Does anyone know if it's possible to restrict actions based on skill? E.g. anyone can cook a simple meal, but it requires someone with a cooking skill of (say) 8 to cook a fine meal. It would be nice to be able to set up some requirements for various tasks like this.
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Bugs / [W|0.5.492] UI: Scrolling issues (minor)
July 08, 2014, 10:37:18 AM
1. When certain info windows are open on the left edge of the screen in fullscreen (such as the character stat info window) edge scrolling doesn't work if the mouse is over that window (except if you have enough different types of items stockpiled that some of the stockpile amounts are hidden under the window, where the area of the info window covering the stockpile amounts will allow edge scrolling(!))
2. This may class as a feature request rather than a bug: I have two screens on my gaming PC - generally having the game fullscreen on one screen, while having webpages etc. on the other. The mouse is unfortunately not bound to the game screen, so I can move the mouse directly from the game onto the other screen, which makes edge scrolling in that direction rather fiddly (have to pixel hunt for the screen edge) - would be good if the mouse could be bound to the screen the game is on when in fullscreen mode.
2. This may class as a feature request rather than a bug: I have two screens on my gaming PC - generally having the game fullscreen on one screen, while having webpages etc. on the other. The mouse is unfortunately not bound to the game screen, so I can move the mouse directly from the game onto the other screen, which makes edge scrolling in that direction rather fiddly (have to pixel hunt for the screen edge) - would be good if the mouse could be bound to the screen the game is on when in fullscreen mode.
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