexes
-Not hungry
-More inclined to go beserk
-Less sleep
-Heroin
-Slowed movement
-Harder to incapactitate
-Happiness 
-LSD
-Goes into a daze
-Dazed until fully happy
-Zero chance of violence                                           
-Mushrooms
-Goes into a daze
-Dazed until fully happy
-Zero chance of violence
-1 in 4 chance of being sick
-Cocaine
-Instant mood boost
-Faster movement
-Faster productivity
-Not tired
-Pills
-Any effect

Workbench
-Hydroponic grow
-Chemistry station
-Refining station
-Distribution station
-Pharmacutical station
-Pharmacy Grade Chemistry Station   
-Pharmacy Grade Hydroponics

Current status is ~60% Most of the content is there however my coding skills seem to fail. Just need it cleaned up and I need to learn to add the debuffs for the drugs. Otherwise almost all textures and base code is there.

SNAPSHOT INCLUDED! Minimal drug effects included, Texture for Chem table errored so tempararly using hand tailor texture. Everything's spawnable and craftable. Feel free to play around with it.

CHANGELOG
V0.2
-Improved plant textures(Raccon)
-Fixed coding debuff(Illusion Distort)
-Temp fix for texure problem
-Weed 99% implemented
-Playable!

V0.1
-Marijuana
-Meth
-Heroin
-Cocaine
-LSD
-Chemistry Table

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