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Topics - ancusohm

#1
Help / Are new humanoid textures possible?
August 22, 2014, 11:23:21 AM
I don't think anyone has asked in a while, and the update has come out, so, has anyone figured out how to mod in new textures for humanoid pawns?
#2
Help / Selectively Passible for Some Pawns
June 28, 2014, 08:46:12 PM
I've borrowed a bit of code from the door.cs file that allows me to create new structures that block certain pawns (like all humaniod pawns for example).  Pawns that are not blocked move through it freely.

However, I've run into a problem where pawns that are blocked keep trying to path through the area that is blocking them, even though there is another route to the same location that is not blocked.

Is there some trick to get the pather for the pawn to recognize that the route is blocked? 

Do I need to alter the pather itself?  If so, how would I do that?  (I can't seem to find source code for the pathfinder.)

Any help would be greatly appreciated.  Thank you.
#3
Help / Help Adding New Zones?
June 27, 2014, 10:21:28 AM
Is there any way to add a new type of zone to RimWorld?
#4
Help / Help Adding New Pawn
June 17, 2014, 08:55:17 AM
Hi,

I'm new to modding, and, as an experiment, I'm trying to add a new pawn to the game.  The pawn is tentatively called a "NewHuman," although they're not currently supposed to have humanoid thinktrees.  Also, they're texture is currently the same as the mufallo with some added red splotches (to make them stand out).

This is far from a finished product.  I'm just trying to do a proof of concept.

However, for some reason, these NewHumans don't appear in the game, and I can't make them spawn when I'm in developer mode.

I would really appreciate it if someone could point out what I've done wrong with my mod.  It's attached.

Best,
Ancusohm

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