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Topics - bigheadzach

Pages: [1]
1
Game runs super smooth until I select one or more objects and then I get some serious, log-free lag time. Once I cancel the selection the game resumes being smooth. Trying to figure out which mods are a good place to start isolating:

Code: [Select]
<?xml version="1.0" encoding="utf-8"?>
<ModsConfigData>
  <buildNumber>2059</buildNumber>
  <activeMods>
    <li>MOD-E</li>
    <li>Core</li>
    <li>HugsLib</li>
    <li>JecsTools</li>
    <li>ModManager</li>
    <li>ModSyncRW</li>
    <li>Miscellaneous_Core</li>
    <li>GiddyUpCore</li>
    <li>Rah's Bionics and Surgery Expansion</li>
    <li>AllowTool</li>
    <li>Vegetable Garden</li>
    <li>Miscellaneous_MapGenerator</li>
    <li>Miscellaneous_MapGenerator_FactionBase</li>
    <li>Miscellaneous_MapGenerator Urban</li>
    <li>Miscellaneous_Robots</li>
    <li>Robots_PlusPlus_Misc_Robots_Xtension</li>
    <li>Miscellaneous_MAI</li>
    <li>Miscellaneous_BeeAndHoney</li>
    <li>Miscellaneous_Incidents</li>
    <li>Miscellaneous_TrainingFacility</li>
    <li>10_DESurgeries4RBSE</li>
    <li>Flamethrower</li>
    <li>Grenade Launcher</li>
    <li>Small Shelf</li>
    <li>WildAnimalSex</li>
    <li>EfficientUtilities</li>
    <li>RainWashesAwayFilth</li>
    <li>Playable Settlers Faction</li>
    <li>SteelIsIron</li>
    <li>ConsolidatedTraits</li>
    <li>MoreTraitSlots</li>
    <li>RimFridge</li>
    <li>SaveStorageSettings</li>
    <li>ShowHair</li>
    <li>TradingSpot</li>
    <li>VGP_Canning</li>
    <li>VGP_Garden_Drinks</li>
    <li>VGP_Fabric</li>
    <li>VGP_Garden_Gourmet</li>
    <li>VGP_Medicine</li>
    <li>VGP_Tools</li>
    <li>VGP_More Veggies</li>
    <li>VGP_Soylent Production</li>
    <li>VGP_Trees_Flowers</li>
    <li>VGP CoffeeTeaDrugs</li>
    <li>Share The Load</li>
    <li>SmartMedicine</li>
    <li>Simple Sidearms</li>
    <li>ShelfRenamer</li>
    <li>SnapOut</li>
    <li>SparklingWorlds Full Mod</li>
    <li>RimworldDisasterTornado</li>
    <li>RazorWire</li>
    <li>RF - Advanced Bridges</li>
    <li>RF - Concrete</li>
    <li>RF - Editable Backstories</li>
    <li>RF - Fertile Fields</li>
    <li>RF - Fishing</li>
    <li>RF - Packed Lunches</li>
    <li>RF - Pawns are Capable!</li>
    <li>RF - Rational Romance</li>
    <li>RF - Tribal Pawn Names</li>
    <li>RF - Tribal Raiders</li>
    <li>RF - Wild Cultivation</li>
    <li>SYR_DoorMats</li>
    <li>SYR_GlowingHealroot</li>
    <li>SYR_HarvestYieldPatch</li>
    <li>SYR_ProstheticIcons</li>
    <li>SYR_ProstheticTable</li>
    <li>SYR_SetUpCamp</li>
    <li>T-MoreFloors</li>
    <li>ForbiddableDebris</li>
    <li>MemorableAuroras</li>
    <li>ProfitableWeapons</li>
    <li>ProperShotguns</li>
    <li>RangedStaggerRebalanced</li>
    <li>StuffedFlaks</li>
    <li>TargetingModes</li>
    <li>TurretExtensions</li>
    <li>TETurretExpansion</li>
    <li>UseThatSniperScope</li>
    <li>VisiblePants</li>
    <li>WatermillTweaks</li>
    <li>A_Dog_Said</li>
