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Topics - eskoONE

#1
Mods / rubber banding at 2x speed
September 04, 2017, 11:28:46 AM
i wanted to post this is the bugs forum but the rules state there i should be posting it here since im only playing this game with mods.

this is the issue i have with the game https://www.reddit.com/r/RimWorld/comments/5zdyh7/weird_rubber_banding_at_2x_speed/

i did post in that thread over there, but figured that nobody would see it there since its super old already and the "bug" is still around. i leave the text here what i wrote over there.

Quotedont rly want to necro this but i think i might have an idea why this is happening.
it seems to be related to animals on my end. whenever a pawn wants to interact with an animal (e.g. hunting, taming, etc.) but doesnt have the resources to do so, my game starts rubber banding at 2x speed. this also does happen when my pawns are not allowed to leave my base, e.g. via forbidding doors.
but here comes another issue. i walled off some wild animals in my base and it seems that this is also causing the rubber banding as the other conditions. so im guessing this is related to how pathing in this game works in combination with the game trying to give your pawns jobs and constantly checking if you the pawn is finally able to do the job. this might also apply to the pathing of wild animals. the game is constantly checking if the animal is able to path to a certain area on the map it was trying to assign it to.
should maybe mention that i have no clue how to code and talking mostly out of my ass :D
i was trying to find a fix for this issue but havent found one. so maybe this already has been adressed by other but i wasnt able to find it. if so, pls lead me to that direction, since i cant play this game properly with this "bug" or whatever it is.

finally, my never ending modlist as reference, though i dont think this is going to be any useful, since according to my research, this does happen with no mods too.

<?xml version="1.0" encoding="utf-8"?>
<ModsConfigData>
  <buildNumber>1557</buildNumber>
  <activeMods>
    <li>Core</li>
    <li>HugsLib</li>
    <li>EdBPrepareCarefully</li>
    <li>PrepareLanding</li>
    <li>CrashLanding</li>
    <li>MapReroll</li>
    <li>ResearchPal</li>
    <li>ExpandedProsthetics&amp;OrganEngineering</li>
    <li>EPOERebalanced-1.3.1</li>
    <li>CombatExtended</li>
    <li>CombatExtended Guns</li>
    <li>A17b - Combat Extended Artillery</li>
    <li>Infused</li>
    <li>Numbers</li>
    <li>MedicalTab</li>
    <li>WorkTab</li>
    <li>AnimalTab</li>
    <li>FluffyBreakdowns</li>
    <li>ColonyManager</li>
    <li>ArchitectSense</li>
    <li>BirdsAndBees</li>
    <li>887716138</li>
    <li>ImprovedWorkbenches</li>
    <li>Hospitality</li>
    <li>Extended Human Body Simulation v1.1.0</li>
    <li>Diseases overhauled v1.2.0</li>
    <li>Crafted Mutants v1.0.0</li>
    <li>A_Dog_Said-A17</li>
    <li>Mending</li>
    <li>MF A17</li>
    <li>Nandonalt - Colony Leadership</li>
    <li>Nandonalt - Set-up Camp</li>
    <li>RimFridge</li>
    <li>RF - Fertile Fields</li>
    <li>SimpleSidearms-1.2.1.1</li>
    <li>StackMerger</li>
    <li>Enlighten</li>
    <li>AllowTool</li>
    <li>Additional Traits v2.2 [A17]</li>
    <li>ApparelloA17</li>
    <li>Miniaturisation</li>
    <li>MiningShaft-2.1</li>
    <li>RuntimeGC</li>
    <li>sd_adv_powergen</li>
    <li>T-ExpandedCloth</li>
    <li>T-ExpandedCrops</li>
    <li>T-MiscStuff</li>
    <li>T-MoreBedsCloth</li>
    <li>T-MoreBedsVanilla</li>
    <li>T-MoreFloors</li>
    <li>T-RawCropThoughts</li>
    <li>TradingSpot</li>
    <li>Vegetable Garden 5.4</li>
    <li>RT_Fuse-A17-1.0.7</li>
    <li>RT_PowerSwitch-A17-1.0.7</li>
    <li>static_quality_plus_A17.1</li>
    <li>RW_ColonistBarKF-0.17.1.12</li>
    <li>StorageSearch</li>
    <li>AreaUnlocker</li>
    <li>PawnsAreCapable</li>
    <li>StuffedFloors</li>
    <li>WM Revamped Ponics</li>
    <li>WM Too Many Leathers</li>
    <li>Cooks Can Refuel</li>
    <li>Hand Me That Brick</li>
    <li>No Forced Slowdown</li>
    <li>Refactored Work Priorities</li>
    <li>AllowDeadMansApparel</li>
    <li>BetterPawnControl_v1.6.5</li>
    <li>CleaningArea</li>
    <li>DeadMansClothing</li>
    <li>DeathRattle</li>
    <li>Glass&amp;Lights</li>
    <li>MoreReasonablePrisonBreak</li>
    <li>NackbladIncRimhair</li>
    <li>Nandonalt_CampingStuff-a17</li>
    <li>P-Music</li>
    <li>Prisoner Outfit</li>
    <li>QualityBuilder</li>
    <li>QualitySurgeon</li>
    <li>RealisticStarvationMod</li>
    <li>StackXXL</li>
    <li>Friendly Berserk</li>
    <li>Hunting Alert</li>
    <li>more factions</li>
    <li>New Zone Tools</li>
    <li>Pandora Dark</li>
    <li>Patient Sanity</li>
    <li>Single Blight</li>
    <li>Slower Infestation</li>
    <li>ReclaimFabric-ReclaimFabric1.9</li>
    <li>ModListBackup</li>
    <li>ExtendedFabrics-ExtendedFabrics1.5</li>
    <li>Dubs Rimkit(Medkit)</li>
    <li>Dubs Skylight</li>
    <li>FeedTheColonists-A17.2</li>
    <li>ICanFixIt</li>
    <li>LED-Lights-Extended-1.1</li>
    <li>RW_RefugeeStats</li>
    <li>Rimsenal_Hair</li>
    <li>Rimsenal_Storyteller</li>
    <li>BionicButchery</li>
    <li>Faction Discovery</li>
    <li>FishIndustry</li>
    <li>MiningCo. MMS</li>
    <li>Spoons Hair Mod -A17</li>
    <li>DontShaveYourHead-0.17.1</li>
    <li>Nandonalt - Hunting Training</li>
    <li>AnimalsLogic</li>
    <li>RF - Concrete</li>
    <li>Logistics</li>
    <li>rim-A17-LinkableDoors-master</li>
    <li>CheaperComponents</li>
    <li>Fences And Floors</li>
    <li>Less Rebuff</li>
    <li>zombieland-master</li>
    <li>Psychology</li>
    <li>MoreTradeShips</li>
    <li>AC Smart Speed</li>
    <li>DefensivePositions</li>
    <li>[A17] Plant Cutting is for Growers!</li>
    <li>Notifications Archiver</li>
    <li>DamageIndicators-master</li>
    <li>PowerSwitch</li>
    <li>BetterCoolers-BetterCoolers1.4</li>
    <li>BetterVents-BetterVents1.4</li>
    <li>Megafauna_v1.2</li>
    <li>megafauna_adogsaid_patch</li>
    <li>Realistic Rooms</li>
    <li>PatchworkTextiles17_0</li>
    <li>Dubs Bad Hygiene</li>
    <li>NoAncientShrines</li>
    <li>QOLTweaksPack-1.0.2</li>
  </activeMods>
</ModsConfigData>
#2
Bugs / visitors have no meds or components to trade
July 20, 2016, 02:16:07 PM
EDIT:
just realize this is the wrong subforum for my problem. should i delete the post and make one in the mod section or can someone move this thread?


