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Topics - Neros

#1
Hello

Got this when I updated to the new version:

I tried Uninstalling the game and reinstalling it, which seemed to fix it for a bit. But the error reappeared later on.
There are also no mods currently activated at the moment.

QuoteRimWorld 0.18.1722 rev1198
Verse.Log:Message(String)
RimWorld.VersionControl:LogVersionNumber()
Verse.Root:CheckGlobalInit()
Verse.Root:Start()
Verse.Root_Entry:Start()

Attempt to use string targetversion to refer to field targetVersion in type Verse.ModMetaData+ModMetaDataInternal; xml tags are now case-sensitive. XML: <ModMetaData><name>Soybeans</name><author>Exploding_Potato</author><targetversion>0.17.1546</targetversion><url>https://www.youtube.com/channel/UCrs1dR5EQ8E9aPUKOv3BhRg</url><description>Adds new plants and food to RimWorld.</description></ModMetaData>
Verse.Log:Error(String)
Verse.DirectXmlToObject:GetFieldInfoForType(Type, String, XmlNode)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlLoader:ItemFromXmlFile(String, Boolean)
Verse.ModMetaData:Init()
Verse.ModMetaData:.ctor(WorkshopItem)
Verse.ModLister:RebuildModList()
Verse.Steam.WorkshopItems:RebuildItemsList()
Verse.Steam.WorkshopItems:.cctor()
Verse.ModLister:RebuildModList()
Verse.ModLister:RebuildModList()
Verse.ModLister:.cctor()
Verse.<>c__Iterator0:MoveNext()
Verse.<>c__Iterator0:MoveNext()
System.Collections.Generic.List`1:AddEnumerable(IEnumerable`1)
System.Collections.Generic.List`1:.ctor(IEnumerable`1)
System.Linq.Enumerable:ToList(IEnumerable`1)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()


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#2
Translations / Blueprint/FrameCode not Working
January 13, 2017, 04:51:02 AM
Hello there

So the masterfile has gotten some new changes a couple of days ago.

This is one of the files that has been changed. There are others, but they are all suffering from the same problem, so I just choosed one.
https://github.com/RimWorld-zh/RimWorld-English/blob/master/DefInjected/ThingDef/Buildings_Furniture.xml

The lines I am having problems with in question are the Blueprint and Frame lines.

Example:
  <Bed_Blueprint.label>bed (blueprint)</Bed_Blueprint.label>
  <Bed_Frame.label>bed (building)</Bed_Frame.label>

These lines have been translated into Danish, but in the game the changes aren't showing up (see screenshot).
The specific code in the example, have been translated like to this:

    <Bed_Blueprint.label>seng (plan)</Bed_Blueprint.label>
    <Bed_Frame.label>seng (bygger)</Bed_Frame.label>


Kind Regards
Neros

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#3
During my work translating to danish, I stumbled over this little error with artwork:
Could not resolve any root: art_description_root_debuglabel: TradedWith

Note: this is in the english, "vanilia" language pack. Not danish. But it looks like a piece of code is missing, however, coding isn't my strongest side. I tried looking for a similar piece of code in the files to see if I figure out where it was missing, but so fare, no luck.

So does anyone know where this little wonder is missing from?

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#4
Support / Finish All Research Bug?
December 02, 2016, 02:45:39 PM
Hello there

Havn't been able to find anything about this, or a solution for it:

I have started working on the danish translation for the game and for that, I have been in Dev mode. To be able to look at as much as possible, I have unlocked all research for my colony. But after some hard work, I wanted to go into a new game and start a new colony from scratch with no god mode, finished research, ect...

But it seems like every game I make, all the research is unlocked. Not sure if it is a bug, or if I have to do something to turn it off.


Kind Regards
Neros