Normally, when playing, I have a default set of priorites that I set my colonists based on what skills they are good at. Pawns with high skills in some areas will have high priorities in that skill.
but sometimes, certain situations occur that require me to override this default behavior
-I want to mine deep into a mountain
--now I gotta go down my list and prioritize everyone to mine
-oh my god there are rock chunks all over my mountain base
--now I gotta go down my list and prioritize hauling
-toxic fallout just happened.
--I need to make stop all my colonists from hunting
what would be great is a row of checkboxes above the list of colonists that is an override list.
first, they will all be red Xs signifying that no overrides are active, but you can set any column to any priority level and it will override all pawns to accept whatever prioritization value you set.
when you change that override back to a red X, pawns will revert to their default priorties
screenshot example:
but sometimes, certain situations occur that require me to override this default behavior
-I want to mine deep into a mountain
--now I gotta go down my list and prioritize everyone to mine
-oh my god there are rock chunks all over my mountain base
--now I gotta go down my list and prioritize hauling
-toxic fallout just happened.
--I need to make stop all my colonists from hunting
what would be great is a row of checkboxes above the list of colonists that is an override list.
first, they will all be red Xs signifying that no overrides are active, but you can set any column to any priority level and it will override all pawns to accept whatever prioritization value you set.
when you change that override back to a red X, pawns will revert to their default priorties
screenshot example: