I like the idea of roofs being able to collapse due to over-mining, but I don't like it when they collapse on a worker who's simply deconstructing a small 9x9 outdoor room because I forgot to use the tedious "no-roof" zone tool--and it is tedious. It's not only annoying, it breaks immersion. The reason I always forget to de-zone is because it's not intuitive. It's not intuitive because why, in reality, would anyone ever pull down a wall and let the roof fall on them? It doesn't even occur to me when I play. Shouldn't the colonists be a little smarter than that? Well, regardless, my argument is that the game should be.
This is the #1 annoying thing in the game for me. It's like the game is trolling me. "Ha tricked you! You forgot to do that one thing in that one menu and now I killed your colonist!" Yeah, that was fun.
Suggestion:
The "please de-zone the roof" should be implicit in the deconstruction tool. If I drag "deconstruct" over an area, please remove/de-zone the roof simultaneously by default--that seems to be the simplest way to implement my suggestion. If the roof gets built by default when I construct a wall, it makes perfect sense to me that it gets automatically deconstructed when I deconstruct the wall. Just combine "no roof zone" with "deconstruct" for every square I drag over.
PS
Honestly, I would prefer roof collapse be entirely removed from the game than have it remain in its current form. But that's not my suggestion. I guarantee you, though, that if nothing is done about this, many new players will experience the grief that I do (and I'm not a new player).
This is the #1 annoying thing in the game for me. It's like the game is trolling me. "Ha tricked you! You forgot to do that one thing in that one menu and now I killed your colonist!" Yeah, that was fun.
Suggestion:
The "please de-zone the roof" should be implicit in the deconstruction tool. If I drag "deconstruct" over an area, please remove/de-zone the roof simultaneously by default--that seems to be the simplest way to implement my suggestion. If the roof gets built by default when I construct a wall, it makes perfect sense to me that it gets automatically deconstructed when I deconstruct the wall. Just combine "no roof zone" with "deconstruct" for every square I drag over.
PS
Honestly, I would prefer roof collapse be entirely removed from the game than have it remain in its current form. But that's not my suggestion. I guarantee you, though, that if nothing is done about this, many new players will experience the grief that I do (and I'm not a new player).