    <li>Achtung</li>
    <li>AlphaAnimals</li>
    <li>AnimalTab</li>
    <li>AnimalsLogic</li>
    <li>architect-icons</li>
    <li>AreaUnlocker</li>
    <li>AvoidFriendlyFire</li>
    <li>ImprovedWorkbenches</li>
    <li>BetterMiniMap</li>
    <li>Blueprints</li>
    <li>BoomMod</li>
    <li>CameraPlus</li>
    <li>Collapser</li>
    <li>ColonyManager</li>
    <li>ColorCodedMoodBar</li>
    <li>ConduitDeconstructMod</li>
    <li>CraftingQualityRebalanced</li>
    <li>DefensivePositions</li>
    <li>DesignatorShapes</li>
    <li>DoorsExpanded</li>
    <li>DrawABead</li>
    <li>Dubs Mint Menus</li>
    <li>EdBPrepareCarefully</li>
    <li>ExpandedRoofing</li>
    <li>ExtendedInspectData</li>
    <li>FashionRIMsta</li>
    <li>Firestarter</li>
    <li>FluffyBreakdowns</li>
    <li>FollowMe</li>
    <li>WhatTheHack</li>
    <li>battlemounts</li>
    <li>GiddyUpCaravan</li>
    <li>GiddyUpMechanoids</li>
    <li>GiddyUpRideAndRoll</li>
    <li>TechAdvancing</li>
    <li>TD Enhancement Pack</li>
    <li>HardworkingAnimals</li>
    <li>HeatMap</li>
    <li>Hospitality</li>
    <li>Bubbles</li>
    <li>JustIgnoreMePassing</li>
    <li>LabelsOnFloor</li>
    <li>MapRenderer</li>
    <li>Meals On Wheels</li>
    <li>MedicalTab</li>
    <li>MendAndRecycle</li>
    <li>Mining Priority</li>
    <li>Moody</li>
    <li>More Faction Interaction</li>
    <li>MoreHarvestDesignators</li>
    <li>More Vanilla Turrets</li>
    <li>MoreVanillaTurretsTEPatch</li>
    <li>NamesGalore</li>
    <li>PickUpAndHaul</li>
    <li>P-Music</li>
    <li>Power Logic</li>
    <li>RT_Fuse</li>
    <li>RT_PowerSwitch</li>
    <li>PowerSwitch</li>
    <li>QualityCooldown</li>
    <li>QualityBuilder</li>
    <li>RangeFinder</li>
    <li>Realistic Rooms</li>
    <li>RelationsTab</li>
    <li>RemoteTech</li>
    <li>Replace Stuff</li>
    <li>ResearchTree</li>
    <li>ReverseCommands</li>
    <li>RimHUD</li>
    <li>RIMkea</li>
    <li>RimQuest</li>
    <li>Rimsenal Vanilla</li>
    <li>Room Food</li>
    <li>RoomSense</li>
    <li>RunAndGun</li>
    <li>SafelyHiddenAway</li>
    <li>SameSpot</li>
    <li>SeasonalWeather</li>
    <li>StuffedFloors</li>
    <li>SupplyAndDemand</li>
    <li>BirdsAndBees</li>
    <li>The Price Is Right</li>
    <li>Therapy</li>
    <li>Toolboxifier</li>
    <li>MarvsUghYouGotMe</li>
    <li>VergeOfGalaxy-B19.0</li>
    <li>Wall Light</li>
    <li>WheresTheGravelGrayscale</li>
    <li>While You're Up</li>
    <li>WorkTab</li>
    <li>ShowModDesignators</li>
    <li>PrepareLanding</li>
    <li>ConfigurableMaps</li>
    <li>RF - Archipelagos</li>
    <li>RF - Permafrost</li>
    <li>AnimalAlerts</li>
    <li>RF - Smooth Stone Walls</li>
    <li>FoodRestrictions</li>
    <li>NightVision</li>
  </activeMods>
</ModsConfigData>

2
Support / Easiest way to debug-mode-remove animals from the map?
« on: October 05, 2018, 08:53:22 AM »
Got a mod that controls the spawning of new animals on the map and because a few animals are NPE'ing I think it's not going to stop.

