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Topics - DarkXanatos

#1
As the title of the thread states, this idea pertains to rescuing kidnapped colonists, or simply by chance, other victims. Which the player finds when at an enemy factions base.

It would add a nice dash of spice. Adding another reason to 'raid' an enemy base. It could make raids more 'appealing' in a sense. Instead of suffering the loss of a potentially key pawn for a colony, a player could instead choose to take a risk and rescue that critical pawn. Maybe even get some loot. Definitely a sense of satisfaction from wreaking bloody revenge on those dastardly raiders.

It could also be another (rare) and unplanned way to gain a new colonist. The kidnap victim offers to join. You can accept or send the pawn on its way. Perhaps even just capture the pawn and sell it off into slavery, if so inclined.

I personally would love this option. I am the kind of player that likes getting pay back against the AI. Its satisfying. Especially in a game where the AI is obviously cheating (not implying Rimworld).


Edit: Other people's input and or my own additional thoughts below

Kidnapping Mood Debuff's/Buff's

Mentioned by Swat_Raptor (and refined by me), the idea of mood buffs/debuffs occurring could be a facet of the whole kidnapping ordeal.

Scenario One: Colonists get a debuff for kidnapped colonist. If colonist is rescued, debuff immediately expires (regardless of time remaining) and it replaced by a celebratory mood buff that lasts for X amount of time.
Scenario Two: Same as one, except colonist is perhaps not/failed to be rescued or can be rescued, but colonists get a mood buff for getting revenge against the raiders (either way). 
Scenario Three: Colonists get an immediate buff -  representing them wanting revenge. Essentially a form of motivation. If colonist is not rescued after X amount of time, the colonists lose the revenge buff and get a debuff. Representing that the colonists have lost hope and possibly even motivation.

Family, friend, lover, can have a more singular affect on pawns - while still having a global colony affect. However, it would be important not to have both stacking on one single paw. A lover of the kidnapped pawn, would just have a higher value debuff, where a none-friend, none-family member, would have the lower more general debuff. The same could be said in reverse, after the colonist is rescued. The lover gets the higher buff, and etc.