i was playing arround with a14 a bit and threw a buch of mods together.

the only real issue i have right now is that everytime traders spawn on the map i get the error message "tried to make non-stockable thing for trader stock: component" or "tried to make non-stockable thing for trader stock: medicine". this results in traders not having any meds or componets to trade.

Quote <activeMods>
    <li>Core</li>
    <li>Community Core Library</li>
    <li>Community Core Library - Vanilla Tweaks</li>
    <li>EdBPrepareCarefully</li>
    <li>Fluffy_Tabs-0.14.0.2</li>
    <li>AllowTool</li>
    <li>ED-AutoLoader</li>
    <li>ED-LaserDrill</li>
    <li>ED-ClosableVent</li>
    <li>ED-Embrasures</li>
    <li>ED-Moat</li>
    <li>ED-PoweredVent</li>
    <li>ED-ReinforcedStuff</li>
    <li>ED-SubspaceTransponder</li>
    <li>ESM - MineVein</li>
    <li>GlitterTechNS</li>
    <li>ExpandedProsthetics&amp;OrganEngineering</li>
    <li>HaulIT</li>
    <li>High Caliber</li>
    <li>kNumbers-0.5.0</li>
    <li>Miscellaneous_Core</li>
    <li>Miscellaneous_Incidents</li>
    <li>Miscellaneous_MAI</li>
    <li>Miscellaneous_MapGenerator</li>
    <li>Miscellaneous_Objects</li>
    <li>Miscellaneous_Robots</li>
    <li>Miscellaneous_Robots_Xtension</li>
    <li>Miscellaneous_TrainingFacility</li>
    <li>Misc_Patch_-_EdBPrepareCarefully</li>
    <li>PowerSwitch</li>
    <li>Quorn</li>
    <li>RW_Blueprints-0.14.0.1</li>
    <li>RW_AutoEquip-master</li>
    <li>RW_Manager-0.14.0.2</li>
    <li>RW_MedicalInfo-0.14.0.0</li>
    <li>RW_PawnStateIcons</li>
    <li>Stonecutting Tweak</li>
    <li>StorageSearch-0.14.0</li>
    <li>TilledSoil</li>
    <li>CheaperComponents</li>
    <li>RW_FluffyRelations-0.14.0.0</li>
    <li>RW_FollowMe-0.14.0.0</li>
  </activeMods>

sadly i couldnt find anything similar on the forums via google search and forum search :/

i tried disableing some mods but i cant figure out which mod might be causing this issue. i thought someone had a similar problem and id ask here if someone can help me. the obvious way to solve this issue is disableing all mods and activating em one by one and wait for the trade event but that seems way too time consuming to me.
#3
Help / changing standard textures
May 05, 2014, 04:01:56 AM
hi guys,

im trying to dive into making textures for this game. im wondering if there is another way than editing the gamefiles itself to change the ingame textures for the standard items or can i do it somehow the xml way?

i feel like if i edit the gamefiles its kinda hard to distribute the texturepack for everybody since it seems it takes a bit time consuming to replace the textures one by one and im pretty sure not everybody is willing to do so.

if there is no way to do so, is it planned to implement a interface to do so?