Short of editing my save file, is there a convenient way in game to kill (if not remove) animals, that is simpler than trying to target each one individually?

3
Mods / When Save/Load Outfits modal is completely empty
« on: September 14, 2018, 09:16:46 AM »
Since I'm modded to the gills I figure what I'm experiencing is due to something, but I'm not aware of any mods that affect the Assign Outfits interface (but others might).

When I'm editing an Outfit, when I either click Load Outfit, Save Outfit, or Load As New, the dialog box that comes up is completely empty save for the Close button at the bottom. What I assume I should see is a Save/Load interface similar to the one for savegames.

I'm at work right now but I will reproduce this later and see if errors are being thrown at some point in the process and update this accordingly.

Code: [Select]
<?xml version="1.0" encoding="utf-8"?>
<ModsConfigData>
  <buildNumber>2009</buildNumber>
  <activeMods>
    <li>MOD-E-master</li>
    <li>Core</li>
    <li>HugsLib</li>
    <li>JecsTools-1.1.0.1</li>
    <li>Miscellaneous_Core</li>
    <li>ModSwitch</li>
    <li>ModSyncRW</li>
    <li>Vegetable Garden</li>
    <li>AlienRaces-master</li>
    <li>AllowTool</li>
    <li>ArchitectIcons</li>
    <li>BetterMiniMap-master</li>
    <li>CameraPlus-master</li>
    <li>ColorCodedMoodBar</li>
    <li>ConduitDeconstruct</li>
    <li>CraftingQualityRebalanced</li>
    <li>Dubs Mint Menus</li>
    <li>EdBPrepareCarefully</li>
    <li>ExpandedRoofing-master</li>
    <li>FashionRIMsta_B19</li>
    <li>FluffyBreakdowns</li>
    <li>FollowMe</li>
    <li>GiddyUpCore-1.0.5</li>
    <li>HMTBLite</li>
    <li>LabelsOnFloor</li>
    <li>MarvsUghYouGotMe</li>
    <li>Meals On Wheels - Release</li>
    <li>MedicalTab</li>
    <li>MemorableAuroras</li>
    <li>MendAndRecycle</li>
    <li>Miscellaneous_Incidents</li>
    <li>Miscellaneous_MapGenerator</li>
    <li>Miscellaneous_MapGenerator Urban</li>
    <li>Miscellaneous_MapGenerator_FactionBase</li>
    <li>Miscellaneous_BeeAndHoney</li>
    <li>Miscellaneous_BeeAndHoneyX Urban</li>
    <li>Miscellaneous_Robots</li>
    <li>Miscellaneous_TrainingFacility</li>
    <li>Miscellaneous_TurretBase</li>
    <li>Miscellaneous_WeaponRepair</li>
    <li>Moody</li>
    <li>MoreFactionInteraction-master</li>
    <li>MoreHarvestDesignators</li>
    <li>MorePlanning</li>
    <li>PathAvoid</li>
    <li>Pharmacist</li>
    <li>PickUpAndHaul</li>
    <li>PrepareLanding</li>
    <li>ProfitableWeapons</li>
    <li>ProperShotguns</li>
    <li>QualityBuilder</li>
    <li>RangedStaggerRebalanced</li>
    <li>RangeFinder-master</li>
    <li>RealisticRooms</li>
    <li>RelationsTab</li>
    <li>ResearchPal</li>
    <li>Replace Stuff - Release</li>
    <li>RimFridge</li>
    <li>RIMkea_B19</li>
    <li>RimQuest-master</li>
    <li>Robots_PlusPlus_Misc_Robots_Xtension</li>
