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Topics - Darque

#1
Releases / [1.0] Cyberpunk (Nov 5th, 2018)
May 25, 2017, 02:18:27 AM

Overview
The Cyberpunk mod adds elements of the Cyberpunk 2020 RPG game to RimWorld.


  • New guns and melee weapons
  • New armors, helmets and apparel added, many with new graphics.
  • New cybernetic implants added
  • Gun reliability and jamming
  • Visible pants



  Change Notes
  v1.4.1
  -----------
  - Adjusted heat/cold insulation values on apparel

  v1.4
  -----------
  - Updated mod for Rimworld 1.0

  v1.3.2
  -----------
  - Fixed issues with traders not having cybernetic implants
  - Adjusted commonality of some items
  - Various minor bug fixes
   
  1.3.1
  -----------
  - Bug fixes and returned missing nomad weapons

  1.3
  -----------
  - Updated for beta 18
   
  1.2
  -----------
  - Added new apparel items and hats - camo shirts and pants, berets, caps, and balaclavas
  - Added new guns - Militech Renegade cannon, Arasaka WSA pistol, Colt Enforcement 10 pistol, Stolbovoy ST-2 pistol, Militech Dragon Rifle, Militech MK IV Rifle, Stolbovoy ST-5 Rifle, Militech Viper SMG, Mustang Arms ARS-5C SMG, Stolbovoy SSTS SMG
  - Updated color choices on apparel items
  - Fixed some item descriptions
  - Minor graphics tweaks
 
  v1.1
  -----------
  - Scratchers and Rippers damage increased to fix issue where fists were used instead of scratchers
  - Fixed display of weapon reliability text
  - Fixed smeltability of new guns
  - Added craftable nomad weapons
  - Kevlar Vest male back and hulk back graphics update
  - Heavy Leather Jacket graphics update




Cyberpunk Factions
This mod is an addon to my Cyberpunk mod. As such, it will require my Cyberpunk mod to work.

Currently, this mod adds the following Cyberpunk 2020 corps as factions:

  • Arasaka
  • Militech
  • Lazarus
  • IEC
  • Petrochem
  • Sovoil
It also changes tribes to nomads.

Change Notes 
  v1.3.1
  - Adjusted heat/cold insulation values on apparel
  -----------
  v1.3
  -----------
  - Updated for Rimworld 1.0
  v1.2
  -----------
  - Updated for beta 18
  v1.1
  -----------
  - Added new factions - Lazarus, IEC, Petrochem and Sovoil
  - Added faction specific uniform items
  - Added faction icons


I am open to suggestions and if anyone wants to join in, let me know.
Also, if you are interested in helping with graphics (esp armor and apparel), I would appreciate the help.

= POWERED BY =
Harmony 1.0.9.0. Detouring Library.

Downloads
Github
Cyberpunk on Steam
Cyberpunk Factions on Steam
#2
Unfinished / [A17][WIP] Cyberpunk (May 17th, 2017)
September 23, 2016, 12:44:50 PM

The Cyberpunk mod will add elements of the Cyberpunk 2020 RPG game to RimWorld.

Phase I
Weapons, Armor and Apparel

  • Pistols completed
  • Shotguns completed
  • Submachine Guns completed
  • Assault Rifles completed
  • Heavy Weapons added
  • Melee Weapons added
  • Many new armors, helmets and apparel added, many with new graphics.
  • Random gun damage code
  • Gun reliability and jamming code added
  • Most Cybernetic implants added

Phase II
Corps as factions - Started.  Will be in separate mod.
Cyberpunk Roles as backstories - Started. Will be in separate mod.




Github Repository

I am open to suggestions and if anyone wants to join in, let me know.
Also, if you are interested in helping with graphics (armor and apparel), I would appreciate the help.

= POWERED BY =
Harmony 1.0.9.0. Detouring Library.