Not sure if intended but I sent a couple of colonists out to rescue a downed refugee and the two colonists and the refugee both died (I assume they both died, the caravan was lost). Rest of my colony now has "Colonist banished to death" debuff. Neither of them were banished.
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#2
Bugs / [0.18.1712] Mad Squirrel combat bug
November 07, 2017, 10:28:26 AM
https://i.gyazo.com/6c71251619c92743e4bd3a9783ca217d.jpg
"Could not resolve any root: logentry debugLabel: combat interaction"
Squirrel attacked the door then there's the error in the combat log. The error list then pops up behind.
"Could not resolve any root: logentry debugLabel: combat interaction"
Squirrel attacked the door then there's the error in the combat log. The error list then pops up behind.
#3
Mod bugs / A16 - Couple of crashes, possibly mod related.
December 21, 2016, 10:45:01 AM
2nd similar crash for me within the hour. Game kinda hangs for a while then just exits.
When loading game:
Mod list:
Have attached error logs.
[attachment deleted by admin due to age]
When loading game:
Mod list:
Have attached error logs.
[attachment deleted by admin due to age]
#4
Support / Steam limiting at 60fps
October 14, 2016, 07:36:43 AM
Bit weird, can't seem to get Rimworld to run past 60 fps on steam, even sat in the menu. Looks like it's capped or something. On ARK for example, the menu sits around 630fps on the Steam in-game fps counter but 60 on Rimworld. Is this the same for everyone or is there a way around it? I ask as I'd like to record with DXTory and when I record in 60fps I get GPU warnings every time the game dips below 60fps for a split second.
#5
Mods / Is there anything that allows you to switch mod lists on the fly?
October 06, 2016, 08:53:19 AM
So I have a couple of save games, vanilla and modded. I'd like to be able to switch between a couple of pre-configured mod lists or do this far easier than currently available. Is there any kinda mod list configuration software or anything like that available to make life easier? i.e. being able to tick a checkbox, sort alphabetically and save a couple of different lists?
#6
Ideas / Carry enough meals in inventory to last the whole day.
July 26, 2016, 01:46:45 PM
Colonists should be able to, when they wake up, take enough meals with them to last the whole day. It's pretty annoying when they're halfway across the map mining and have to return after a couple of hits to eat before heading back out.
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