    <li>RoomSense</li>
    <li>RT_Fuse-B19-1.2.0</li>
    <li>RT_PowerSwitch-B19-1.0.9</li>
    <li>PowerSwitch</li>
    <li>StuffedFlaks</li>
    <li>SYR_HarvestYieldPatch</li>
    <li>VGP CoffeeTeaDrugs</li>
    <li>VGP_Canning</li>
    <li>VGP_Fabric</li>
    <li>VGP_Garden_Drinks</li>
    <li>VGP_Garden_Gourmet</li>
    <li>VGP_Medicine</li>
    <li>VGP_More Veggies</li>
    <li>VGP_Soylent Production</li>
    <li>VGP_Tools</li>
    <li>VGP_Trees_Flowers</li>
    <li>WorkTab</li>
    <li>P-Music</li>
    <li>AnimalsLogic</li>
    <li>AreaUnlocker</li>
    <li>AvoidFriendlyFire</li>
    <li>A_Dog_Said_B19</li>
    <li>battlemounts-1.0.5</li>
    <li>BetterRoads</li>
    <li>BirdsAndBees</li>
    <li>BlueprintReport</li>
    <li>Blueprints</li>
    <li>Caravan Gear v1.5 [B19]</li>
    <li>CleaningArea</li>
    <li>Collapser</li>
    <li>ConcreteWalls-master</li>
    <li>DefensivePositions</li>
    <li>Doors-Expanded</li>
    <li>DrawABead</li>
    <li>ED-Embrasures</li>
    <li>EfficientUtilities</li>
    <li>ForbiddableDebris</li>
    <li>Galaxy Life_B19</li>
    <li>Galaxy Life ADS Patch_B19</li>
    <li>GiddyUpCaravan-1.0.2</li>
    <li>GiddyUpRideAndRoll-1.0.3</li>
    <li>Hardworking animals B19</li>
    <li>HeatMap</li>
    <li>Hospitality-B19</li>
    <li>LovelyHairStyle</li>
    <li>Nightvision</li>
    <li>Playable Settlers Faction</li>
    <li>Quarry</li>
    <li>ReverseCommands-master</li>
    <li>Rimsenal_Hair</li>
    <li>Rimsenal_Vanilla</li>
    <li>RunAndGun-1.0.3</li>
    <li>SafelyHiddenAway - Release</li>
    <li>SameSpot-master</li>
    <li>SaveStorageSettings</li>
    <li>SeasonalWeather-master</li>
    <li>Share The Load - Release</li>
    <li>ShowHair</li>
    <li>SimpleSidearms</li>
    <li>SimplyMoreBridges</li>
    <li>SmartMedicine - Release</li>
    <li>SparklingWorlds Full Mod</li>
    <li>Spoons_Hair_Mod_B19</li>
    <li>SYR_ProstheticTable</li>
    <li>T-MoreFloors</li>
    <li>TD Enhancement Pack - Release</li>
    <li>TechAdvancing</li>
    <li>ThanksForAllTheFish</li>
    <li>The Price Is Right - Release</li>
    <li>Toolboxifier</li>
    <li>SetUpCamp-master</li>
    <li>TradingSpot</li>
    <li>WatermillTweaks</li>
    <li>WheresTheGravel-grayscale</li>
    <li>Xeva's Hair</li>
    <li>Psychology</li>
    <li>AnimalTab</li>
    <li>NamesGalore-master</li>
    <li>Detailed Body Textures II (B19)</li>
    <li>ExtendedInspectData-1.1.19.0</li>
    <li>SteelIsIron</li>
    <li>HelpTab</li>
    <li>SYR_ProstheticIcons</li>
    <li>TurretExtensions</li>
    <li>TETurretExpansion</li>
    <li>Fences And Floors</li>
    <li>DoorMat</li>
    <li>Achtung</li>
    <li>ColonyManager</li>
    <li>ImprovedWorkbenches</li>
    <li>MensHair</li>
    <li>Miscellaneous_MAI</li>
    <li>PawnRules</li>
    <li>RainWashesAwayFilth</li>
    <li>RemoteTech</li>
    <li>Room Food - Release</li>
  </activeMods>
</ModsConfigData>

