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Topics - Slye_Fox

#1
Support / Can't start new colony
May 02, 2020, 10:11:52 AM
When I hit 'next' on the first setup screen, I get this error in the log;
Exception filling window for RimWorld.Page_SelectScenario: System.InvalidCastException: Specified cast is not valid.
  at Verse.Find.get_MapUI () [0x00005] in <032d0428bd3b4871b44e7cd832eb5c58>:0
  at Verse.Find.get_ReverseDesignatorDatabase () [0x00000] in <032d0428bd3b4871b44e7cd832eb5c58>:0
  at RimWorld.GameRules.SetAllowDesignator (System.Type type, System.Boolean allowed) [0x0003c] in <032d0428bd3b4871b44e7cd832eb5c58>:0
  at PathAvoid.Settings.SetIsPreferEnabled () [0x00021] in <b86dfa4f084b4a11b16a8c2c8f9ca155>:0
  at PathAvoid.Patch_Page_SelectScenario_BeginScenarioConfiguration.Postfix () [0x00000] in <b86dfa4f084b4a11b16a8c2c8f9ca155>:0
  at (wrapper dynamic-method) RimWorld.Page_SelectScenario.DMD<DMD<BeginScenarioConfiguration_Patch2>?1886117632::BeginScenarioConfiguration_Patch2>(RimWorld.Scenario,RimWorld.Page)
  at RimWorld.Page_SelectScenario.CanDoNext () [0x00014] in <032d0428bd3b4871b44e7cd832eb5c58>:0
  at RimWorld.Page.DoBottomButtons (UnityEngine.Rect rect, System.String nextLabel, System.String midLabel, System.Action midAct, System.Boolean showNext, System.Boolean doNextOnKeypress) [0x000e0] in <032d0428bd3b4871b44e7cd832eb5c58>:0
  at RimWorld.Page_SelectScenario.DoWindowContents (UnityEngine.Rect rect) [0x000ab] in <032d0428bd3b4871b44e7cd832eb5c58>:0
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x00165] in <032d0428bd3b4871b44e7cd832eb5c58>:0
Verse.Log:Error(String, Boolean)
Verse.Window:InnerWindowOnGUI(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)


Any ideas?
#2
Mods / [B18] Seperating textures & Patching
July 12, 2018, 03:28:09 PM
I've been working on porting over some of the 1.0 graphics to B18 and have come to a bit of a blockage;
Is it possible to use a separate textures for leather, instead of using the cloth one in B18?

<edit - 19/07/2018>
I got the files working when I was editing the core files directly, now I'm trying to transfer these to a patch I'm having some trouble.
Working things: Snowman
Not working things: Steel stack, Silver stack, Log stack, Devilstrand & Stone Blocks stack

My current patch file: https://pastebin.com/B8UFQ1vn
Current in-game log: https://pastebin.com/HdW3QJwW
#3
Mods / [Mod Request] Pine tree ideal temperature
May 07, 2017, 07:09:41 AM
Would it be possible for someone to change the idea growing temp of the Pine tree, so it grows in the winter but is semi-dormant in summer?