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Topics - SyberSmoke

#1
Ideas / Thought: Ruined City Tiles
August 01, 2017, 03:27:06 PM
Every where we go in rimworld there are lone walls and ruins scattered all over.  but they are scattered as if they are rural areas, not really cities.  With the addition of roads and ancient highways I think that our worlds could now have ancient destinations for those roads.  Because if you are building a road it is usually to some where of importance, in many cases at least.

So, I suggest that a world tile be added that builds ancient ruined cities.  These cities would be mostly ruined piles of compacted steel with walls and roads.  The remains of what ever cataclysm annihilated the planet.  But they would also not be a good place to land, full of threats and hard to navigate, they would offer valuable artifacts for those who are heavily armed enough to enter.

Cities could come in a few varieties: Single Tile small towns, 7 tile cities, and then sprawling metropolises.

Beyond this...I am not sure.  I know there have been a couple mods that add this, but I am thinking about them being a feature of the map and not a location that is marked.  And how they would be made...(shrug).  Any way, that is the thought...enjoy and discuss.  Add to it if you desire.
#2
Mods / [Thought & Request] Storage Options
November 18, 2016, 02:47:29 AM
So simply put this is going to be a multipart post.  I have a fw thoughts concerning storage and would like to make the requests.  So...here we go.

1. Right Click to Clean up/organize: While having a hauler selected, you can right click a storage area and get a contextual menu to "Clean Up Storage".  The hauler will then go there and start organizing things.  Condensing stacks, may be placing like items together...things like that.  As it is, my storage fills up with partial stacks and...it is a little frustrating to micro manage it all.

2. Mass Storage: A way to store more stuff.  I know there is the Crates mod...but think about it...those are intensive to use.  What I suggest is a multi tile structure that has a sudo Z value.  So...you have the "bin", place one, and it can hold A stack of goods...not to good.  Place two side by side...two stacks.  BUT when you place four in a 2x2, they can combined hold 8 stacks.  Place 9 in a 3x3 and you get 27 stacks.  The idea is that good are being stored not only horizontally but also vertically in the structure.  The structure can only hold one type of materials, things like Lumber, Bricks, or Meat of a specific type. 

It should have limits, I mean there should be a reasonable scale limit, say a 4x4 area may be.  But it could be a way to store mass quantities without needing state changes to crates or cans.  Not even sure if this is possible...heh.  Thoughts?

#3
Mods / [Thought] Ability to "Rescue" a fallen NPC Mod.
October 06, 2014, 03:35:17 PM
Some times I have watched as two NPC groups have fought leaving their wounded lying about.  The issue is if you wish to lend aid, you can't with out pissing some one off.  Your only allowed Capture and Arrest as options, not "rescue".

I would offer up that the player should have the option to rescue NPC's, patch them up, and then send them on their way for a bonus to rep with that faction.  OR have it so NPC's will look to collect their wounded and carry them off screen.

It would also be nice to be able to "release" prisoners.  Some times stuff happens, they are healthy but I can not convince them to hang around.  They are eating food, taking resources...and so are of little help.  So either release them (Faction effect) or enslave them to a single task they would do.  Of coarse...if they do it in the open they may...will try to escape.