Every where we go in rimworld there are lone walls and ruins scattered all over. but they are scattered as if they are rural areas, not really cities. With the addition of roads and ancient highways I think that our worlds could now have ancient destinations for those roads. Because if you are building a road it is usually to some where of importance, in many cases at least.
So, I suggest that a world tile be added that builds ancient ruined cities. These cities would be mostly ruined piles of compacted steel with walls and roads. The remains of what ever cataclysm annihilated the planet. But they would also not be a good place to land, full of threats and hard to navigate, they would offer valuable artifacts for those who are heavily armed enough to enter.
Cities could come in a few varieties: Single Tile small towns, 7 tile cities, and then sprawling metropolises.
Beyond this...I am not sure. I know there have been a couple mods that add this, but I am thinking about them being a feature of the map and not a location that is marked. And how they would be made...(shrug). Any way, that is the thought...enjoy and discuss. Add to it if you desire.
So, I suggest that a world tile be added that builds ancient ruined cities. These cities would be mostly ruined piles of compacted steel with walls and roads. The remains of what ever cataclysm annihilated the planet. But they would also not be a good place to land, full of threats and hard to navigate, they would offer valuable artifacts for those who are heavily armed enough to enter.
Cities could come in a few varieties: Single Tile small towns, 7 tile cities, and then sprawling metropolises.
Beyond this...I am not sure. I know there have been a couple mods that add this, but I am thinking about them being a feature of the map and not a location that is marked. And how they would be made...(shrug). Any way, that is the thought...enjoy and discuss. Add to it if you desire.