I've been playing the unstable 1.0 version lately and in my opinion the gifts from traders are way too generous and makes the game a bit too easy, especially on naked brutality runs. Not sure if the difficulty level of the game currently affect the value of the gifts, but I think that at higher difficulty levels the gifts should be toned down a bit to make the game more challenging.
I was constantly seeing traders gift me things like an excellent incendiary launcher, a normal steel long sword, tons of plasteel, uranium, 341 silver in a single gift and so on. Hell, in this last colony of mine I got a normal heavy SMG from the very first trader that shows up, before I even had my first mad animal event.
Aside from the value of the gifts scaling with the difficulty I think it would be cool if they also scaled with your reputation with a faction so they don't simply start gifting you valuable stuff without you working for it.
I was constantly seeing traders gift me things like an excellent incendiary launcher, a normal steel long sword, tons of plasteel, uranium, 341 silver in a single gift and so on. Hell, in this last colony of mine I got a normal heavy SMG from the very first trader that shows up, before I even had my first mad animal event.
Aside from the value of the gifts scaling with the difficulty I think it would be cool if they also scaled with your reputation with a faction so they don't simply start gifting you valuable stuff without you working for it.