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Topics - poolday

#1
Bugs / [0.19.1998] Caravan downed indefinitely
August 17, 2018, 12:29:28 PM
Hello I will explain the state of the game here:
I'm rushing to the landed ship with only one caravan that was originally my only pawn and a boomalope. I've decided to abandon my only settlement because there was no one left.
I have to mention that my original only pawn got killed and I got the game over message but I decided to keep playing in case someone showed up and it did (the member of my caravan).
After running out of food my boomaloope died.
And then my only pawn got incapacitated because of malnutrition.
I left the time running for weeks in ingame time but the caravan will not vanish from the map so my incapacitated pawn got downed there indefinitely, no movement, no food foraging, no death.
Yet I encountered caravans and the trade option was greyed out but I could still attack them.

Note: no mods, vanilla, custom randomized scenario.
I should add, in this custom scenario there is a permanent solar flare but yet I am receiving solar flare incidents so in my screen it shows "Solar Flare" twice.
#2
It would be easier to learn which month is what if the current season is displayed in parentheses next to the month name (i.e. Aprimay (Summer)) so you can see at a quick glance what season you currently are in and what season is about to start, without having to mouse over every time.
#3
Ideas / Collectibles
April 14, 2017, 10:44:48 AM
I'd love to see some collectible mechanics in RimWorld, as of finding ancient items, scrolls, statues, scattered around the planet and/or getting them by trade. Perhaps the most complete collection would sell for a bigger price, or perhaps they could be machine parts to assemble something unique that couldn't be built otherwise.
#4
Ideas / A new type of ending (Thriving City)
February 13, 2017, 12:03:31 AM
I think there should be a different ending besides escaping the planet or loosing, for the players that would like to stay in the rimworld after forming a bond with the planet. 
Perhaps to make a thriving city. And how to achieve this? Look at Alexandria. They had a library with all the knowledge about the world at that time that you can imagine.
Perhaps the objective could be to collect missing books or scrolls or unique technology from other cultures/factions and in old ruins in the world to make your own library about that rimworld. So you will have to travel, trade, and protect them until you complete the library or museum.
I don't know if this goes too far from the Rimworld atmosphere but is an idea of finding collectibles and sounds fun to me.
#5
I was about to leave with a caravan and took one of my prisoners with me for selling purposes. On the way out at the door where I have a lot of traps, the prisoner just walk through the traps and got killed (my colonists dodged them as usual).
#6
Mods / [Mod Request] Funeral Mod
February 06, 2017, 01:04:36 PM
It would be nice to have a mod where besides burying a colonist you can have the option to bury him/her with a proper funeral. Like a marriage event where all participate.
It might take you more time to do the ceremony compared to regular burying and perhaps give you a small mood boost? I don't know this is just an idea.
#7
Ideas / Journal (Generated & Manually written)
September 14, 2016, 09:50:03 PM
Hi! Although There has been a few threads about this in the last two years, I just want to explain my version of the idea in a 2016 post.

I think it would be a nice addition to the game to have a Journal. Let's say in the History Tab. It could be generated as the events in the game happen (not only events but relationships, mental breaks, etcetera) and give you the option to export it in case you want to keep all your stories in a folder in your computer.

Plus it would be nice to have a personal journal where you write anything you want. I've seen this in another game (TLD - survival fps), and I really enjoyed writing down my thoughts on the experience my character was having each day. Just for the sake of roleplay and immersion.

Anyway it's just a thought.