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Topics - lincore

#1
Help / My IncidentWorker doen't show up in the debug menu
February 07, 2017, 11:57:32 AM
Hey everybody.

I extended IncidentWorker and put the assembly into MOD_DIR/Assemblies/. Then I added an xml file in MOD_DIR/Def/Incidents/IncidentsNoAutoJoin.xml:

<?xml version="1.0" encoding="utf-8" ?>
<Defs>
  <!-- Vanilla wanderer joins incident: -->
  <IncidentDef>
    <defName>WandererJoin</defName>
    <label>wanderer join</label>
    <targetType>BaseMap</targetType>
    <workerClass>IncidentWorker_WandererJoin</workerClass>
   <!-- in theory, storytellers shouldn't use this incident anymore? -->
    <baseChance>0.0</baseChance>
    <populationEffect>Increase</populationEffect>
  </IncidentDef>
 
<!-- my replacement -->
  <IncidentDef>
    <defName>PoliteWandererJoin</defName>
    <label>polite wanderer join</label>
    <targetType>BaseMap</targetType>
    <workerClass>NoAutoJoin.IncidentWorker_PoliteWandererJoin</workerClass>
    <baseChance>0.4</baseChance>
    <populationEffect>Increase</populationEffect>
  </IncidentDef>
</Defs>

(Comments added for this post only)

I received no errors in VS or the game, so I assumed it should show up in the debug menu. It doesn't :(. It's probably a silly mistake on my part, would be great if somebody could point it out for me, I didn't find it.

Here's the mod with source and all:
https://github.com/lincore81/RimworldMods/tree/master/NoAutoJoin

Thanks in advance!
#2
Stories / Shouldn't you be happy to see me?
September 11, 2016, 07:08:07 AM
In my tribal colony lives a man called Gubia. People who don't know him very well would always ask why he is on edge all the time. He never gets aggressive, if he snaps he only gets naked and wanders around for a day or two. Still, there is something about him that really scares people. So I often sit down and explain:

There is this rival tribe, I forgot the name, something something Portuguese. Over the last year and a half, they sent multiple raid parties, inferiority complex or whatever other reason they may have. Gubia's brother Green was in one of the early ones, got shot in the head. A few weeks later an even bigger group showed up, lead by Banzo, Gubia's and Green's father. He got crushed in a trap. Now one would think they'd have learned their lesson, but apparently not everybody did. In early spring of the following year, Banzo's father Bear attacked with half a dozen men. I didn't know it was him, nor did I see him die, but Gubia did.
Finally, his mother Martina came to our doorstep, followed by ten men. Only this time, they came for her,. Of course we offered safety and fought off the pursuers.
Apparently she didn't know what happend to her family, she probably saw the graves, or Gubia was idiotic enough to tell her. But now she looks even more miserable than he does. Dr. Frog prescribed smokeleaf therapy, but I don't think that is gonna cut it. If she's as militant as the rest of her family, Gubia may end up as an orphan.
And I think he knows that.


ooc: Really?


Update:
Tiny, Commisar has gone berserk!
The final straw was: My son Green died.
#3
I made the mistake of creating a git repository in my mods dir and now the game greets me with an error message stating that .git does not state the version it is for. If it's too specific a request, I understand.
#4
Outdated / [A17] Wildlife Tab
September 06, 2016, 02:56:05 PM

    Beaver genocide, done right!


    This small mod adds a new tab to Rimworld, containing a list of all wild animals on the map:



    Clicking on the eye jumps to the corresponding animal without closing the tab, I thought that might be useful.
    The other icons indicate whether an animal is either a manhunter or belongs to an insectoid infestation.


    The mod does not mess with any serialized data, so using it in your existing colony should* be fine. If you encounter any problems, please let me know. Feature requests are also welcome.

    Download:



    License/Contact:

    • In case it is not clear, you do not need my permission to distribute or modify this mod. It is licensed as free software under the terms of the MIT-license, see
      https://github.com/lincore81/RimworldMods/blob/master/LICENSE.md.
    • If you wish to contact me, the best way would be via steam (see link above). I don't frequent this forum very often, so you may have to wait months for a response.

    Ch-Ch-Ch-Changes:


    2017/05/25:
    • Updated to alpha 17
    2016/12/21:
    • Updated to alpha 16 (thanks to ShawnBuckley)
    2016/10/16:
    • The window should now always have the correct height.
    2016/09/09:
    • Trying to hunt/tame animals that are likely to retaliate (chance higher than 20%/2% respectively) will now produce a visible and audible warning.
    • Added an info button to easily look up an animal's stats.
    2016/09/07:
    • The manhunter-column has been generalized into a warning column.
    • Members of the insectoid faction (= infestation) are now included in the list.
    • Members of this faction are indicated by a special warning icon.
    • Made sure hidden creatures will never be listed.
    [/list]
    #5
    Hello, everybody!
    I made a tiny mod for myself, because I was slightly annoyed that I had to choose between base building aesthetics and min-maxing the hell out of this game. But no more!

    My mod raises the beauty attribute of all indoor floors to 3. The only exception - sadly - has to be wood floor, because it is too cheap and I didn't want to change that. Instead, I added a parquet flooring, which is not only more expensive to build, but also as beautiful as the other floor types.

    You can get the file here: http://www.nexusmods.com/rimworld/mods/118?