Given the AI's propensity to waltz in front of people shooting guns/bows, it's incredibly frustrating when you find out a colonist has been injured because your hunter is taking potshots at a rabbit that wandered into your home area.
The idea is that you must hunt in a hunting zone. You would select the area you want to hunt in, and it would be handled similarly to the areas and animal areas (it would be invisible unless being managed). Your hunters will not attack animals outside of these zones, thus avoiding most cases of friendly fire.
By default, if no hunting ground is set, hunters will hunt anywhere on the map.
The idea is that you must hunt in a hunting zone. You would select the area you want to hunt in, and it would be handled similarly to the areas and animal areas (it would be invisible unless being managed). Your hunters will not attack animals outside of these zones, thus avoiding most cases of friendly fire.
By default, if no hunting ground is set, hunters will hunt anywhere on the map.