4
Mod bugs / 10 Jobs In 10 Ticks
« on: September 09, 2018, 02:05:59 AM »
I think I've seem this in places before but I'm not sure what mod might be doing it. Error that keeps being thrown whenever I try and recruit a prisoner is:
Code: [Select]
Shepherd started 10 jobs in 10 ticks. List: (Wait_MaintainPosture (Job_871417)) , (PrisonerAttemptRecruit (Job_871420) A=Thing_Human152920) , (PrisonerAttemptRecruit (Job_871423) A=Thing_Human152920) , (PrisonerAttemptRecruit (Job_871426) A=Thing_Human152920) , (PrisonerAttemptRecruit (Job_871429) A=Thing_Human152920) , (PrisonerAttemptRecruit (Job_871432) A=Thing_Human152920) , (PrisonerAttemptRecruit (Job_871435) A=Thing_Human152920) , (PrisonerAttemptRecruit (Job_871438) A=Thing_Human152920) , (PrisonerAttemptRecruit (Job_871441) A=Thing_Human152920) , (PrisonerAttemptRecruit (Job_871444) A=Thing_Human152920)  curDriver=JobDriver_ChatWithPrisoner (toilIndex=2) curJob=(PrisonerAttemptRecruit (Job_871444) A=Thing_Human152920) lastJobGiver=RimWorld.JobGiver_Work
Verse.Log:Error(String, Boolean)
Verse.AI.JobUtility:TryStartErrorRecoverJob(Pawn, String, Exception, JobDriver)
Verse.AI.Pawn_JobTracker:FinalizeTick()
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:Tick_Patch1(Object)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()

