Hi, I've been working on a mod lately to lock every item in Rimworld behind a tech for a true "start with nothing' start. I've finished the Core module (basically it only does the base game) but of course I play with about 130 mods. All those mods add various stuff as well, and for the sake of immersion and completeness, I made separate patch-mods for groups of mods, based on the content that they add (so a patch-mod for apparel mods, one for building mods etc.). Of course, I created and tested a mod and its patch individually.
Now, the thing is, two days ago I finished my little project and tried loading the whole batch in one go. The result of that was Rimworld showing me those three little dots it shows you when it is loading something for more than a couple of hours. And believe me, I had it running all night, just to see if it would do something. But alas, it wouldn't even go to the main menu!
I had no idea what the issue could be, so I downloaded the mod StartupImpact to see what was going on, and tested each patch mod individually again. And afterwards I tested multiple groups. I found out that the total patch time is not the sum of its parts; its way more! Yet, it only refuses to load the main menu when I have all my mods loaded, five of the seven patch mods active and add one of two: the building mods patch or the industry mods patch (or both, but that's obvious I think)
Discouraged, I did not know what was going on. In hopes of more info I downloaded the mod BetterLoading, which shows you the various sections of loading that Rimworld does. And what happened was somewhat within my expectations, but still a bit disheartening: it is the fourth loading beam that goes full, and then progress stops; Rimworld is waiting for patches to be applied.
Glad that my theory was correct, although still not closer to the heart of the problem, I came up with a new theory: it could be a hardware issue, because I'm playing on a mac-mini from late 2012, which is somewhat old. To test this latest theory of mine I installed Steam and Rimworld and all the mods on the other mac, which is from late 2015, and started it up with the working bits (so no building or industry patch mod). It started in about 40% of the time it took my mac-mini (50 s total with 30 s for mods instead of 120 s total with 70 s for mods), so that was great news! Excited, I tested it with the whole list of mods and added the Industry mods patch mod, only to have my hopes dashed: Rimworld stopped at the fourth beam once again.
So my question and plea to you, the wonderful modding community of Rimworld, is the following:
Do those of you who are more experienced in modding have any idea what is going on? Because I do not...
Thank you.
The list of mods I'm using can be found here
Now, the thing is, two days ago I finished my little project and tried loading the whole batch in one go. The result of that was Rimworld showing me those three little dots it shows you when it is loading something for more than a couple of hours. And believe me, I had it running all night, just to see if it would do something. But alas, it wouldn't even go to the main menu!
I had no idea what the issue could be, so I downloaded the mod StartupImpact to see what was going on, and tested each patch mod individually again. And afterwards I tested multiple groups. I found out that the total patch time is not the sum of its parts; its way more! Yet, it only refuses to load the main menu when I have all my mods loaded, five of the seven patch mods active and add one of two: the building mods patch or the industry mods patch (or both, but that's obvious I think)
Discouraged, I did not know what was going on. In hopes of more info I downloaded the mod BetterLoading, which shows you the various sections of loading that Rimworld does. And what happened was somewhat within my expectations, but still a bit disheartening: it is the fourth loading beam that goes full, and then progress stops; Rimworld is waiting for patches to be applied.
Glad that my theory was correct, although still not closer to the heart of the problem, I came up with a new theory: it could be a hardware issue, because I'm playing on a mac-mini from late 2012, which is somewhat old. To test this latest theory of mine I installed Steam and Rimworld and all the mods on the other mac, which is from late 2015, and started it up with the working bits (so no building or industry patch mod). It started in about 40% of the time it took my mac-mini (50 s total with 30 s for mods instead of 120 s total with 70 s for mods), so that was great news! Excited, I tested it with the whole list of mods and added the Industry mods patch mod, only to have my hopes dashed: Rimworld stopped at the fourth beam once again.
So my question and plea to you, the wonderful modding community of Rimworld, is the following:
Do those of you who are more experienced in modding have any idea what is going on? Because I do not...
Thank you.
The list of mods I'm using can be found here