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Topics - blongo

#1
Mods / [Mod Request] Infinite pouch of storing.
January 05, 2021, 04:09:22 PM
Could someone make a mod where you could load and unload stuff into a small pouch, that a single person could uninstall and reinstall to access?

I like the dimensional pockets mod idea but why not make it more simple. This pocket should not require power, just a cheat item.
#2
Mods / Void Storage
February 22, 2020, 02:01:39 PM
When i play rimworld, I am more in it for the roleplay.

I would like a storage that can be access across all saves.

quality > quantity type gameplay, where i never really make it to late game just because there is no real story late game. (Its mainly just survival and baby sitting)

I wish there was a mod where I could store items indefinitely and retrieve those items indefinitely. I don't really care what the mechanism is, so long as it is simple. Consumables would work well, as it would act like a ticket to access your global storage. Maybe add a trade ship, but its not really a trade ship, its Rex a lovable dog that pilots the ship for your storage needs. Or just add an extra setting to the chemfuel launchers, and just allow people to send and receive items back and forth.

I know this would cheese the game, but the game is already a bit repetitive. I can't play without combat extended because, once you do, you realize rim world just ignored the entire logistics of warfare. What this storage would allow me to do is allow my colonists to stock up on ammunition, so that if i wanted to play as a sniper spotter dog scenario I could just pull from this storage.

Now when i want to start a new game with a new scenario in mind, I'm drawing from a select pool of items i have found playing instead of manually setting it up. It will also keep the wealth of your colony down, and allow you to stretch out any tech era your in. While all the higher tech items you find that you cant use, can be stored for use later.

Rimbank would be a bad example, because I think any mod that does this should be as subtle as possible. The mod should fit/compliment vanilla as well as most modpacks for rimworld.
#3
Mods / [request] Global Storage
January 31, 2019, 12:13:19 PM
It would be cool if there was a mod that allowed you to send items into space, and utilize space as some sort of global storage.

Rimbank did this back in A18 but i didn't like the cost or restrictions.

I like it because it gives off the illusion that you have multiple colonies going, and that is where you are getting your resources from. Which allows me to make different types of colonies prioritized on different types of things.
#4
Mods / [MOD REQUEST] Global Rim Storage.
July 26, 2018, 03:20:57 AM
I know Rimbank and RimSilo do this, but i was kinda hoping for a mod that would either be very simple, as in just a straight up global box without upkeep that you can store anything in, including animals and colonists. It could just utilize the drop pod system the game already has implemented, like all you need is drop pod launcher and chem fuel.



#5
General Discussion / Rating Comments/posts in a thread
August 05, 2016, 02:30:43 AM
Hey, how come the forums doesn't have little rating icons in which you can give messages? I guess this is a suggestions/mod/stories depot for rim world but there have been tons of discussions that I've wanted to show my support, but don't wanna wake/refresh the thread. You know since i wouldn't be adding any actual input.

I'd be interested in opposing views or the daunting obstacles that would have to be crossed to obtain such a feature, As i'm sure there are many. :D
#6
Mods / Simple Order Tool To Reconstruct
July 30, 2016, 04:20:07 AM
Make an order tool that just makes the colonist reconstruct a furniture item that is occupying that square?

It would be easier to lay out the furniture, have the colonists build it all, and just use a tool to have them reconstruct the stuff that is not the desired quality. That way, you don't have to wait for them to deconstruct it before you replace the same chair. The tool should only worked for quality items, So if their is a steel conduit or a floor, the pawn will not deconstruct those.
#7
Mods / Mod Organization
July 27, 2016, 01:47:51 AM
I was wondering if mod organization was ever a problem for anyone other than me. Fluffy, Skully, and others make tons of single packaged mods in  which just clog up your mod lists. I love the very active modding community of rim world, but this has been a very large problem as my mod load order becomes a huge inconvenience, and just looks very Disorganized.

What are some ways to sorta categorize mods?

Anyone familiar with nexus mod manager? I think that would be a cool way to organize mods.

Will Fluffly/Skully/Ect Make mod packs involving all their mods, or at least categorized mod packs?

Maybe i'm just going crazy, But some mods actually need to be adjusted in the mod loader, While other mods are just ****ing obstacles for said mods.