Someone on an old Reddit thread suggested this might involve Pardeike's Achtung but I run a number of job-modifying mods:
Code: [Select]
<?xml version="1.0" encoding="utf-8"?>
<ModsConfigData>
  <buildNumber>2009</buildNumber>
  <activeMods>
    <li>MOD-E-master</li>
    <li>Core</li>
    <li>HugsLib</li>
    <li>JecsTools-1.1.0.1</li>
    <li>Miscellaneous_Core</li>
    <li>ModSwitch</li>
    <li>ModSyncRW</li>
    <li>Vegetable Garden</li>
    <li>AlienRaces-master</li>
    <li>AllowTool</li>
    <li>ArchitectIcons</li>
    <li>BetterMiniMap-master</li>
    <li>CameraPlus-master</li>
    <li>ColorCodedMoodBar</li>
    <li>ConduitDeconstruct</li>
    <li>CraftingQualityRebalanced</li>
    <li>Dubs Mint Menus</li>
    <li>Dubs Rimkit</li>
    <li>EdBPrepareCarefully</li>
    <li>ExpandedRoofing-master</li>
    <li>FashionRIMsta_B19</li>
    <li>FluffyBreakdowns</li>
    <li>FollowMe</li>
    <li>GiddyUpCore-1.0.5</li>
    <li>HMTBLite</li>
    <li>LabelsOnFloor</li>
    <li>MarvsUghYouGotMe</li>
    <li>Meals On Wheels - Release</li>
    <li>MedicalTab</li>
    <li>MemorableAuroras</li>
    <li>MendAndRecycle</li>
    <li>Miscellaneous_BeeAndHoney</li>
    <li>Miscellaneous_BeeAndHoneyX Urban</li>
    <li>Miscellaneous_Incidents</li>
    <li>Miscellaneous_MapGenerator</li>
    <li>Miscellaneous_MapGenerator Urban</li>
    <li>Miscellaneous_MapGenerator_FactionBase</li>
    <li>Miscellaneous_Robots</li>
    <li>Miscellaneous_TrainingFacility</li>
    <li>Miscellaneous_TurretBase</li>
    <li>Miscellaneous_WeaponRepair</li>
    <li>Moody</li>
    <li>MoreFactionInteraction-master</li>
    <li>MoreHarvestDesignators</li>
    <li>MorePlanning</li>
    <li>PathAvoid</li>
    <li>Pharmacist</li>
    <li>PickUpAndHaul</li>
    <li>PrepareLanding</li>
    <li>ProfitableWeapons</li>
    <li>ProperShotguns</li>
    <li>QualityBuilder</li>
    <li>RainRemovesAllFilth</li>
    <li>RangedStaggerRebalanced</li>
    <li>RangeFinder-master</li>
    <li>RealisticRooms</li>
    <li>RelationsTab</li>
    <li>ResearchPal</li>
    <li>Replace Stuff - Release</li>
    <li>RimFridge</li>
    <li>RIMkea_B19</li>
    <li>RimQuest-master</li>
    <li>Robots_PlusPlus_Misc_Robots_Xtension</li>
    <li>RoomSense</li>
    <li>RT_Fuse-B19-1.2.0</li>
    <li>RT_PowerSwitch-B19-1.0.9</li>
    <li>PowerSwitch</li>
    <li>StuffedFlaks</li>
    <li>SYR_HarvestYieldPatch</li>
    <li>VGP CoffeeTeaDrugs</li>
    <li>VGP_Canning</li>
    <li>VGP_Fabric</li>
    <li>VGP_Garden_Drinks</li>
    <li>VGP_Garden_Gourmet</li>
    <li>VGP_Medicine</li>
    <li>VGP_More Veggies</li>
    <li>VGP_Soylent Production</li>
    <li>VGP_Tools</li>
    <li>VGP_Trees_Flowers</li>
    <li>WhileYoureUp</li>
    <li>WorkTab</li>
    <li>P-Music</li>
    <li>AnimalsLogic</li>
    <li>AreaUnlocker</li>
    <li>AvoidFriendlyFire</li>
    <li>A_Dog_Said_B19</li>
    <li>battlemounts-1.0.5</li>
    <li>BetterRoads</li>
    <li>BirdsAndBees</li>
    <li>BlueprintReport</li>
    <li>Blueprints</li>
    <li>Caravan Gear v1.5 [B19]</li>
    <li>CleaningArea</li>
    <li>Collapser</li>
    <li>ConcreteWalls-master</li>
    <li>DefensivePositions</li>
    <li>Doors-Expanded</li>
    <li>DrawABead</li>
    <li>ED-Embrasures</li>
    <li>EfficientUtilities</li>
    <li>ForbiddableDebris</li>
    <li>Galaxy Life_B19</li>
    <li>Galaxy Life ADS Patch_B19</li>
    <li>GiddyUpCaravan-1.0.2</li>
    <li>GiddyUpRideAndRoll-1.0.3</li>
    <li>Hardworking animals B19</li>
    <li>HeatMap</li>
    <li>Hospitality-B19</li>
    <li>kNumbers-master</li>
    <li>LayRightHere-master</li>
    <li>LovelyHairStyle</li>
    <li>Nightvision</li>
    <li>PawnRules</li>
    <li>Playable Settlers Faction</li>
    <li>Quarry</li>
    <li>ReverseCommands-master</li>
    <li>Rimsenal_Hair</li>
    <li>Rimsenal_Vanilla</li>
    <li>RunAndGun-1.0.3</li>
    <li>SafelyHiddenAway - Release</li>
    <li>SameSpot-master</li>
    <li>SaveStorageSettings</li>
    <li>SeasonalWeather-master</li>
    <li>Share The Load - Release</li>
    <li>ShowHair</li>
    <li>SimpleSidearms</li>
    <li>SimplyMoreBridges</li>
    <li>SmartMedicine - Release</li>
    <li>SparklingWorlds Full Mod</li>
    <li>Spoons_Hair_Mod_B19</li>
    <li>SYR_ProstheticTable</li>
    <li>T-MoreFloors</li>
    <li>TD Enhancement Pack - Release</li>
    <li>TechAdvancing</li>
    <li>ThanksForAllTheFish</li>
    <li>The Price Is Right - Release</li>
    <li>Toolboxifier</li>
    <li>SetUpCamp-master</li>
    <li>TradingSpot</li>
    <li>WatermillTweaks</li>
    <li>WheresTheGravel-grayscale</li>
    <li>Xeva's Hair</li>
    <li>ColonyManager</li>
    <li>Psychology</li>
    <li>AnimalTab</li>
    <li>NamesGalore-master</li>
    <li>Detailed Body Textures II (B19)</li>
    <li>ChangeMirror</li>
    <li>ExtendedInspectData-1.1.19.0</li>
    <li>Achtung</li>
    <li>SteelIsIron</li>
    <li>HelpTab</li>
    <li>SYR_ProstheticIcons</li>
    <li>TurretExtensions</li>
    <li>TETurretExpansion</li>
    <li>Fences And Floors</li>
    <li>DoorMat</li>
  </activeMods>
</ModsConfigData>

