Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Topics - ☢FLAY☢

#1
Ideas / Mutations,DNA,Species,Alien Colonists
June 11, 2016, 07:07:37 PM
Is it possible to consider including A different type of colonist attributed creature\human, like naturally born genetically or DNA advantageous, Superhumans being spawned or born by a immensely low chance such as increased bone density or abnormal muscle atrophy, bone causing the bones such as the humerus to have a way higher hitpoint number and Muscles promoting Increased speed or strength (DPS) Damage.

Possible to consider sub species like dwarves or idk not to keen on that idea aiming for realism.

Possible to consider having an alien as a colonist, now although this sounds weird its not that hard to be plausible and also not hard to consider traits such as xenophobic or xenophile.

As far as mutations go maybe something like regeneration of wounds or, bones being reinforced, these could be canceled out as we have bionics but its still cool to have natural abilities given to a colonist, and the Regeneration idea might get replaced with nanobots who knows?

I just wanted to ask if anyone else likes the idea as much as I do.

#2
Ideas / Mutants, genes
May 27, 2016, 03:16:39 PM
Would It be possible to consider Mutants or humans naturally through DNA to be stronger then other's in game but this factor being incredibly rare?

Perhaps for a specials on trade or just that one colonist who has significant muscle atrophy promoting increased damage anything of variety.
#3
Ideas / Armor Mod?
May 27, 2016, 02:19:18 PM
I've been looking for a mod or something to welcome the idea of statistical armor I and others can use in game, I've seen only textures people have made for Ideas of Advanced Power armor but its not a mod in itself just textures to be used.

If I could mod I would have done that because I am in love with this wonderful game I love to come back from work and play till midnight.

I've seen this mod https://ludeon.com/forums/index.php?topic=14492.0 and this one https://ludeon.com/forums/index.php?topic=5085.0 which is available to me right now.

but one is out of date and adds other stuff and one adds I think a random assortment of clothing so far there's no info I can look at to see the stats of the items implemented from the mod therefore making me think most items have no benefit, or some conflict with the temperature of my map (extreme desert*) so why would I use cool looking clothing over a hyper weave duster or something to decrease heatstroke probability, to me its the game confusing and making have to look at too much items to give only to your colonists outfit selection.

Im rambling on but, point is we need some more detail on modding for armor as there is for weapons.

a link to a person that created a texture for advanced power armor, it looks badass although not original for rimworld as its from Fallout it still looks plausible in game. http://www.nexusmods.com/rimworld/mods/97/?