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Topics - Arigitine

#1
Support / Game crashes
November 30, 2017, 06:55:04 PM
I keep getting debug log spam i am not sure what its coming from i have bunch of mods but not sure what mod that causing log spam and crashes any help would be great.

Exception while saving RimWorld.Planet.WorldGrid: System.OutOfMemoryException: Out of memory
  at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
  at Verse.DataSerializeUtility.SerializeByte (Int32 elements, System.Func`2 reader) [0x00000] in <filename unknown>:0
  at RimWorld.Planet.WorldGrid.TilesToRawData () [0x00000] in <filename unknown>:0
  at RimWorld.Planet.WorldGrid.ExposeData () [0x00000] in <filename unknown>:0
  at Verse.Scribe_Deep.Look[WorldGrid] (RimWorld.Planet.WorldGrid& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
Verse.Log:Error(String)
Verse.Scribe_Deep:Look(WorldGrid&, Boolean, String, Object[])
Verse.Scribe_Deep:Look(WorldGrid&, String, Object[])
RimWorld.Planet.World:ExposeData()
Verse.Scribe_Deep:Look(World&, Boolean, String, Object[])
Verse.Scribe_Deep:Look(World&, String, Object[])
Verse.Game:ExposeData()
Verse.Scribe_Deep:Look(Game&, Boolean, String, Object[])
Verse.Scribe_Deep:Look(Game&, String, Object[])
Verse.GameDataSaveLoader:<SaveGame>m__0()
Verse.SafeSaver:DoSave(String, String, Action)
Verse.SafeSaver:Save(String, String, Action)
Verse.GameDataSaveLoader:SaveGame(String)
RimWorld.Autosaver:DoAutosave()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&)
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Play:Update()


#2
Support / Error in spamming in log
September 12, 2016, 09:39:08 PM
I keep getting same error non stop spamming in log i been playing same save since A15 1284 release. The error just start today any help i get to fix it would be great. Thx

System.NullReferenceException: Object reference not set to an instance of an object
  at Verse.AI.Group.Trigger_PawnCannotReachMapEdge.ActivateOn (Verse.AI.Group.Lord lord, TriggerSignal signal) [0x00000] in <filename unknown>:0
  at Verse.AI.Group.Transition.CheckSignal (Verse.AI.Group.Lord lord, TriggerSignal signal) [0x00000] in <filename unknown>:0
  at Verse.AI.Group.Lord.CheckTransitionOnSignal (TriggerSignal signal) [0x00000] in <filename unknown>:0
  at Verse.AI.Group.Lord.LordTick () [0x00000] in <filename unknown>:0
  at Verse.AI.Group.LordManager.LordManagerTick () [0x00000] in <filename unknown>:0
  at Verse.TickManager.DoSingleTick () [0x00000] in <filename unknown>:0

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

System.NullReferenceException: Object reference not set to an instance of an object
  at Verse.AI.Group.LordToil_Travel.LordToilTick () [0x00000] in <filename unknown>:0
  at Verse.AI.Group.Lord.LordTick () [0x00000] in <filename unknown>:0
  at Verse.AI.Group.LordManager.LordManagerTick () [0x00000] in <filename unknown>:0
  at Verse.TickManager.DoSingleTick () [0x00000] in <filename unknown>:0

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

I think it has something to do with traders cause they come on the map and wont leave til open of them breaks and gets killed then they flee off the map.

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