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Topics - Joretap0

#1
Got a lot of warning while launching the game in french(my OS language - no mods installed), and that really not beautifull to see that at game start :(
Turning it to english, no more errors.
Joining error log file at this post

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#2
Inventory Panel

Description:

This mod add an inventory panel where you can see all your ressources.

To open the panel, just use the inventory button that is under the time control buttons.

Great thanks to pawnstorm that helping me to finalize this mod.

ChangeLog :

[0.5] (June 02, 2014)

  • Upgraded for Alpha 4 compatibility
  • [0.5.1] Bug Fix : No more invisible button on certain situation

[0.4] (May 21, 2014)

      All these modifications has been done by pawnstorm, so thank to him ;)

  • Now, you don't need anymore to build the inventory panel item, so you must destroy it before updating the mod!
  • New inventory button, just under the time control buttons
  • New ultra time speed button(part of Vanilla+)
[0.3] (May 20, 2014)

  • Added an "Inventory" button on top-right HUD, you need to build at leat 1 inventory panel before you can see it.
  • Added Checkbox to hide or not empty ressources/weapons
  • Changing inventory pannel item description(i forget that till now!)
[0.2] (May 19, 2014)

  • Added a tab system in inventory panel
  • Added Weapons tab
  • Added a lot of information in the item toolTips, now you can know the power of your weapons
  • Removed interaction square from Inventory Panel item
  • [0.2.1] Added weapon warmupTicks in weapons tooltips
  • [0.2.2] Added foods properties in toolTips
[0.1] (May 18, 2014)

  • Created Inventory Panel Item
  • Created Inventory Panel Page
ToDoList:

  • Nothing

Download:

Server where I store my files sometimes crash, so i attach the file to this post(you'll need to be registered on the forum to download it).
Also added it to Nexus Mods

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#3
Dresser

Description:

This mod add some items that allow you to change your colonists apparence.

Items :

  • Dresser : Change your colonists clothes
  • Hairdresser : Change your colonists hairdress
  • (Not done yet)Estetic Lab : Change your colonists body
You'll need to research "Dresser Lv1" to build the dresser and "Haidresser" for the haidresser.
"Dresser Lv2/3" researchs are not used for the moment.

Action List :

  • Dresser : Change Clothes - Open the change clothes window where you can choose clothes and colors.
  • Dresser : Random Clothes - Use the native random outfit function(limited to colonist clothes).
  • Dresser : Remove Clothes - Remove all clothes.
  • Hairdresser : Change Haidress - Open the change haidress window where you can choose haidress and hair color.
  • Hairdresser : Random Haidress - Use the native random haidress function(limited to colonist haidress).
Only vanilla's apparels are availables yet, but i'm sure that the community will make some new apparels pack soon.

See in this post attached files for an adding apparel example mod if you wan't to create your own apparels.

Texture are temporaries, till i'll find someone to make me good textures(i'm really not an artist).

Due to lack of time for the moment to finish my work, uploaded temporary version of the mod compatible with alpha 4.
All the crafting system work, but the dresser don't need the items to equip colonists, so you don't need to craft item for the moment.
And I don't make lot of test with this version, so i can't certify that it's bug free.
Know bug : Some bugs with the colors in preview, but final result is as asked


Version 0.7 advancement :

  • New plant : Cotton [Done]
  • New items : Cotton, Cotton Fiber [Done]
  • New building : Loom [Done]
  • New building : Sewing Machine [Done]
  • Sewing Machine auto-search for clothes recipes, so no need to add them in the worktable def [Done]
  • Creating all vanilla apparels boxes(item that "contain" the apparel crafted/buyed) [Done]
  • Creating all recipes for vanilla apparels [80%] - Recipe defs finished, but need to choose ingredients
  • Dresser need that you have apparel box in a stockpile to equip colonist [40%]
  • Dresser create apparels boxes of removed items and drop them(actually it's just destroyed) [0%]
  • Sewing Research lv 1/2/3 [0%]
  • Loom Research [0%]
  • Fixing an annoying bug with colors in character preview [0%]

This mod is under devellopment, and has not been tested with all others mods, so don't forget to backup your savegame file before activating it !

Installation Note :

Always delete old version of the mod before installing new version, cause it is possible that some files as been removed/renamed and that will create conflict !

ChangeLog :


[0.6.1] Removed possessed item control from the dresser(feature of next version that has no use for the moment)

[0.6] (June 17, 2014)

- Alpha 4 compatibility
- Possibility to rotate preview
- Lots of things for the apparel crafting that not in use in this version.

[0.5] (May 17, 2014)

- New Hairdresser item that allow you to change you hairdress
- Hairdresser : Change hairdress page that allow you to choose your hairdress and hair color
- Hairdresser : Random haidress function
- 4 new researches : 1 for hairdresser, 3 for dresser(lv2/3 not used in this version)
- Overriding all vanilla's apparel to add research prerequise that will allow you(in future version) to wear apparel - Apparel Example Mod as ever been updated
- Dresser : Littles page design modifications
- Overall : Lots of code optimizations
- Probably some other things that I forgot

[0.4]

- Created the "Change Clothes" page, now you can select your own clothes and colors ;)
- Some codes optimizations

[0.3]

- Created a "Changing cloth" custom job, so now :
    - Can use object interaction point as destination
    - Can send more then one pawn to the same dresser together
    - Be really more stable ;)
- And added a wardrobe(temporary texture)

[0.2]

- New pawn refresh method(the good one ;))
- So bed bug fixed
- And Battle Formations Mod compatibility bug fixed to
- New dresser texture

[0.1]

- Dresser item(with temporary texture)
- Dresser floating menu
- Dresser : Change clothes to random clothes
- Dresser : Remove all clothes


ToDoList:

           
  • Converting apparels to craftables items, that you must have crafted/buyed before you can equip them
  • Estetic lab item that allow you to reshape your body
  • Clothes/Armor traders


Download:

Server where I store my files sometimes crash, so i attach the file to this post(you'll need to be registered on the forum to download it).

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#4
Help / [solved] Refreshing pawn graphics
May 12, 2014, 11:12:06 AM
Is someone know how to refresh Pawn graphics(like a simple refresh)?
That will help me a lot, cause I lost a lot of time on that without any good result.
I can change pawn apparence, but i need to save/load the game to view the difference :/

Edit :
Finally, i find a solution, but really not the best.
I create a new pawn and copy all the original pawn properties, destroy the original pawn and spawn the new one(also copy work priority).
I just hope that i don't forget anything in the copy.
But if someone as a better method, i'll take it ;)

Edit 2 :
Finally i found the good way, the one that i try first without a good result, just cause i forget something.


PawnGraphics PG = pawn.drawer.renderer.graphics;
PG.nakedGraphic = null; // <-- that's that that i'd forgive at first test
PG.ResolveGraphics();
#5
Outdated / [MOD] (Alpha 4) Cannibal (v.1.0)
May 10, 2014, 12:42:21 PM
Description:

Why does my colonists don't like to eat others humans? I want a cannibal clan!
So i just made this simple mod that revert penalty for eating and butchering humans.

ChangeLog :

[1.0]

       
  • Raw cannibalism : -20 -> +7 - No more stackable.
  • Cooked cannibalism : -15 -> +15 - No more stackable.
  • Butchered humanoid : -4 -> +3 - Set stackable(love butchering people).

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