Save file at https://www.dropbox.com/s/uf6jhzu6qt6q0i3/Monistan%203.rws?dl=0 . Shepherd is not the only one to emcounter this issue - anyone assigned to Warden walks up, is "Standing" for a few seconds, then for a moment attempts to recruit before going back to standing.

5
Mods / What Mods Has Beta 19 Obsolesced?
« on: September 05, 2018, 02:35:06 PM »
I think I saw a thread like this on Reddit but it quickly fell off the Hot list. I think this one's worth keeping up towards the top (or maybe sticky-ing?)

Feel free to add to this list as you recognize them, with context if it's needed. Also corrections if I'm wrong about something.

Fully Implemented (stop using entirely)
  • Fresh Stockpile Filter
  • Stack Merger
  • Rainbeau's Basic Bridges
  • Rainbeau's Smooth Stone Walls
  • I Can Fix It!
  • Aim Incendiary Anywhere
  • Better Chain Shotgun
  • Parasite Tends Matter
  • Plant Cutting Is For Growers
  • Skill Overhead
  • Tropical Foraging
  • Butchering Spot
  • Cooks Can Refuel
  • Snowy Trees
  • Lush Meadow
  • Double Sleeping Spot
  • Number 22 With Rice
  • Sun Tzu Raider Tactics
  • Minigun Handling Techniques
  • How Much Longer My Muse?
  • Just Ignore Me Passing
  • Allow Deadman's Apparel - the one that adds the filter, not the one which removes the debuff altogether
  • Patchwork Leather - game now provides blended leather
  • Permadeath Name Fixer
  • Stuffed Floors
  • Better Rewards
  • Efficient Light

Mostly Implemented (discontinue unless you need/prefer the remaining features)
  • Wildlife Tab - missing the section which outlines health / pregnant / manhunter conditions & injuries
  • While You're Up - algorithm behaves slightly differently
  • Hand Me That Brick - the new "Lite" version allows toggling of prioritization of construction-facing haul jobs
  • Minify Everything / Miniaturisation - more objects can now be reinstalled without mods, but not all of them
  • Animal Tab - comes down to whether you like the new interface versus Fluffy's
  • Expanded Prosthetics and Organ Engineering - game now has these things, it's your preference
  • Rah's Bionics and Surgery Expansion - game now has these things, it's your preference
  • Better Workbench Features/Improved Workbenches - game now has these things, it's your preference

Marginally Implemented (should keep using despite)
  • Allow Tool - the Mass Forbid/Select tools got added but everything else is still useful to have.
  • VGP Fabric - Leathers are blendable now but the rest of the mod is still needed.

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