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Topics - mabor0shi

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Off-Topic / Countdown to Rimworld 2
« on: January 17, 2019, 05:44:20 AM »
Same rules as Count to 9000, but...and here's where it gets crazy...BACKWARDS!
Hopefully by the time we hit zero, the next project from Ludeon will be ready for Alpha 1. If not, Tynan will be forced to release whatever he has. Even if it's just Rimworld 3D. Or a .txt with some ideas he had in a nightmare which he wrote down after waking up screaming in the middle of the night. I do that sometimes, so I bet he does too.
9,000!
OK, now you say " 8,999 "

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Off-Topic / What other forums/websites are you active on?
« on: April 15, 2018, 06:27:17 PM »

Oh, you like Internets? I like Internets, too!


Are you guys active on any other forums or in any other internet communities? Please tell us which websites and your name on them.
Maybe you'll find out someone you know on Ludeon Forums also has an account on the same website as you; about music or anime or mixed martial arts or belly button fetish or The Church of Jesus Christ of Latter-day Saints. I'll tell you what sites I'm on later, but I think you can guess!

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Off-Topic / What are your favorite mods ever, for any games?
« on: October 21, 2017, 11:03:45 PM »
Your all-time favorites, for RimWorld or any other game. How about you mention the total conversion, whole-new-game stuff (Day-Z, Team Fortress, Black Mesa) + the small mods that make a big difference. Feel free to include pics!

4
Off-Topic / What is the future of gaming?
« on: March 23, 2017, 06:28:37 PM »
Some people say that there won't be another generation of consoles after PS5 & xBox2. Some say that after that generation comes out, there will be new iterations of consoles every year, like iPhones. Or that console gaming and the old PC mouse & keyboard will be made obsolete by VR within 10 years.
This TechRadar review of HTC's Vive is almost like an advert for it, dude loves it so much. He makes it sound like VR is to current PCs/consoles as 3D was to 2D. Like HTC says "Yo dawg, take this red pill and you can get up inside of computers like Neo in the Matrix, but it cost $800 and you need a badass gaming computer and 33 square meters of empty space and you might get motion sickness and throw up on yo shit."
What do you think about Virtual Reality & Augmented Reality tech and the future of consoles and all that type of stuff?

5
Off-Topic / Automatically resume failed downloads? [SOLVED]
« on: December 21, 2016, 04:21:29 PM »
I have a slow, unreliable internet connection. I can't download A16 because the download keeps failing & I can't babysit it all day clicking resume every time it fails. There has to be an app for that, right? An extension or something that automatically resumes failed downloads? I can't find one for Chrome. Maybe there's a solution for another browser. Anyone have the answer? (plz don't say "New ISP")

6
Mods / [Mod Idea] Lizardo's Poop Mod
« on: October 26, 2016, 05:45:01 AM »
I don't want my name on this filth LoL it was Lizardo's idea after all
This is as far as XML got me:
Colonists will either "clean" poop up because it's filth or animals will not produce it because it is not filth.  I even got the colonists to haul the poop to the stockpile. But then they would clean it up right after :( I can't make it forbidable (XML limitations) so u wud hav to b willing to set everyone's cleaning work priority to 0 until the poop has been converted into weapons/fuel/fertilizer. OR
If u don't mind a dirty colony: I could turn off cleaning. Then I would remove the negatives to cleanliness and beauty that filth has. Or make it positives! btw, I decided the best way to do fertilizer is having poop as an ingredient (along with wood or whatever) to build 'planters' that function like hydroponics. I believe I can do all of it with just XML. What u guys think? I know you like poop, butt do you like it like it?
edit: Imagine a room filled with feces and colonists leave thinking "I had a great time in one of the best rec rooms one can ever imagine. I could stay there forever."

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Releases / [1.0] Pick a Color! (Update Dec. 26)
« on: October 18, 2016, 05:18:43 PM »
[1.0] Pick a Color!

Along the left side of the picture are the plain (unpainted) materials. From the top: wood, granite, limestone, marble, sandstone, and slate. To the right of each, you can see the material in it's shade of each color after a colonist has colored it.

Description:
Adds bills to the stonecutting table that colonists can use to change the color of stone blocks by "painting" them 20 at a time & adds bills to the sculpting table for changing the color of wood logs by "painting" them 25 at a time. Colors can be removed the same way. New special version with seperate bench just for painting now available on NexusMods page! See next post for details.
Here's why: Things made by colonists (walls, sculptures, furniture, swords, etc.) are the same color as the stuff they are made from.
You want to build yet another dull, grayish-brown fortress/ compound/ shanty town/ cannibal village/ flakehead trailer park/ intergalactic hippie commune? Of course not. That was a stupid question. Nobody wants their colony to look just like every other dust and dirt colored colony. The goal of this mod is to add some colorful customization options to RimWorld in an unobtrusive way that doesn't affect balance(difficulty).

Details:
Changing stone/wood colors does not change ANY other stats and can be undone by an "unpaint" (or "strip paint" for wood) bill. Any mix of colors can go into a recipe and all come out as one color (including plain), as long as they're the same kind of material. Example: 5 plain marble + 5 blue marble + 3 black marble + 7 red marble = any color you want.
Painting takes almost no time, gives almost no XP, and requires no skill level. However, painting stone is a crafting job and painting wood is an art job, so only colonists capable of either job type can do either job.
The different stone types come out slightly different shades of whatever color they are painted. Marble will be lighter, Slate darker, Limestone has a greenish tint, etc. Wood is somewhere between Marble and Slate in brightness. See demo pic.
This mod changes wood logs and stone blocks to make them look better & have 3 levels of appearance (single, stack, & full stack all look different) instead of 2 levels for wood and 1 for stone. There is a version without this feature at the NexusMods link.
Except for flooring (unless you have Fluffy's Mods mentioned below) & a few "building" items, colored stuff can be used to make anything ordinary stuff can. Painted wood can be used as fuel.
The PaintBench version has all the painting bills on a new bench instead of on pre-existing benches. More info in the next post down.
There is a pair of mods that, together, allow you to make floors out of the colored blocks & logs. They are called StuffedFloors & ArchitectSense. They can be downloaded from Fluffy's Mods page. THIS IS A LINK TO IT. Thanks Fluffy!


Request: I want to see how people use Pick a Color! If you made a colony while using this mod, take a screenshot and post it here in this thread. Be proud, show everyone!

Modteam: Mabor0shi
Inspiration:Extended Woodworking by ItchyFlea
Special Thanks:kaptain_kavern & zlj

Disclaimer:Pick a Color works fine with existing saves. a]This mod adds several new items and bills, but all it changes are 1)the labels of the plain wood & plain stone blocks 2)the textures of wood logs & stone blocks. It will interfere with any mod that also changes these. b]Uninstalling this mod will have no effect on anything except colored stuff and things made from it. Rid your colony of that crap before you deactivate/remove this mod, or it will get ugly. Literally.

License
Do whatever you want with this mod other than directly copying it and telling people you made it yourself. Please let me know if you do incorporate it into a larger mod or modpack. Doesn't even have to be beforehand. Soon after would be alright. And mention my name wherever appropriate. For my ego.

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