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Topics - srauon

#1
Outdated / [A15] Canned Food (v1.32)
July 29, 2016, 03:50:02 PM


v1.31b


Description
Hello guys, this is a continuation of Canned Food v1.2. Canned food is an interesting concept and I have, with permission from the original author JuliaEllie and another author milon, decided to take over this mod.

This mod gives you the opportunity to can food, so it won't spoil. These cans are great to have in case of an emergency.

So what's the difference between version 1.2 and 1.3? Well, let me tell you.

As usual you can make canned vegetables or meat by the stove. However instead of using 10 raw food and 1 steel, you only need 5 raw food and an actual can. You can make cans at the smithy for 1 steel each, but you first need to research Smithing and Canning before you can do that.

Since it's easier to can food, I have decided to reduce its nutrition value to 0.25 and the market value. I have temporarily removed the thoughts, when a pawn eats canned food and the soylent green can. I will add these back one day, if I can. :)

This is my first time doing modding, and I have really enjoyed doing this mod, so I would be grateful, if you guys have any feedbacks/suggestions.

Screenshots
Hurtle making a can.


Downloads
Steam download [A15]
Canned Food v1.32 [A15]
Canned Food v1.32 [A14]

License
Do what you want with this mod and give credits whenever possible. You may include this mod in a mod pack without asking me. It would be nice if you notified me about it.

Credits
Thanks JuliaEllie for making the early version and milon for maintaining and adding extra additions to the mod!  :D

Todo list


  • Make empty cans smeltable
  • I don't have more right now, so feel free to leave me some suggestions!

Change log

v 1.32 - 03-08-2016
You now have the ability to smelt cans at the smelter to get 1 steel back. (You still won't get cans back if your colonists are eating or using them for cooking.)
Added new recipes, where you can make 5 cans and 5 canned foods.
Increased the market value of the cans. (Cans from 1.5 to 3, canned vegetables from 2.9 to 5 and canned meat from 4.5 to 6.5)
Replaced <RawTasty> tag with <RawBad> tag. This makes the colonists prefer berries and corns over canned food, if they have to choose one of these two.
Removed the <Foodmeals> tag from canned foods. (Before the patch, the game considered canned food both as a meal and raw food. Now they are only considered as raw food.)

v1.31b - 31-07-2016
Made empty cans grey instead of red
It's no longer possible to make canned vegetarians out of hay.

v1.31a - 30-07-2016
Time taken to can vegetables and meat has increased from 9 to 14. (Now takes as long as making lavish meal)
Time taken to craft cans remains unchanged.
Made cans more distinguishable by their color

v1.3 (Initial release) - 29-07-2016
Updated to A14
Made the canned food cheaper to make, but less nutritious
Cans are now required to can vegetables/meat instead of steel
Cans can be made at the smithy
Reworked the texture.
Researching Smithing and Canning is now required before you actually can make canned food.
#2
Help / IngestedDirectThought
July 29, 2016, 04:50:20 AM
Hello guys!

Is there a way to trigger a custom-made thought after you eat a meal? I know that you could use the tag IngestedDirectThought and another similar one, but it seems like they have changed it.